Bounty Hunter Archive
Thread: Why we need to get rid of XP loss. Ideas for the developers of SWG. (Tanks please read)
Tanks wrote:
TonieStark wrote:
...
The reason that XP loss was first introduced was so that a BH friend and a Jedi friend could not simply DB without any consequence allowing them both to cheat the game and rake in credits. Jedi names are no longer part of the bounty hunter terminals. This allows us an opportunity to step back and to re- examine XP loss. ....
...At 150 Kills you get an ADK kit.
It would take less time to sit at a BH terminal, in a PC city, with a Jedi friend and get missions tabbing to see if he is your mission than the time it takes to launch an Arkayd.
There would bemany people that would do this to get the money and ADK.
Tanks your getting hung up on an "implementation deatail". How about if money and ADKs are not invovled? XP loss blows. It serves no purpose and there can be a much better game mechanic introduced.
TonieStark wrote:
Tanks wrote:
TonieStark wrote:
...The reason that XP loss was first introduced was so that a BH friend and a Jedi friend could not simply DB without any consequence allowing them both to cheat the game and rake in credits. Jedi names are no longer part of the bounty hunter terminals. This allows us an opportunity to step back and to re- examine XP loss. .......At 150 Kills you get an ADK kit.
It would take less time to sit at a BH terminal, in a PC city, with a Jedi friend and get missions tabbing to see if he is your mission than the time it takes to launch an Arkayd.
There would be many people that would do this to get the money and ADK.
Tanks your getting hung up on an "implementation deatail". How about if money and ADKs are not invovled? XP loss blows. It serves no purpose and there can be a much better game mechanic introduced.
it serves a purpose if it was actually implemented! the way it is used now is a joke. you make them lose enough xp to make them fear losing it.
We can all agree there is to many jedi for the timeline, but lets think in real life here, 90% of people buying swg, look at that box and wana be a jedi, its money to soe and nothing more, I doubt anyone ever picked up a swg box and said WOW I can be a chef lol...
and soe has light Jedi out killing, which is against the Jedi code its self, so pretty much everything is wrong, we can have no control on the jedi popultaion, but I would like, the dev's to develop think thats thier job, would not bother me if I logged on and the timeline was different, I always thought that the game should have taken place after ep 6, man the new content options would be endless, and we would not be bogged down in talking about stuff like this, we would be playing, lets go get some marks..
The only way to encourage Jedi to stay and fight routinely is if there is some sort of reward for killing MBH's that give them more force/speed orsomething thatenhances theircombat. This is my (limited) understanding of how the FRS is supposed to work. I wouldfully support the re-introduction of a well thought out FRS, whether that means the jedi are perma-overt as previously , or whether they become aligned with an enclave (ie light/dark) not involving the GCW at all - a much better option in my opinion. But, if killed by a BH, they lose FRS points rather than xp. It's still a similar principle of risk/reward and loss/gain, without the need for a Jedi to go and waste RL time re-grinding xp (which is where the tension comes from - not every gamer has hours to play re-grinding). Sure they lose FRS points, but they can regain this in 'fun' activities, like PvP. (if they don't likePvP then they shouldn't play a jedi in the first place..)
This would mean they gain something from fighting us if they win, but still with the loss of something if they lose (which should please those intent on 'punishment'). We, in theory, should get more fighters than runnersas a result.
Qwad wrote:
So what exactly does XP loss do other than breed hatred between BH/Jedi? Can anyone answer that? And don't feed me the whole "population control BS". It doesn't control anything.
it makes the jedi class "unique" - and a "challenge" - they way it's supposed to be
it wouldnt breed hatred if jedi still lost xp upon cloning - if it were how it used to be - how it's supposed to be
but if they brought back perma death, they could do away with xp loss all together for all i care
Message Edited by Aeschyl on 09-05-2005 12:36 PM
Aeschyl wrote:
Qwad wrote:
So what exactly does XP loss do other than breed hatred between BH/Jedi? Can anyone answer that? And don't feed me the whole "population control BS". It doesn't control anything.
it makes the jedi class "unique" - and a "challenge" - they way it's supposed to beit wouldnt breed hatred if jedi still lost xp upon cloning - if it were how it used to be - how it's supposed to be
but if they brought back perma death, they could do away with xp loss all together for all i care
and yes, bringing back cloning xp loss would make even full template jedi less rare (to a degree) - because if they lost xp everytime they died...soon they'd be in the millions of negative xp, and if they every wanted to change their template, they would have a LONG grind ahead of themand if perma death was brought back, jedi would truely return to the scarcity they once were, and should beMessage Edited by Aeschyl on 09-05-2005 12:36 PM
That would still breed hatred.
lifeisdeath wrote:
how many people picked up the box and played without even being able to play jedi? how long until the jedi disease infected the universe?
That was a long time ago.
SWG is dying, the new players that are coming in are only coming in because of EP3 and the lure of being a Jedi.
You need to take a step back and look outside the box. You kill the jedi off, or even make it remotely harder then it is... and people will cancel. People cancel and SWG will die. Take a look at the recent publish with the group xp change. See how many people quit?
From abusiness stand point, the Jedi's are the core and new image of SWG. Posts about "perma-death" are not going to happen.
The Devil is in the details. Also, money will HAVE to be involved. What are bounties without money? Do not forget that high-end armor costs millions, even with 250K missions you'd barely break even by the time your armor decays.
TonieStark wrote:
Tanks wrote:
TonieStark wrote:
...
The reason that XP loss was first introduced was so that a BH friend and a Jedi friend could not simply DB without any consequence allowing them both to cheat the game and rake in credits. Jedi names are no longer part of the bounty hunter terminals. This allows us an opportunity to step back and to re- examine XP loss. ....
...At 150 Kills you get an ADK kit.
It would take less time to sit at a BH terminal, in a PC city, with a Jedi friend and get missions tabbing to see if he is your mission than the time it takes to launch an Arkayd.
There would bemany people that would do this to get the money and ADK.
Tanks your getting hung up on an "implementation deatail". How about if money and ADKs are not invovled?
Culex wrote:
And how many times do you suppose jedi would grind out their templates? Maybe once or twice. After that, cancellations start happening.
Perma-death would maybe work if the jedi could gain XP at normal/non-jedi rates after death..
good, i hope the people that arent "up to" playing a jedi quit, or do something else
jedi shouldn't be "for everyone" - it should be for the hard core gamers, and they should be rewarded as such
So in other words with no xp loss, Jedi will just line up anddie on purposeand we would have a BH fight club just to get the new loot?
TonieStark wrote:
Here are my suggestions to get rid of XP loss and introduce a new system of play (these suggestions assume that the payouts stay exactly the same along with decay at DB, player rating etc). The game would keep track of BH kills and Jedi kills against BH. Have a reward system set up that allows different rewards as both BH and Jedi climb up the kill ladder.
As an example (these are only examples to give a general idea, this can be worked on and would be what we would call at work "an implementation detail" so don't get hung up on what I am actually writing, it's an example):
At 25 kills you get a badge.
At 50 Kills you get a medal (ring, necklace) that will give you a combat benefit.
At 75 Kills you get a unique cool item of clothing for your respective class that has some combat benefit.
At 100 kills you get a unique color for a vehicle or mount, identifying you as one of the best on server.
At 150 Kills you get an ADK kit.