Bounty Hunter Archive

Thread: Speed

lammergeier
Thu Apr 07, 2005 12:14 pm
#53



Ackehece wrote:

X_X -ack






/wonder at X-eyes.

did you get incap'd?

ARG! I can't babysit you ALL THE TIME!

/duck.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
JediGias
Thu Apr 07, 2005 9:30 pm
#54

I didn't know that people were banding together this greatly. Thanks to all of you guys out there working hard on this. If I had the few Gigs on my computer to allow TC5 I would join in cause I really want us to find out how speed works. If its not finished being figured out by when the CURB is released I will be joining in with you guys to figure this out.

I have to say, I have been a rifleman and a dov for a very long time. I have patroned both forums a lot. Riflemen are far more organized and helpful to one another than the doctor community. There is very little bickering that goes on here. It really is inspiring to find people who don't know one another merely brought together by a common profession working hand in hand and being friends for the betterment of the entire profession. From what I have seen, there are a few people like that in the doctor forums, but nowhere near as many as people are here.

(equips "thanks_rifle")
/tar TC5_Rifle_Testers;
/strafeshot2;
/strafeshot2;
/strafeshot2;







__________________________________________________________________________________________________

L a o k o o n G i a c
K i n d r e d C l a n
Elder Rifleman Doctor
SWG Beta Tester



Jalelreb
Fri Apr 08, 2005 5:14 am
#55

i would say that it is logarithmic and not linear......linear wouldn't make any sense.



Strafe Shotte
FORCE Disciple and JOK.

Alarr Smith
Trader in training

Isle of FORCE, Rori
Tempest server
RogueForce
Mon Apr 18, 2005 3:33 pm
#56

After playing around for a bit in the CU it seems speed isn't as an important detail as it once was. MBH+MS I was shooting with carbines/rifles/ pistols at about 1.5. The special timers seem to be slower than I can fire anyways. Thoughts?



Rogue Lightrider
Imed
Wed Aug 31, 2005 11:26 am
#57

has it been figured out yet what the caps are for speed? I know there are many factors that influence this but for an example here is my template:

MBH
MR
Pistoleer 0204
Combat Prowess 0400
Enhanced Reflexes 0400

general ranged acc. +195
rifle acc. + 85
total +280

general ranged speed +67
rifle speed +65
total +132
+6 rifle speed AA +138
+2 general ranged speed AA +140

ok given my template and modified speed, it seems as if I would be able to add another +17 to rifle speed/general speed. Would this be necessary or is +140 so near the cap that it wouldnt' be beneficial?
Edda_Gast
Wed Aug 31, 2005 2:46 pm
#58

My current mod speed is 127, i wish it was faster, but I'm still finishing my FS skills.



gggggggggggggggggggg
gggggggggggggggggggg
gggggggggggggggggggg Edda Gast
gggggggggggggggggggg Dark Jedi Apprentice
gggggggggggggggggggg
gggggggggggggggggggg -1920 2225, Talus. Outside Imp Outpost
gggggggggggggggggggg Closing sale, come quick to get discount HIGH
ggggggggggggggggggggquality stuff from my master Chef / Artisan.
gggggggggggggggggggg
gggggggggggggggggggg
gggggggggggggggggggg


ArxonStarrunner
Wed Aug 31, 2005 5:47 pm
#59

anyone noticed a reduction is movement speed ?





Arxon - Bria

For The Rebellion - Rebel Colonel - For The Rebellion
GRD
yurylightmist
Wed Aug 31, 2005 5:48 pm
#60

not me
Cpl_Fisher
Wed Aug 31, 2005 8:35 pm
#61

Thers is no real cap. however anything above 150 reduces your speed by an almost negilgable amount.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Greddy
Mon Sep 05, 2005 6:55 pm
#62

Hi


I want to really find out what is going on with speed, ive been through the back catalogue of this forum and done searches, havent found much conclusive material


So i wondered if anyone could tell me and the community a few things which they are SURE about. (or near enough :smileyvery-happy


We are talking about jedi here. So...


1) Is speed bugged in anyway? Either 1/2/double speed or general melee speed. Are they working properly

2) How does General melee speed affect how fast you hit? Is it the same as 1/2/double ls speed?

3) Are SEA's working properly?

4) Should General melee speed and ls speed be affecting cooldown timers?

5) Are cooldown timers meant to look at your modified damage? and are they doing so?


Answers to these questions would be very handy. Also add anything else if it needs to be said about speed. Thanks in Advance

BaccyBaron
Mon Sep 05, 2005 7:14 pm
#63

well i heard lots say its bugged, but on occasions when its gone realy slow, i have emptied the saber, closed windows off then re-added crystals/pearls and the speed returned. doesnt always work but does sometimes
Greddy
Tue Sep 06, 2005 5:16 am
#64

anyone have any answers to the questions please?
tHeRaBiDmOnKeY
Tue Sep 06, 2005 5:16 am
#65

my 1.75 mod speed has always been bugged



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
Avagails personal wench, yay!



Page 5 of 6