Bounty Hunter Archive

Thread: The Jedi Problem examined a call to reason

negilum
Sat Jul 23, 2005 10:43 am
#53



ProzacRefugee wrote:
Does LucasArts retain creative control? I was under the impression the Jedi were mainly an SOE thing, that Lucas wanted them to be very rare.



yeah, LA still has control. when it comes to his baby George is like the soup-nazi.
StylerNaku
Sat Jul 23, 2005 11:02 am
#54

Just imagine, if the game had force wielders, who had learned old jedi ways to construct a "sabre". And many would wear robes etc, as the deemed themselves egostisticly ready to be jedi, but infact were not yet.



But on each server there could be only 1 true jedi on the light side, and only 1 on the dark.


They had perma death. But they had emense power. And constantly one would be looking for the other. For it's meant they are to fight, for the balance of either evil or good. Once the ultimate fight takes place and one dies.


Perhaps those force wielders of the dark could gain more power to the victory and have offered a special skill box to gain while the dark side holds sway. Similair for light.


But generally the game was more gcw, where battles wereencouraged (alot like wow battlegrounds). ! vs 1 were more likely smugglers and BH's etc.


To enrole as a storm trooper would mean many npc misison were you are part of a troop carryign out missions for th empire. as you progress you can even control a squad of 5 storm troopers say.


The rebels more on quick strikes, skills in slicing and bombs atacks camo' and stealth etc.


Perhaps stikcingto a time line wouldnt be so much fun.


But if you enrole as a storm trooper and take missions, you work through the ranks, and do missions as part of a team, not just roaming about on your own hitting random rebel "camps".



Also why don't we see an attacks on towns, for exmaple why hasn't there even been an AT AT with two At St's ever rolling up with two shuttles of stormies runnig out to attack anchor head and try and seaze control, were later a rebel raid could take place, each opposing side has to try and hold it for various benefits, med center use garage use etc. Or specfic vendors.


I'm my view the game could have been emensely better, Flying about on your own in a tie fighter or x wing, or running about on your own in stom armour etc, is alot more unbelieveable than the amount of jedi.


So many questionable things with SWG, there really are.


On scales, if you were to put what would earn money, and on the other what would make a great game.


I just wonder how balanced those too aims are, not just now for SWG, but when it was first planned and dreamed up.


Thassk
Sat Jul 23, 2005 11:32 am
#55







Shender wrote:





Daeges wrote:

"You seem to forget that regardless of the timeline, faith to the movies, canon, whatever. It's just BAD game design to have an alpha class like jedi that isn't "very very very rare"


Is that what we have? One Alfa class? Aren't there 5 different masteries in Jedi, with many more different combination of double masteries? What comes after? The new FRS hasn't determined what more may come. That aside, let's examine the heart of your statement:


'It's bad game design to have such a class(es) that aren't very rare.' How? Why? What happens? Saying "it's just bad" doesn't help us understand the problem. What does the jedi population at any size, do to you playing the game? Is all the content consumed? Can you not persue your ambitions? What doors close to you as the jedi population rises?







I'm not get in the middle of all this BS, but for your information, it's not alfa. We do not live in the Dark Ages. Learn how to spell. It is alpha. It is Greek for the letter 'A.'



the letter A is english for the letter alpha ... greek came first my friend ... and i never understood why they spelled it "alpha" since in greek its closer to alfa ... Ph doesnt doesnt make an F sound in greek

Message Edited by Thassk on 07-23-2005 11:33 AM



vThasskv
Thassk
Sat Jul 23, 2005 11:50 am
#56










SioBabble wrote:





Rellium123 wrote:

It seems to me the problem was in making the setting of the MMORPG during the time of the Galactic Civil War. If they'd made the setting three or four decades before the Clone Wars, there could be as many Jedi as people wanted, and a rich, big, wide galaxy to play them in. Setting the game in the time of the GCW was just plain short-sighted, in my opinion. A Star Wars game without Jedi just isn't a Star Wars game, and a game designer would have to be a real 'tard to not realize that people want to be Jedi in Star Wars games...






Originally, SWG was not going to have any Jedi at all.


This was to be a story set during the Galactic Civil War, a period when force wielders, in general, were reduced to a handful. As Grand Moff Tarkin put it, the Jedi were extinct, their power had gone out of the universe, and Vader was the last believer in their religion.


Of course, Tarkin didn't know who the Emperor really was. That was the most highly kept secret of all. Only the four force wielders left at the galactic level knew the truth, and they were not talking...that the GCW was in fact just part of the conflict, which at its roots was Jedi vs. Sith, Light Side vs. Dark Side.


But somewhere along the line in the development process, someone had the brilliant idea of putting Jedi in this game where they were not originally planned, and had the clout to make it so. It's obvious at the beginning that Jedi were not originally supposed to be in the game because lightsabers did kinetic damage. They were redressed Nyax or Rantok swords in game play terms. Only later was "lightsaber damage" introduced into the game...and nearly everything made vulnerable to it.


If the game were set as you suggest in the period of the Clone Wars, or even after the Battle of Endor (as the Jedi Knight series is), the armies of Force wielders would not be a problem. Because being a Jedi is more than just being Force Sensitive or being a Force user. Much more, and the game misses that point entirely.


The other principle issue I think is we have a Star Wars "generation gap". For those of us who became SW fans during the original trilogy, SW is about more than lightsabers and force lightening. It's about blasters and smugglers and X wings and ordinary people caught up in events.


Those who came along later, and were introduced to Star Wars by the prequel trilogy think of Star Wars being about Jedi and lightsabers...and they're driving the marketing of the game, which is Jedi-centric now to the extreme. It's not about "living a life in the Star Wars universe" anymore...it's about getting a flashlight and "fullfilling your destiny" as a Force user...something that Lucas made clear was not for everyone, but SOE/LA has decided to toss out the window in favor of higher sales.








i agree 100% with your post ...


but we do not know who it is who advocated the unleashing of jedi ... i truely believe its lucas arts and not sony ... i have recently played other sony products and they are nothing like this game ...


to be honest .. in my opinion .. i think our devs ... have just given up really striving for creative ingenuity when it comes to proffessions because of the restraints put on them regarding professions in this game ...


kashyyk, thecombat upgrade, and JTL were awesomely done and great contentadditions as well as the new NPC's for bounty hunters,....


so its only the other proffessions that need improvements imho, and maybe make dungeons ( caves and such) a little more unique graphically and require specific group strategies ( not so much using meat like the DWB takes) but achievable in clearingusing a good group ( a group that doesnt have to die to allow one person success), and interestingand unique in the way you have to play to beat them ...

haveprogessivley harder enemies the deeper you go into caves that fight in a unique manner from the others and take different strategies to beat ( some require roots .. others maybe snaresor debuffs, have smaller enemis which need AOE attacks to keep at bay like droids that if they get too close will blow but have small amount of hit points so a nice AOE blaster spread can eliminate them quickly ...)

id like to see more emphasis on bosses and dungeon mechanics and graphics......makeeachproffession really neededas in their specials...


its just i thinkthe devshave given up putting their heart and soul intoproffessions and combat dynamics.. because they feel as if their feelings dont matter .. i think lucasarts comes into the picture .. tells them how its gonna be with jedi.. then lets SOE take all the hits from the community who constantly argue that this mmorpg should be more balanced, more class interdependent, with more variety ...

the effect offorcingthemto keep things a certain way makes themwaste all their time and patience on balancing jedi and BH... leaving no spirit left for them to work on content ...


we have to just have patience .... stop arguing for nerfs .. give the devs breathing room to do something really construction and imaginitive with this game ..... and when jedi start to multiply like gremlins ... ourrequests for a true re-balance and bringing in variety will be answered.. so no reason to worry my friends

Message Edited by Thassk on 07-23-2005 01:13 PM



vThasskv
Thassk
Sat Jul 23, 2005 1:07 pm
#57




And this really sums it up. This is not just an MMO - if you want that, go play the latest versions of Quake, Doom, Half-Life, etc. This is an MMORPG. It should change, yes, but not so drastically that the entire foundation and backstory changes as a marketing ploy. Honestly, I think they should give Jedi their own zone - hell, let them go back in time 100 years in this uber zone. They can be super "1.5" powers and killeach otheror PvE all they want. However, if they're in the "real" Star Wars universe and someone catches them using force powers, about 50 Imperial Troopers arrive to take you down (no, not the CL 31 troopers, the CL 82+ - 50 of them.)


I can't get off a ship without hearing *buzz* *zap* "I owned you, dude!" "/duel me!!!" "/duel me!!!"


It's a very sad state of affairs in this game right now...





that statement is brilliant ... because of the thought it inspires ...


i want whoever reads this post of mine to really think this through ... if jedi were given their OWN server ... where they couldnt interact with NON jedi .. but could interact with all the other jedi who play this game ... would anyone play on that server? would anyone bother being jedi?


what does jedi become without the other classes?





Message Edited by Thassk on 07-23-2005 01:09 PM



vThasskv
TheMadCoder
Sat Jul 23, 2005 1:15 pm
#58






Thassk wrote:

that statement is brilliant ... because of the thought it inspires ...


i want whoever reads this post of mine to really think this through ... if jedi were given their OWN server ... where they couldnt interact with NON jedi .. but could interact with all the other jedi who play this game ... would anyone play on that server? would anyone bother being jedi?


what does jedi become without the other classes?





You could also take it the other way - have 1 or 2 servers where the same Jedi system applies, but permadeath (remember, youcouldSTILL play your Jedi if you gotpermadeath'ed, you just startedback at square one - literally)is still in place (like Siege Perilous on Ultima Online, different ruleset, same gameplay.) Sure, you can be a Jedi, but they'd be incredibly rare.


The ONLY problem with this is that a HUGE portion of the player-base will spend the 30 bucks to transfer there, and never have to worry about the d00ds again. I know I would. I would also strive to be a Jedi on that server, because it would be something difficult and special.





*** *** *** *** *** ***
SW:G - Catering to the 12-year-old Jedi since 2003.
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I am NOT posting invalid HTML, you stupid message board!
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Mallize
Sat Jul 23, 2005 1:18 pm
#59



TheMadCoder wrote:


Thassk wrote:

that statement is brilliant ... because of the thought it inspires ...

i want whoever reads this post of mine to really think this through ... if jedi were given their OWN server ... where they couldnt interact with NON jedi .. but could interact with all the other jedi who play this game ... would anyone play on that server? would anyone bother being jedi?

what does jedi become without the other classes?


You could also take it the other way - have 1 or 2 servers where the same Jedi system applies, but permadeath (remember, you could STILL play your Jedi if you got permadeath'ed, you just started back at square one - literally) is still in place (like Siege Perilous on Ultima Online, different ruleset, same gameplay.) Sure, you can be a Jedi, but they'd be incredibly rare.

The ONLY problem with this is that a HUGE portion of the player-base will spend the 30 bucks to transfer there, and never have to worry about the d00ds again. I know I would. I would also strive to be a Jedi on that server, because it would be something difficult and special.






Yep, that's the easiest solution. Give us a no-Jedi server or a perma-death server w/ saber and force TEFs. Then I would be happy.



mallizemallizemallizemallizemallizemallizemallizem
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llizemallizemallizemallizemallizemallizemallizemal
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zemallizemallizemallizemallizemallizemallizemalliz
emallizemallizemallizemallizemallizemallizemallize

Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

Thassk
Sat Jul 23, 2005 1:19 pm
#60






TheMadCoder wrote:





Thassk wrote:

that statement is brilliant ... because of the thought it inspires ...


i want whoever reads this post of mine to really think this through ... if jedi were given their OWN server ... where they couldnt interact with NON jedi .. but could interact with all the other jedi who play this game ... would anyone play on that server? would anyone bother being jedi?


what does jedi become without the other classes?





You could also take it the other way - have 1 or 2 servers where the same Jedi system applies, but permadeath (remember, youcouldSTILL play your Jedi if you gotpermadeath'ed, you just startedback at square one - literally)is still in place (like Siege Perilous on Ultima Online, different ruleset, same gameplay.) Sure, you can be a Jedi, but they'd be incredibly rare.


The ONLY problem with this is that a HUGE portion of the player-base will spend the 30 bucks to transfer there, and never have to worry about the d00ds again. I know I would. I would also strive to be a Jedi on that server, because it would be something difficult and special.








you missed my point entirely ...



vThasskv
TheMadCoder
Sat Jul 23, 2005 1:21 pm
#61






Thassk wrote:

you missed my point entirely ...






No, I think I've got you. If everyone is a Jedi, then why bother being one?You'd benothing special. I'm just throwing something else out there, that's all.



*** *** *** *** *** ***
SW:G - Catering to the 12-year-old Jedi since 2003.
*** *** *** *** *** ***
*** *** *** *** *** ***
I am NOT posting invalid HTML, you stupid message board!
*** *** *** *** *** ***
Thassk
Sat Jul 23, 2005 1:23 pm
#62









TheMadCoder wrote:





Thassk wrote:

you missed my point entirely ...






No, I think I've got you. If everyone is a Jedi, then why bother being one?You'd benothing special. I'm just throwing something else out there, that's all.







well i must admit ... your idea is a great one ... and to be honest i think knowing what happened with servers on ultima online i think it may happen with this game ...


i think leaving permadeath on a server would have been the best idea ever ... i would still be in awe of jedi ... everytime i saw em ... and i would respect the hell out of a jedi just for showing up and leaving his house ...


and as for my point .. it was this .. if there was no variety in templates or characters ..if jedi were forced to play and PVPonly with themselves ... none of them would go for it .. theyd want to join the rest of the population and play on a level field ..... that says a lot


i just feel sad that there are kids out there who really want to roleplay something like smuggler .. or a stormtrooper carbineer but arent given any respect because they arent considered an "alpha" or "end-game" profession ...

Message Edited by Thassk on 07-23-2005 01:29 PM



vThasskv
Mallize
Sat Jul 23, 2005 1:59 pm
#63



Thassk wrote:



TheMadCoder wrote:


Thassk wrote:
you missed my point entirely ...



No, I think I've got you. If everyone is a Jedi, then why bother being one? You'd be nothing special. I'm just throwing something else out there, that's all.



well i must admit ... your idea is a great one ... and to be honest i think knowing what happened with servers on ultima online i think it may happen with this game ...

i think leaving permadeath on a server would have been the best idea ever ... i would still be in awe of jedi ... everytime i saw em ... and i would respect the hell out of a jedi just for showing up and leaving his house ...

and as for my point .. it was this .. if there was no variety in templates or characters .. if jedi were forced to play and PVP only with themselves ... none of them would go for it .. theyd want to join the rest of the population and play on a level field ... .. that says a lot

i just feel sad that there are kids out there who really want to roleplay something like smuggler .. or a stormtrooper carbineer but arent given any respect because they arent considered an "alpha" or "end-game" profession ...

Message Edited by Thassk on 07-23-2005 01:29 PM





Yep.

The problem can be sumed up in one sentence... Not everyone wants to play a Jedi, but everyone wants to play a character that has a purpose and can be competitive(if they like combat).



mallizemallizemallizemallizemallizemallizemallizem
allizemallizemallizemallizemallizemallizemallizema
llizemallizemallizemallizemallizemallizemallizemal
lizemallizemallizemallizemallizemallizemallizemall
izemallizemallizemallizemallizemallizemallizemalli
zemallizemallizemallizemallizemallizemallizemalliz
emallizemallizemallizemallizemallizemallizemallize

Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

Thassk
Sat Jul 23, 2005 2:29 pm
#64







negilum wrote:





ProzacRefugee wrote:
Does LucasArts retain creative control? I was under the impression the Jedi were mainly an SOE thing, that Lucas wanted them to be very rare.





yeah, LA still has control. when it comes to his baby George is like the soup-nazi.





LOL .. awesome seinfeld episode ...and when you think about how he retains total control over the toys .. video games ... movies everything ... well ..now you get where my earlier post ( intended as a joke only!!)came from that shocked everyone ...


in all honesty i just think Good old george is just a bit obsessive compulsive and .. plain old weird or eccentric... ( anyone else notice all the numbers he repeats in all movies and his obsession with dualities? luke and father born on tatooine .. two sons of tatoone .. two suns of tatooine .. vader cuts off lukes hand luke cuts off vaders hand ... only TWo sith ...two TWIn children .. ect.. not to mention the guy has thx 1138 in every movie as well as tk 421 and a few others numbers ...


i wonder if george was friends with those black geared wicca gothicgirls we all rememberfrom high school (dont get me wrong i loved them, they were sexah..nothin agaisnt em, but they always did have a way of molding one's beliefs, existential or otherwise.. they might have done a job on his head

Message Edited by Thassk on 07-23-2005 02:32 PM



vThasskv
Mirthain
Sat Jul 23, 2005 7:36 pm
#65

LOL, some of us were well out of high school when the goth scene hit.

No, George has his say because it's his story. also 2 twins would be 4 people.

I agree with not everyone wants to be Jedi, but I say that people want to be able to fill a niche, combat or otherwise. The interdependancy this game had with it's classes was something that drew me in and made the world work.

I'm afraid that the marketing monkeys will kill off the soul of this game.... which wasn't Force Wielding, but people interacting with each other outside of combat.

-Talen-
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