Bounty Hunter Archive

Thread: The Jedi Problem examined a call to reason

Mirthain
Sat Jul 23, 2005 1:05 am
#40

And they do have a very serious negative impact on every aspect of the game for non-force Wielders (these are most certainly NOT Jedi).


GCW as has been posted here, but also you claim no interference for the PvE content.... completely wrong. They camp spawns, they loot camp mobs and you are subjected to hearing the nasty, moronic "leet speak" as you pass them doing your PvE content.


Many of the TKM/Swordsman "Fight Club" crowd sprinted to the FS grind because they were going to be able to play with Iconoclastic weapons and own the galaxy. Which they have.


I do honestly believe that most people came to this game to play non force characters. Smugglers (god I feel sorry for you guys) pilots, crafters (and even for non star wars geeks, this is still considered one of the best, if not THE best crafting system in a MMOG), soldiers and general populace.


We liked the idea of being in the SW universe and interacting with other icons, even if rarely.


I believe that original idea for this game was to be the people in the backround, to provide a chance to be here and make the galaxy come alive in our own ways.


-Talen-


Grimjakk
Sat Jul 23, 2005 1:14 am
#41

If the game is to survive long-term, we all have to step back from this idea that Jedi are in any way the "endgame".


By making them obtainable by anyone, they've been reduced to "trophy" characters. Just like any other quest reward. Eventually everyone will have one... and then what?


For the game to maintain a diverse community, one of two things has to happen.


Either Jedi have to become just anotherHybrid profession... not REALLYmuch stronger in the CU thanCommando or Bounty Hunter so people would only play them for the novelty...the reward for the quest to become a Jedi would be the second character slot.


- or-


Their role in the universe has to be keptmostly invisible. Their endgamewould have to be a separate Light/Dark war. The results could influence the main GCW, but direct participation should be... discouraged. Visibility and player bounties aren't enough to do the job, IMO... there would have to be a return of the FRS and the consequences of dieing to a non-Jedi would have to be severe in that context.


Just my 2 cents.




Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
Grimjakk
Sat Jul 23, 2005 1:20 am
#42






Rellium123 wrote:


While we're on the topic of all this BH/Jedi hate, I'll mention my little pet peeve: the BHers who justify their gaming as "controlling the Jedi population." Got some news for ya, guys: there are exactly as many Jedi out there AFTER you DB that CL 41 new padawan as before you do it.






Yeah, that's always seemed a bit disingenuous to me... we don't "control" the population. We areat best just another obstacle.


IMO, Our job is not to punish players for being Jedi... our job is to punish players for screwing around in public and gaining Visibility.



Grimjakk Ghostripper / Master Bounty Hunter - Sunrunner
Where DEATH has no price, LIFE has no value.
"You're no Jedi. You're just someone with a fancy sword and a few parlor tricks."
locust78
Sat Jul 23, 2005 3:09 am
#43


I like the analysis of the current situation, I agree with roughly 65+% of it...I definately am inspired by Grimjakks last post...I don't have the effort to get into a lot of detail right now, but these kinds of threads are exactly what is needed to get the attention to issues we so need in this game. Maybe someday I will author an encompassing post with some of my ideas... Thanks guys.


LL

Kauri



But who can unlearn all the facts that I've learned
As I sat in their chairs and my synapses burned
And the torture of chalk dust collects on my tongue
Thoughts follow my vision and dance in the sun
All my vasoconstrictors they come slowly undone
Can't this wait till I'm old? Can't I live while I'm young?
locust78
Sat Jul 23, 2005 3:24 am
#44

In fact i want to respond to this:


If the game is to survive long-term, we all have to step back from this idea that Jedi are in any way the "endgame".


By making them obtainable by anyone, they've been reduced to "trophy" characters. Just like any other quest reward. Eventually everyone will have one... and then what?


/agree...I have been a BH/ranged for almost a year now...that is exactly how i feel. I have set the stage for going Jedi, but for me I feel it is a trophey template that I may dabble with when I get bored with my char.


For the game to maintain a diverse community, one of two things has to happen.


Either Jedi have to become just anotherHybrid profession... not REALLYmuch stronger in the CU thanCommando or Bounty Hunter so people would only play them for the novelty...the reward for the quest to become a Jedi would be the second character slot.


This would make the GCW a more rewarding situation for everyone...I rarely participate, but I would love to on a regular basis.

- or-


Their role in the universe has to be keptmostly invisible. Their endgamewould have to be a separate Light/Dark war. The results could influence the main GCW, but direct participation should be... discouraged. Visibility and player bounties aren't enough to do the job, IMO... there would have to be a return of the FRS and the consequences of dieing to a non-Jedi would have to be severe in that context.


Very interesting idea and I like it. So many things come to mind with this statement...Basically though what I see is brand new players going directly from noob to jedi as fast as they can and what should be the meat of the gaming experience in between is thinning out.


TBC someday when I have less beer.


LL Kauri




But who can unlearn all the facts that I've learned
As I sat in their chairs and my synapses burned
And the torture of chalk dust collects on my tongue
Thoughts follow my vision and dance in the sun
All my vasoconstrictors they come slowly undone
Can't this wait till I'm old? Can't I live while I'm young?
Thassk
Sat Jul 23, 2005 3:53 am
#45













I dont mean to be rude, but your nuts!! George lucas a nazi??? you must be high, he just made a freakin movie and a bunch of cool stuff to go with it. How does that compare him to the biggest mass murderers of all time??? If you compare this game, or Jedi or whatever to crack, or drugs, or whatever then you seriously need to find something else to do. Get a support group or something, no Im seriously concerned for you! Its just a freaking game, and alot of people have fun in it.


my character is a jedi and that is alot of fun for me, no I dont act all uber, but even if I did thats none of your business anyway so dont try to tell me what to do!! Just play the game, and if you have concerns about it then dont play, its a free country. Spend your time on things that dont make you sound raving mad!








that was more to make people laugh i didnt mean any of it seriously ....i was tired and kinda sick ... so i guess i didnt think how some might take it seriously


what originally gave me the thought to compare the two ... is the fact that before hitler was a poliician ... before he was in the military ....he was an artist .... he was known as a futurist to be exact ...he had created an entire world, future for germany from its architecture, d political system .. down to the SS uniforms and insignia ... he created it all as an artist ... and drew and painted it all and then sold its idea to the people of germany .....


in case people dont know he too envisioned an all powerfulwarrior ... an all powerful german soldier and aryan soldier, whom he wanted to be percieved as more powerful than any other being.....and also many people dont know he put a lot of good minds, scientists, to conduct extensive research on diets, supplements. steroids, any natural or chemical additive he could to feed to the german army to try and achieve this ... some of the preliminary work into genetics was pushed by german nut cases at the end of ww2 ...some of the researchnoteswere taken over by a Greek geneticist named DR. panos zavos


either way rest assured my reference and accusations in the prior post was a joke meant to amuse they do not represent my true feelings .. i in fact love george lucas .. and LOVE star wars .... thats why i play .. and started playing

Message Edited by Thassk on 07-23-2005 02:25 PM



vThasskv
TonieStark
Sat Jul 23, 2005 7:40 am
#46


More Jedi equal more targets , I pray for the day everyone on my server is a jedi except me, this will insure I have plenty of targets until the day SOE launches SWG II.



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Chilastra
Nullified
Sat Jul 23, 2005 8:56 am
#47

When I read all this, there are only two words screaming in my head: Permanent Death; maybe "TEF to prevent running", too. Fixes every issue known.

Message Edited by Nullified on 07-23-2005 05:57 PM



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Shender
Sat Jul 23, 2005 9:36 am
#48



ShaikeRamjet wrote:
Too damn long... I skipped reading this just because of its length.





Then don't post.



Sergant Striker - Human MBH/MRifle/CM4000 - Eclipse
Seargent - Wookie TKM/Sword0030/Fencer0400/Doc4004 - Eclipse
Seagent Striker - Human Jedi - Eclipse
Celeres Valerius - Human Redneck - TestCenter
Shender
Sat Jul 23, 2005 9:45 am
#49



Daeges wrote:
"You seem to forget that regardless of the timeline, faith to the movies, canon, whatever. It's just BAD game design to have an alpha class like jedi that isn't "very very very rare"
Is that what we have? One Alfa class? Aren't there 5 different masteries in Jedi, with many more different combination of double masteries? What comes after? The new FRS hasn't determined what more may come. That aside, let's examine the heart of your statement:
'It's bad game design to have such a class(es) that aren't very rare.' How? Why? What happens? Saying "it's just bad" doesn't help us understand the problem. What does the jedi population at any size, do to you playing the game? Is all the content consumed? Can you not persue your ambitions? What doors close to you as the jedi population rises?





I'm not get in the middle of all this BS, but for your information, it's not alfa. We do not live in the Dark Ages. Learn how to spell. It is alpha. It is Greek for the letter 'A.'



Sergant Striker - Human MBH/MRifle/CM4000 - Eclipse
Seargent - Wookie TKM/Sword0030/Fencer0400/Doc4004 - Eclipse
Seagent Striker - Human Jedi - Eclipse
Celeres Valerius - Human Redneck - TestCenter
SioBabble
Sat Jul 23, 2005 10:14 am
#50






Rellium123 wrote:

It seems to me the problem was in making the setting of the MMORPG during the time of the Galactic Civil War. If they'd made the setting three or four decades before the Clone Wars, there could be as many Jedi as people wanted, and a rich, big, wide galaxy to play them in. Setting the game in the time of the GCW was just plain short-sighted, in my opinion. A Star Wars game without Jedi just isn't a Star Wars game, and a game designer would have to be a real 'tard to not realize that people want to be Jedi in Star Wars games...






Originally, SWG was not going to have any Jedi at all.


This was to be a story set during the Galactic Civil War, a period when force wielders, in general, were reduced to a handful. As Grand Moff Tarkin put it, the Jedi were extinct, their power had gone out of the universe, and Vader was the last believer in their religion.


Of course, Tarkin didn't know who the Emperor really was. That was the most highly kept secret of all. Only the four force wielders left at the galactic level knew the truth, and they were not talking...that the GCW was in fact just part of the conflict, which at its roots was Jedi vs. Sith, Light Side vs. Dark Side.


But somewhere along the line in the development process, someone had the brilliant idea of putting Jedi in this game where they were not originally planned, and had the clout to make it so. It's obvious at the beginning that Jedi were not originally supposed to be in the game because lightsabers did kinetic damage. They were redressed Nyax or Rantok swords in game play terms. Only later was "lightsaber damage" introduced into the game...and nearly everything made vulnerable to it.


If the game were set as you suggest in the period of the Clone Wars, or even after the Battle of Endor (as the Jedi Knight series is), the armies of Force wielders would not be a problem. Because being a Jedi is more than just being Force Sensitive or being a Force user. Much more, and the game misses that point entirely.


The other principle issue I think is we have a Star Wars "generation gap". For those of us who became SW fans during the original trilogy, SW is about more than lightsabers and force lightening. It's about blasters and smugglers and X wings and ordinary people caught up in events.


Those who came along later, and were introduced to Star Wars by the prequel trilogy think of Star Wars being about Jedi and lightsabers...and they're driving the marketing of the game, which is Jedi-centric now to the extreme. It's not about "living a life in the Star Wars universe" anymore...it's about getting a flashlight and "fullfilling your destiny" as a Force user...something that Lucas made clear was not for everyone, but SOE/LA has decided to toss out the window in favor of higher sales.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


negilum
Sat Jul 23, 2005 10:37 am
#51

nice post.

however, it's too long and too wordy.

the average gamer won't take the time to read it beacuse they'd rather be playing.

the devs won't read it because they don't have the time.

if you want to maximize your audience you need to realize that you're posting on an internet gaming forum, not writing a thesis. you'll have to talior your post to the least common denominator.

bullet points are your friend.

but like i said, nice post.
Mallize
Sat Jul 23, 2005 10:37 am
#52



SioBabble wrote:

The other principle issue I think is we have a Star Wars "generation gap". For those of us who became SW fans during the original trilogy, SW is about more than lightsabers and force lightening. It's about blasters and smugglers and X wings and ordinary people caught up in events.

Those who came along later, and were introduced to Star Wars by the prequel trilogy think of Star Wars being about Jedi and lightsabers...and they're driving the marketing of the game, which is Jedi-centric now to the extreme. It's not about "living a life in the Star Wars universe" anymore...it's about getting a flashlight and "fullfilling your destiny" as a Force user...something that Lucas made clear was not for everyone, but SOE/LA has decided to toss out the window in favor of higher sales.






Very good point. I think that is exactly why we see so many 'Uber Jedi'. Because that's what the young "uber pwnage" generation thinks about SW.



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