Bounty Hunter Archive
Thread: The Jedi Problem examined a call to reason
And they do have a very serious negative impact on every aspect of the game for non-force Wielders (these are most certainly NOT Jedi).
GCW as has been posted here, but also you claim no interference for the PvE content.... completely wrong. They camp spawns, they loot camp mobs and you are subjected to hearing the nasty, moronic "leet speak" as you pass them doing your PvE content.
Many of the TKM/Swordsman "Fight Club" crowd sprinted to the FS grind because they were going to be able to play with Iconoclastic weapons and own the galaxy. Which they have.
I do honestly believe that most people came to this game to play non force characters. Smugglers (god I feel sorry for you guys) pilots, crafters (and even for non star wars geeks, this is still considered one of the best, if not THE best crafting system in a MMOG), soldiers and general populace.
We liked the idea of being in the SW universe and interacting with other icons, even if rarely.
I believe that original idea for this game was to be the people in the backround, to provide a chance to be here and make the galaxy come alive in our own ways.
-Talen-
Rellium123 wrote:
While we're on the topic of all this BH/Jedi hate, I'll mention my little pet peeve: the BHers who justify their gaming as "controlling the Jedi population." Got some news for ya, guys: there are exactly as many Jedi out there AFTER you DB that CL 41 new padawan as before you do it.
In fact i want to respond to this:
I dont mean to be rude, but your nuts!! George lucas a nazi??? you must be high, he just made a freakin movie and a bunch of cool stuff to go with it. How does that compare him to the biggest mass murderers of all time??? If you compare this game, or Jedi or whatever to crack, or drugs, or whatever then you seriously need to find something else to do. Get a support group or something, no Im seriously concerned for you! Its just a freaking game, and alot of people have fun in it.
my character is a jedi and that is alot of fun for me, no I dont act all uber, but even if I did thats none of your business anyway so dont try to tell me what to do!! Just play the game, and if you have concerns about it then dont play, its a free country. Spend your time on things that dont make you sound raving mad!
Message Edited by Thassk on 07-23-2005 02:25 PM
Message Edited by Nullified on 07-23-2005 05:57 PM
ShaikeRamjet wrote:
Too damn long... I skipped reading this just because of its length.
Then don't post.
Daeges wrote:"You seem to forget that regardless of the timeline, faith to the movies, canon, whatever. It's just BAD game design to have an alpha class like jedi that isn't "very very very rare"Is that what we have? One Alfa class? Aren't there 5 different masteries in Jedi, with many more different combination of double masteries? What comes after? The new FRS hasn't determined what more may come. That aside, let's examine the heart of your statement:'It's bad game design to have such a class(es) that aren't very rare.' How? Why? What happens? Saying "it's just bad" doesn't help us understand the problem. What does the jedi population at any size, do to you playing the game? Is all the content consumed? Can you not persue your ambitions? What doors close to you as the jedi population rises?
I'm not get in the middle of all this BS, but for your information, it's not alfa. We do not live in the Dark Ages. Learn how to spell. It is alpha. It is Greek for the letter 'A.'
Rellium123 wrote:
It seems to me the problem was in making the setting of the MMORPG during the time of the Galactic Civil War. If they'd made the setting three or four decades before the Clone Wars, there could be as many Jedi as people wanted, and a rich, big, wide galaxy to play them in. Setting the game in the time of the GCW was just plain short-sighted, in my opinion. A Star Wars game without Jedi just isn't a Star Wars game, and a game designer would have to be a real 'tard to not realize that people want to be Jedi in Star Wars games...
Originally, SWG was not going to have any Jedi at all.
This was to be a story set during the Galactic Civil War, a period when force wielders, in general, were reduced to a handful. As Grand Moff Tarkin put it, the Jedi were extinct, their power had gone out of the universe, and Vader was the last believer in their religion.
Of course, Tarkin didn't know who the Emperor really was. That was the most highly kept secret of all. Only the four force wielders left at the galactic level knew the truth, and they were not talking...that the GCW was in fact just part of the conflict, which at its roots was Jedi vs. Sith, Light Side vs. Dark Side.
But somewhere along the line in the development process, someone had the brilliant idea of putting Jedi in this game where they were not originally planned, and had the clout to make it so. It's obvious at the beginning that Jedi were not originally supposed to be in the game because lightsabers did kinetic damage. They were redressed Nyax or Rantok swords in game play terms. Only later was "lightsaber damage" introduced into the game...and nearly everything made vulnerable to it.
If the game were set as you suggest in the period of the Clone Wars, or even after the Battle of Endor (as the Jedi Knight series is), the armies of Force wielders would not be a problem. Because being a Jedi is more than just being Force Sensitive or being a Force user. Much more, and the game misses that point entirely.
The other principle issue I think is we have a Star Wars "generation gap". For those of us who became SW fans during the original trilogy, SW is about more than lightsabers and force lightening. It's about blasters and smugglers and X wings and ordinary people caught up in events.
Those who came along later, and were introduced to Star Wars by the prequel trilogy think of Star Wars being about Jedi and lightsabers...and they're driving the marketing of the game, which is Jedi-centric now to the extreme. It's not about "living a life in the Star Wars universe" anymore...it's about getting a flashlight and "fullfilling your destiny" as a Force user...something that Lucas made clear was not for everyone, but SOE/LA has decided to toss out the window in favor of higher sales.
however, it's too long and too wordy.
the average gamer won't take the time to read it beacuse they'd rather be playing.
the devs won't read it because they don't have the time.
if you want to maximize your audience you need to realize that you're posting on an internet gaming forum, not writing a thesis. you'll have to talior your post to the least common denominator.
bullet points are your friend.
but like i said, nice post.
SioBabble wrote:The other principle issue I think is we have a Star Wars "generation gap". For those of us who became SW fans during the original trilogy, SW is about more than lightsabers and force lightening. It's about blasters and smugglers and X wings and ordinary people caught up in events.
Those who came along later, and were introduced to Star Wars by the prequel trilogy think of Star Wars being about Jedi and lightsabers...and they're driving the marketing of the game, which is Jedi-centric now to the extreme. It's not about "living a life in the Star Wars universe" anymore...it's about getting a flashlight and "fullfilling your destiny" as a Force user...something that Lucas made clear was not for everyone, but SOE/LA has decided to toss out the window in favor of higher sales.
Very good point. I think that is exactly why we see so many 'Uber Jedi'. Because that's what the young "uber pwnage" generation thinks about SW.