Bounty Hunter Archive

Thread: Ultimate Template (non MCM): MBH/MR, Improved Stopping Shot and >1000 heals every 5 secs? YES!

SamousNemo
Thu Jul 14, 2005 11:05 pm
#53






bmanruler wrote:


Or if you have CM 4000 then use the advanced bacta spray that doesn't require a target, plus it doesnt make you stop running to do it.

Message Edited by bmanruler on 07-14-2005 07:02 PM





I'm pretty sure you can use bacta shot while running. And as others have mentioned, a "/bactaShot self" macro solves the targeting issues.


Beside dude, you're missing the point:


+1000 heals and root and Master Rifles


You can't do that with a CM 4xxx template


Didn't you catch the title of the thread?

Message Edited by SamousNemo on 07-15-2005 02:05 AM



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
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Call me "Sam"
akcbr
Fri Jul 15, 2005 12:04 am
#54


Great in theory, however, you simply dont have enough sp if you trained only 1 box of fs stuff from the village like I have


I wish to god the village didn't wasted 24 sp on skills you cant even use as a jedi....wt*???!!!!



Aryolo
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Panath
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Aanu
Fri Jul 15, 2005 12:20 am
#55

FS combat skills can be easily obtained by AA and CAs that run around 50k to 200k a peice (at least on my server). I'd trade +12 gen ranged accuarcy or +12 ranged speed for heals any day. Once you reach around 140 speed you start to hit diminising returns. Also, with accuracy, it should be so high that +12 makes little difference.



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Chaind2f8
Fri Jul 15, 2005 12:23 am
#56






akcbr wrote:


Great in theory, however, you simply dont have enough sp if you trained only 1 box of fs stuff from the village like I have


I wish to god the village didn't wasted 24 sp on skills you cant even use as a jedi....wt*???!!!!





FS Melee Defense.... FS Ranged Defense..... FS Melee Accuracy..... FS Melee Speed..... and then Persuasion, Luck, or Vehicular Control.



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Jagdwulf
Fri Jul 15, 2005 9:41 am
#57






BrenerRynn wrote:

Well I want to keep my Master Carbineer. Can I be just as effective with MBH/MC/Pistols x/x/x/3 and Medic x/x/2/x with +25 healing attachement and be just as effective as a Master Rifleman. What do you guys think?





I'm in the same boat. I'd like to be keeping either Master Pistoleer with this template combination or Master Carbineer....I don't much care for Rifleman. It seems to me that this template would be effective despite what mastery you choose.


I'm bookmarking this thread and I'm very interested in following what you guys who have set up for this template say, and come up with in testing. This is fabulous


Nice job!

QuickSta
Fri Jul 15, 2005 9:09 pm
#58

Okay im new to this game so please dont flame me. You only have 250 skill points and im wondering if you can actually get this template.....Everyone ive asked said youcant,but maybe they are noobs too. Someone please clarify this. And also to get from BH to MBH you have to have all the BH skills right?
ktanner3
Fri Jul 15, 2005 9:20 pm
#59






QuickSta wrote:

Okay im new to this game so please dont flame me. You only have 250 skill points and im wondering if you can actually get this template.....Everyone ive asked said youcant,but maybe they are noobs too. Someone please clarify this. And also to get from BH to MBH you have to have all the BH skills right?






Well since I play with this template myself my answer is yes it is possible. Whoever is telling you this are noobies themselves and totally ignorant . Last four boxes in marksman,first four boxes in scout,Master Bounty Hunter,Master Rifleman(or carbineer,combat medic) plus medic 0020 and pistoleer 0003.Exactly 250 skill points.



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WolfGuy
Fri Jul 15, 2005 9:21 pm
#60



RAMBOW wrote:

I support moving Stopping Shot to Master Pistoleer.

Dabblers = Evil






Eat my ass. The post-CU combat system encourages and rewards dabbling. Why else would they make special attacks work with all weapons?




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QuickSta
Fri Jul 15, 2005 9:22 pm
#61

Okay thats where my thinking went wrong. Dont you need 4/4/0/4 in marks to get to novice pistoleer and novice rifle?
ktanner3
Fri Jul 15, 2005 9:30 pm
#62






WolfGuy wrote:





RAMBOW wrote:

I support moving Stopping Shot to Master Pistoleer.


Dabblers = Evil










Eat my ass. The post-CU combat system encourages and rewards dabbling. Why else would they make special attacks work with all weapons?





My sentiments exactly.If I am a master ofan elite or hybhrid profession that alone doesn't qualify me as a dabbler. By that analysis most jedi on this board are dabblers since their templates consist of a line here,a line there and maybe one master skillbox. They aren't dabblers, their just using whatever skills fit their particular fighting style. These comments I hear about dabbling sound like someone who gets owned in pvp.



Ichab Death
Elder Bounty hunter
Bobas Death Domestic Trader
Icoliba Darkrunner
Munitions Trader
Darkanis Death Force Sensitive


Welcome to Star Wars Galaxies. The biggest name in the history of marketing with the smallest fanbase in online gaming. Who'd a thunk it?
Chaind2f8
Fri Jul 15, 2005 9:45 pm
#63






Ajianna wrote:

Bacta toss enhancers are currently useless. Publish 19 introduced a new auto target feature where the game would /target your attacker if he hit you. As you currently need to target yourself to use a bacta toss enhancer, this makes it impossible to use one effectively in combat.

I tried the following macro:



/target self

/ui action toolbarSlotXX (the bacta toss enhancer)

/tar (markname here)


this is what happens in combat:



  • you target yourself

  • your mark hits you

  • you auto target your mark

  • your bacta toss fails with the error 'invalid target'

  • you die because you can't heal yourself in time

  • your mark laughs at you for being a noob




A workaround isnot using bacta toss enhancers as you do not need to target yourself to do an unenhanced toss.This means you can only heal for 700 with bacta toss instead of the 1k+ from the enhancer





My suggestion would be to not even bother with bacta toss for two reasons. One it will root you for a couple of seconds while it goes through the bacta toss animations and this isn't something you'd want happening whenever you're trying to run for your life. Secondly is that the standard bactashot heals for much more than bactatoss (even compares with the enhanced bactatosses) and you can use it while running. You can also use Bacta Spray enhancers to heal yourself on the run for more than the standard bactatoss ability. I'd much rather alternate between bacta shot/spray than ever have to relay on bacta toss.



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ingerHarbingerHarbin
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WolfGuy
Fri Jul 15, 2005 9:49 pm
#64



ktanner3 wrote:


WolfGuy wrote:


RAMBOW wrote:

I support moving Stopping Shot to Master Pistoleer.

Dabblers = Evil






Eat my ass. The post-CU combat system encourages and rewards dabbling. Why else would they make special attacks work with all weapons?


My sentiments exactly.If I am a master of an elite or hybhrid profession that alone doesn't qualify me as a dabbler. By that analysis most jedi on this board are dabblers since their templates consist of a line here,a line there and maybe one master skillbox. They aren't dabblers, their just using whatever skills fit their particular fighting style. These comments I hear about dabbling sound like someone who gets owned in pvp.





Right on bro. All I really wanted to do was to tell someone to eat me ass on the forums.
<----------- Drunk as all hell.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
Giles025
Fri Jul 15, 2005 9:51 pm
#65






RAMBOW wrote:

I support moving Stopping Shot to Master Pistoleer.


Dabblers = Evil








I support giving Master Carbineer a decent special.



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