Bounty Hunter Archive

Thread: Ultimate Template (non MCM): MBH/MR, Improved Stopping Shot and >1000 heals every 5 secs? YES!

Aanu
Sat Jul 16, 2005 10:54 am
#66



QuickSta wrote:
Okay im new to this game so please dont flame me. You only have 250 skill points and im wondering if you can actually get this template.....Everyone ive asked said you cant,but maybe they are noobs too. Someone please clarify this. And also to get from BH to MBH you have to have all the BH skills right?





Hehe, np. Remember everyone was a noob at one time or another =).

Yes, you can have this template. I have it right now. And I love it.

Go to bloodfin.org and pick up the post CU template builder. You can experiment with all sorts of templates (on paper) there.

And guys, don't feed the bitter trolls..You know, the one who calls people with 2 mastered elite combat profs a dabbler.



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
AgentDib
Sat Jul 16, 2005 11:39 am
#67






Chaind2f8 wrote:





akcbr wrote:


Great in theory, however, you simply dont have enough sp if you trained only 1 box of fs stuff from the village like I have


I wish to god the village didn't wasted 24 sp on skills you cant even use as a jedi....wt*???!!!!





FS Melee Defense.... FS Ranged Defense..... FS Melee Accuracy..... FS Melee Speed..... and then Persuasion, Luck, or Vehicular Control.





FS Melee Accuracy and FS Melee Speed are pretty decent -- +12 speed/accuracy is fairly useful to a jedi.


That's it, completely.FSmelee defense and FS ranged defense give you a total of +20/+20 defense, which is completely negligible to most jedi who have enough defender to use imp aura (+500 def). Persuasion is useless. Luck gives you a few more credits in loot off NPC's, period. Vehicular control doesn't do anything.


There's a valid reason why people don't like paying 24 SP for skills that completely do not work, or have no functional use. Remember how happy BH were to lose the rest of MScout as a prerequisite?




AgentDib -X- Canceled -X-
AgentDib (Chilastra) - Wookiee Defender | Agent'Dib (Chilastra) - BH/Ranger
MuadDib (Chilastra) - 12pt WS/14pt Art
AgentDib (Intrepid) - MBH/MRM | Agent'Dib (Intrepid) - MSmug/MComm


VegitoSS
Sat Jul 16, 2005 5:43 pm
#68

I tested the medic out and its healing for about 940 with 32HE.. Nice!

SamousNemo
Sun Jul 17, 2005 12:07 am
#69






BrenerRynn wrote:

Well I want to keep my Master Carbineer. Can I be just as effective with MBH/MC/Pistols x/x/x/3 and Medic x/x/2/x with +25 healing attachement and be just as effective as a Master Rifleman. What do you guys think?







You'll be missing an extra 15m range, a few mods will shift (of course), as well as a few other handy abilities like cover and sniper shot, but that's pretty much it. You should have a similiar DPS with a Proton Carb and alternating Crit & Imp Leg shots as a MR alternating Crit & Imp Head shots with a T21


But really the appeal of rifles is the 65m range



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
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