Bounty Hunter Archive
Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response
Leatherneck_of_Alderaan wrote:
Hrm. Ok, I hear you. However....
If they're just as tough or tougher, why is it that the lowbies are the targets? Seems like if you're going to face the same risks, one should go for the higher reward.
My point wasn't about mission acceptance proportions, onlyabout the /con perceptions of Jedi. But here's an explanation:
Leatherneck_of_Alderaan wrote:
Eutock wrote:
Amen. There is a great fallacy throughout these boards that low-level Paddies are easy kills. In some cases they are, but it's not unlike the full template Jedi that sucks at PvP. A newbie Jedi can be every bit the challenge of a Knight, in some cases more so given the greater diversity in non-Jedi skills to choose from.
Ezzah wrote:
I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise.
Hrm. Ok, I hear you. However....
If they're just as tough or tougher, why is it that the lowbies are the targets? Seems like if you're going to face the same risks, one should go for the higher reward.
Most of the time i believe BH try to hunt fully templated jedi, however to answer your question, fully templated Jedi arnt out there grinding. They get on the terms because they cant keep their saber in the pants in citys. They dont care if they get on the boards, and when they arent in citys, theyre sitting in cantinas. Low levels on the other hand are out there grinding away and getting on the terms. I think most BH have gotten bored with hunting cantina full templates and as have I, gone after paddys just because i know they will be out grinding and not sitting in the cantina. Its also a good way to get cash.
Message Edited by Ezzah on 06-15-2005 10:30 PM
first off .... let me say ... i agree 100% with this tanks ... you've hit one of the major problems on the nail ....
... they too dont want a game where 50% of the players are jedi and the rest are working their way towards jedi .... and want to feel unique ...
original post ....
Message Edited by Thassk on 06-16-2005 02:04 AM
Tanks wrote:
Posted on the correspondent forum for discussion with the devs.Keld: "Jedi vs BH should be 1 vs 1"
Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY and only during the BH mission (same combat that locks others out would enable the damage bonus).Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:
- If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.
- It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.
- It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.
- It would also take away from the RP aspects of bounty hunting.
- Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).
- BHs will not be able to use /tar Jediname when they get to their querry.
Solutions:
- Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.
- List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.
- Allow the Arakydn droid to reveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
- Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.
- Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).
One thing to consider before making any changes, if any, is that a lot of the complaints to date have been due to the fact that a lot of newbie Jedi had never PvPed, and also were under the impression that they had to drop non-Jedi skills to level effectively due to CL levels and Padawan effectiveness in solo play. So, when they started grouping and getting visibility, they got wasted.Now, people are used to CU. Jedi are picking up skills like Rifleman/TK/Swordsman along with Jedi healing and defenses. As a result low level Padawans are actually MORE dangerous adversaries than mid-level Jedi.It might not be necessary to make any changes to the BH/Jedi system to solve the problem of BHs picking on low level Padawans, as the problem seems to be solving itself for the most part.I am ready to discuss any of these issues or possible solutions.
Regards,
Message Edited by Tanks on 06-15-2005 10:11 PM
Not yet ready to discuss these issues, however, thank you so very much for sharing what your poting int he Corr forums. Please let us know IF there is a response. Thank you again. Great job!
Caelrie wrote:
If either of those BHs had caught me at a bad time, I'd have lost.
This tells me that it is the actions of a Jedi that control the "first strike" in order to have a chance at killing a Jedi.
If I attack ANY other time then when a Jedi is not ready, I will not win.
Caelrie wrote:
EldosAirheart wrote:
Caelrie wrote:
I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.
Tanks wrote:
If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase. I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.
I see where your coming from, less work = less power, but... If we are going to have to go 1v1 on Jedi, I believe we should get some kind of increase in power. How about giving us a X percent bonus to our damage on our first strike?
What penalty are you willing to take for this power? I don't think you should get it for free. I pay dearly for MY power.
Two in a row...wow.
I'll give up the same thing you give up....XP. I'll be happy to go -4 million on my BH XP.
Let's face it...as of "right now" a fully templated Jedi might care less about negative XP. Is this how you "pay dearly"? Because it's the ONLY thing you lose from a BH death.
Tanks wrote:
Posted on the correspondent forum for discussion with the devs.
Keld: "Jedi vs BH should be 1 vs 1"
Rebuttal: Unfortunately, that means any BH fighting a Jedi would die if the Jedi they are fighting is a bit over half template.
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY and only during the BH mission (same combat that locks others out would enable the damage bonus).
Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:
- If the names are truly anonymous it would be very possible to get the same mission on a Jedi that is on Kasshyk or sitting in a Cantina, AFK, in a player city, over and over again.
- It would be also very possible to keep getting missions on Jedi that a solo BH has no chance of defeating (see rebuttle above). Obviously, no grouping would be possible.
- It would also not be possible to ascertain a Jedi is online or know the faction of the Jedi.
- It would also take away from the RP aspects of bounty hunting.
- Kashyyyk has become Jedi grinding spot now, so BHs will not be able to hunt Jedi via PC informants there either (will cause even more resentment in the BH community).
- BHs will not be able to use /tar Jediname when they get to their querry.
Solutions:
- Make it so a Jedi is assigned a pseudonym when his mission is created. This way if he is on Kashyyyk or AFK in a player structure, the BH can pick another mission.
- List only online Jedi missions on a SEPARATE PC Bounty tab along with their faction.
- Allow the Arakydn droid toreveal the Jedi's real name along with the planet location so the BH can use his targeting macros later on, or abort the mission if he wishes at that point.
- Again, if you are not going to allow grouping or not list bounty amounts BHs should have the skills/mods to take on a full template Jedi.
- Add BH terminals on Kashyyk that will list only Jedi that are currently online, and on that planet, seeing that we would no longer be able to use PC informants. This way at least we'd be able to start looking for them (still would take a long while to manually search each instance).
One thing to consider before making any changes, if any, is that a lot of the complaints to date have been due to the fact that a lot of newbie Jedi had never PvPed, and also were under the impression that they had to drop non-Jedi skills to level effectively due to CL levels and Padawan effectiveness in solo play. So, when they started grouping and getting visibility, they got wasted.
Now, people are used to CU. Jedi are picking up skills like Rifleman/TK/Swordsman along with Jedi healing and defenses. As a result low level Padawans are actually MORE dangerous adversaries than mid-level Jedi.
It might not be necessary to make any changes to the BH/Jedi system to solve the problem of BHs picking on low level Padawans, as the problem seems to be solving itself for the most part.
I am ready to discuss any of these issues or possible solutions.
Regards,
Message Edited by Tanks on 06-15-2005 10:11 PM
WTG Tanks.... I totally agree with you and I hope that they see your point of view as well. Keep up the fight for us.
dierwek wrote:
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.
I do know solo Bounty Hunters that have taken a full templated Jedi. Fight might have lasted 15-20 min, but with the right kiteing, and tactics (EX. waiting for them to engage in combat) should be easily done. Knights arent something you just rush into.
What about the Jedi that arent Knights, using other professions on top of jedi to become even harder to beat.
Jasek wrote:
I appreciate the thought you have put into your problems and solutions Tanks, however, I disagree with a few of your conclusions. There are some BH templates that can take on a full temp Jedi. If newer jedi have had to adapt their (generally weaker) post-CU builds to cope with BH, I see no problem with leaving BH power level the way it is, and let the Post-CU BH adapt their template to take on full temp Jedi.
Tanks wrote:
Bastilaa wrote:
As it is a BH can hit a Non Defender Jedi for over 1000 Damage per shot add in 50% more and you have a 2 shot kill giving the Jedi no chance to react.
Most Jedi are running Infusion macros. Also, a non-defender Jedi will most likely have 4xxx heals at 1500 a pop. The only way it would be a 2 shot kill is if the Jedi does nothing. If that is the case, you don't need the extra damage anyway
.
People seem to forget a BH has the option when to attack and having first strike and your choice of when to attack. I had a lot more respect for you Tanks than asking for an I win button
If Jedi vs BH is going to be 1 vs 1, one of two things will have to happen. Either Jedi overall effectiveness will have to get reduced or BH effectiveness will have to increase. I prefer not to reduce Jedi effectiveness as it has negative PvE and PvP implications for the Jedi. As far as how much BH effectiveness increase is balanced? Well, that is what discussions and negotiations with the devs is all about. I am not going to negotiate against myself in the public forums though.
You act like nobody ever pays the price before knighthood. I paid my dues to get where I am.
Tucheck wrote:
Two in a row...wow.
I'll give up the same thing you give up....XP. I'll be happy to go -4 million on my BH XP.
Let's face it...as of "right now" a fully templated Jedi might care less about negative XP. Is this how you "pay dearly"? Because it's the ONLY thing you lose from a BH death.