Bounty Hunter Archive
Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response
Bastilaa wrote:Well taking a bounty is not simply pop a droid find target attack, its find target, watch target, study target, find weakness then attack when they are at there weak point. This seems to have been long forgotten, and that is a shame. The ART of being a BH is targeting your foes weakness...
Thank you. Its nice to hear a real BH speak up against this modern John Wu-style BH that seem to be so prevalent within the profession right now. If more BH actually remembered the 'hunting' part of the profession they would have alot more victories...
BDragon wrote:
Bastilaa wrote:Well taking a bounty is not simply pop a droid find target attack, its find target, watch target, study target, find weakness then attack when they are at there weak point. This seems to have been long forgotten, and that is a shame. The ART of being a BH is targeting your foes weakness...
Thank you. Its nice to hear a real BH speak up against this modern John Wu-style BH that seem to be so prevalent within the profession right now. If more BH actually remembered the 'hunting' part of the profession they would have alot more victories...
Runnin' and gunnin' ain't huntin'?
Tanks wrote:
Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.
Tanks wrote:
Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:
Tanks wrote:
I have no idea whether the ideas that were espoused by the devs were mentioned in the spirit of the Fanfest (meaning forgotten right after like the previous year), or seriously with real intent.
KiIIgore wrote:
Jedi CANNOT HEAL KDed .... I just tested it on my knight. YOU CANNOT FORCE HEAL WHILE KNOCKED DOWN is the message I got, ask any Jedi.
Hmmm, infusion does not work while KDed? I'll have to check that.
You got your mind cost on force heals,
Actually, that came from the devs. Most of the complaints on Jedi healing also came from docs who felt they did not have any role in group combat anymore.
you got continuous force cost on FR,
You've got to be kidding me. I know Jedi that would have agreed to twice the drain to get togglable Force run. As it is the drain is minimal, about the same as regen.
we cannot wear armor
You have innate armor and Force aura
you do 2xs the damage we do....
Ahem, are you MLS? If so go ahead and hit someone with Power hit, head hit, leg hit, and body hit in succession while they are hitting you at the same time. Then add up the damage and calculate DPS. You should notice that your DPS is higher unless you have a worthless saber. You might do less damage on a single hit, but you will hit more often due to those skills having a different timer.
Tanks wrote:
Caelrie wrote:
I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.
First, we would not be equal to Jedi in power, as the bonuses against the Jedi would take effect only during an active BH mission (same code that locks people out would enable the bonuses).Secondly, you yourself have bragged on these forums that you have killed over 100 BHs while grinding. How much did that first strike help them? The only way a BH is going to beat a full template Jedi is if the Jedi lets him by either letting the BH wear his force pool down, or he is a clueless respec Jedi that trained bunch of novice boxes to get to full template.People have mentioned beating a full template Jedi in 15-45 minutes of fighting. Well, that means the Jedi did not take the opportunity to leave and hung around to lose. I can see a template mismatch where a full template Jedi might not win, but that template also gives the Jedi a lot of tools so he does not have to lose either. Think MSNil's template of Master Healer/Master Enhancer/0404LS with a crappy saber. No, she might not be able to outdamege a BH/Rifle/CM4000 but with Sap + Statis + FR3 + Supression etc., etc., she has a lot of options to control the engagement, and NOT lose.
The portion in red is an important distinction, the initial post makes it sound like you want it vs all jedi all the time. I wouldn't have a problem with an "ambush bonus" of sorts only against a bounty target, although I do think that 50% may be a bit on the high side, although I do agree that a large portion of it should be in the master box to encourage mastering bh.
Tanks:
1v1 BH missions are a massive RP killer for some of us. This is a multiplayer game and we should not be forced to hunt alone.
I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise. Also, killing paddys is the only way mechanism of keeping the jedi population 'low', once a jedi has a full template, they do nothing to keep off the terms as they have nothing to fear and no use for their xp.
Amen. There is a great fallacy throughout these boards that low-level Paddies are easy kills. In some cases they are, but it's not unlike the full template Jedi that sucks at PvP. A newbie Jedi can be every bit the challenge of a Knight, in some cases more so given the greater diversity in non-Jedi skills to choose from.
Ezzah wrote:
I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise.
Eutock wrote:
Amen. There is a great fallacy throughout these boards that low-level Paddies are easy kills. In some cases they are, but it's not unlike the full template Jedi that sucks at PvP. A newbie Jedi can be every bit the challenge of a Knight, in some cases more so given the greater diversity in non-Jedi skills to choose from.
Ezzah wrote:
I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise.
Hrm. Ok, I hear you. However....
If they're just as tough or tougher, why is it that the lowbies are the targets? Seems like if you're going to face the same risks, one should go for the higher reward.
Tanks wrote:
No idea. I asked for a status of our issues as recent as today. However, most times the devs themselves do not know what is next in the queue for them to work on until they are assigned the task by their management.