Bounty Hunter Archive

Thread: Dev Comments at FanFest Regarding BH/Jedi Missions My Response

BDragon
Wed Jun 15, 2005 9:28 pm
#40



Bastilaa wrote:Well taking a bounty is not simply pop a droid find target attack, its find target, watch target, study target, find weakness then attack when they are at there weak point. This seems to have been long forgotten, and that is a shame. The ART of being a BH is targeting your foes weakness...





Thank you. Its nice to hear a real BH speak up against this modern John Wu-style BH that seem to be so prevalent within the profession right now. If more BH actually remembered the 'hunting' part of the profession they would have alot more victories...



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
Leatherneck_of_Alderaan
Wed Jun 15, 2005 9:29 pm
#41






BDragon wrote:





Bastilaa wrote:Well taking a bounty is not simply pop a droid find target attack, its find target, watch target, study target, find weakness then attack when they are at there weak point. This seems to have been long forgotten, and that is a shame. The ART of being a BH is targeting your foes weakness...







Thank you. Its nice to hear a real BH speak up against this modern John Wu-style BH that seem to be so prevalent within the profession right now. If more BH actually remembered the 'hunting' part of the profession they would have alot more victories...




Runnin' and gunnin' ain't huntin'?



Igitur qui desiderat pacem, praeparet bellum
SamousNemo
Wed Jun 15, 2005 9:33 pm
#42






Tanks wrote:





Solution: If you want this to happen I suggest a BH special damage modifier that increases damage vs a Jedi. 10% at investigation 3, 10% at Investigation 4 and 30% at Master BH. This would mean a 50% increase overall in damage output (Jedi = 1.5X full template) against Jedi ONLY.











Tanks wrote:


Blix: "The Jedi names and mission amounts should not show on the terminals"
Rebuttal:




Question: If we get a 50% dmg increase versus Jedi, why would the payout need to be unlisted? I'm assuming that the Devs want it removed to prevent BH from beating on low-level paddies... but if we get a 50% dmg increase, we'll be able to handle the fully-templated ones, right? So why would a BH knowingly take a 70k bounty, when he could just as easily take one for3 times that reward?


I guess you could argue that some players will hunt the paddies no matter what just to be mean, but without the payout listed,BHwho would normally take something much higher will be hunting the paddies by default.


Sure, some of the players won't be hunting the paddies all of the time, but all of the BH will be hunting the paddies some of the time. Doesn't that sort of balance things out to exactly how they are now?


Either way Tanks, my beef if more with what the Devs have planned and not your suggestions to work with what they give you. Looks like you have some good stuff there, keep it up.


PS: To any Jedi who doesn't like Tanks' suggestions, keep in mind this is only in response to what the Devs wants the BH/Jedi experience to be like. If you don't like what you see, start asking the devs to hold off on the anonymous missions and 1v1 engagements.



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Leatherneck_of_Alderaan
Wed Jun 15, 2005 9:36 pm
#43






Tanks wrote:





I have no idea whether the ideas that were espoused by the devs were mentioned in the spirit of the Fanfest (meaning forgotten right after like the previous year), or seriously with real intent.








QFE. After a multi-year love/hate relationship with EQ, I've seen it done too many times. No real accountability for what was promised and what was delivered.


They're doing SOME of the things from FanFest, but they're the easy ones that could be knocked out first, and more style and less substance.



Igitur qui desiderat pacem, praeparet bellum
SamousNemo
Wed Jun 15, 2005 9:43 pm
#44


Deleted.

Message Edited by SamousNemo on 06-16-2005 12:43 AM



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Tanks
Wed Jun 15, 2005 9:45 pm
#45






KiIIgore wrote:


Jedi CANNOT HEAL KDed .... I just tested it on my knight. YOU CANNOT FORCE HEAL WHILE KNOCKED DOWN is the message I got, ask any Jedi.


Hmmm, infusion does not work while KDed? I'll have to check that.



You got your mind cost on force heals,


Actually, that came from the devs. Most of the complaints on Jedi healing also came from docs who felt they did not have any role in group combat anymore.


you got continuous force cost on FR,


You've got to be kidding me. I know Jedi that would have agreed to twice the drain to get togglable Force run. As it is the drain is minimal, about the same as regen.

we cannot wear armor

You have innate armor and Force aura

you do 2xs the damage we do....

Ahem, are you MLS? If so go ahead and hit someone with Power hit, head hit, leg hit, and body hit in succession while they are hitting you at the same time. Then add up the damage and calculate DPS. You should notice that your DPS is higher unless you have a worthless saber. You might do less damage on a single hit, but you will hit more often due to those skills having a different timer.









Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Jasef
Wed Jun 15, 2005 9:50 pm
#46

I like your solutions on the fully templated idea



<-----------Roll it
Xyntar
Wed Jun 15, 2005 9:53 pm
#47


Tanks wrote:


Caelrie wrote:

I disagree. The dev stated that your side of the advantage is your first strike ability. I agree with him. I don't think there's any way at all the devs will make you equal in power to a Jedi while you have no penalties, a short grind, no unlocking process AND your first strike ability.


First, we would not be equal to Jedi in power, as the bonuses against the Jedi would take effect only during an active BH mission (same code that locks people out would enable the bonuses).
Secondly, you yourself have bragged on these forums that you have killed over 100 BHs while grinding. How much did that first strike help them? The only way a BH is going to beat a full template Jedi is if the Jedi lets him by either letting the BH wear his force pool down, or he is a clueless respec Jedi that trained bunch of novice boxes to get to full template.
People have mentioned beating a full template Jedi in 15-45 minutes of fighting. Well, that means the Jedi did not take the opportunity to leave and hung around to lose. I can see a template mismatch where a full template Jedi might not win, but that template also gives the Jedi a lot of tools so he does not have to lose either. Think MSNil's template of Master Healer/Master Enhancer/0404LS with a crappy saber. No, she might not be able to outdamege a BH/Rifle/CM4000 but with Sap + Statis + FR3 + Supression etc., etc., she has a lot of options to control the engagement, and NOT lose.






The portion in red is an important distinction, the initial post makes it sound like you want it vs all jedi all the time. I wouldn't have a problem with an "ambush bonus" of sorts only against a bounty target, although I do think that 50% may be a bit on the high side, although I do agree that a large portion of it should be in the master box to encourage mastering bh.



Xoltyr | Elder Dark Jedi
Naryl Vhok | Imperial Stormtrooper
Yewbie | Radiant's 1st Master Pizza Delivery Boy
Mötley Crüe <CRUE>
Ezzah
Wed Jun 15, 2005 9:55 pm
#48

Tanks:


1v1 BH missions are a massive RP killer for some of us. This is a multiplayer game and we should not be forced to hunt alone.


I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise. Also, killing paddys is the only way mechanism of keeping the jedi population 'low', once a jedi has a full template, they do nothing to keep off the terms as they have nothing to fear and no use for their xp.


If the devs are persistant in making life easier for pads, would it not be more viable to implement a system which would make it harder to get them on the terms? Or keeping them off the terms for a specified time after being BH db? Or only restrict 1v1 BH for low level paddys?


Why do the devs insist on ruining all the gameplay? They have done it with the GCW and now they want to do the same to BH. If they continue to nerf everything, noone is a winner, everyone loses and this game is going to go down the toilet even more. They need to implement solutions which do improve the game, not make it boring,


Smokah
BDragon
Wed Jun 15, 2005 9:58 pm
#49

You know what, the more i read, the more i think this stupid BH/Jedi idea is going to destroy what little fun we have left in the game. They need to just bring back saber TEF for Jedi and give you guys smugglers to hunt...



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
Eutock
Wed Jun 15, 2005 10:01 pm
#50






Ezzah wrote:

I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise.





Amen. There is a great fallacy throughout these boards that low-level Paddies are easy kills. In some cases they are, but it's not unlike the full template Jedi that sucks at PvP. A newbie Jedi can be every bit the challenge of a Knight, in some cases more so given the greater diversity in non-Jedi skills to choose from.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Leatherneck_of_Alderaan
Wed Jun 15, 2005 10:03 pm
#51






Eutock wrote:






Ezzah wrote:

I do not see the problem with paddys being attacked and killed. If they persist on getting themselves on the terms, being hunted is the only way they will learn otherwise.





Amen. There is a great fallacy throughout these boards that low-level Paddies are easy kills. In some cases they are, but it's not unlike the full template Jedi that sucks at PvP. A newbie Jedi can be every bit the challenge of a Knight, in some cases more so given the greater diversity in non-Jedi skills to choose from.







Hrm. Ok, I hear you. However....


If they're just as tough or tougher, why is it that the lowbies are the targets? Seems like if you're going to face the same risks, one should go for the higher reward.





Igitur qui desiderat pacem, praeparet bellum
topfuel
Wed Jun 15, 2005 10:04 pm
#52






Tanks wrote:



No idea. I asked for a status of our issues as recent as today. However, most times the devs themselves do not know what is next in the queue for them to work on until they are assigned the task by their management.









Thanks Tanks! That is what I was wanting to know about.


It seems that maybe we are complaining to the wrong people then. How do we get hold of this "management"? Is it anything like the management on Carnivale? If so, you go in first as my armor is not "uber".


Seriously, maybe we should be attempting to pose these issues to Management instead of the DEVs considering that it sounds like the DEVs really have no say in much of anything they just code when told to code. I've worked for big companies, I can understand that. Don't rock the boat. That is OUR job as the monthly/yearlycustomers of their continually evolving product...to let them know exactly what bothers us about their product and to note the degrees to which they bother us.


Or maybe this has been tried before...I'd search for it...but thats broken .



TOLMOCK BALOPY IS WATCHING.

Me = Sodapop
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