Bounty Hunter Archive
Thread: Do NOT let people tell you that MBH / MCM is overpowered!
xur-soma wrote:
JoBoFedderish wrote:
Mdef are my bane to exsistance! As a MBH/MP/cm4xxx I use the best armor, weapons, PSGs, foods, buffs ect and still cant figure out how to take one of these down. Seems I can hit for enough DMG to really put a hurting on them even after 20-30 minutes.
i have killed more than one MD and made alot more run away at the end of the fight...one was a MP/MD 3000 healer 0002 Ehancer build and cloaked at the end to get away after using a holo and AI 2 times
I have a temp close to yours MP/MBH 0004 CM you can do it for sure MD's i like in that they normanly always fight you and not run away like little girls and cloak but they typicaly can take 20min + to kill....
I was just about to say - it's the CM 000x tree that really seems to get past the MDef tree well. The states aren't defended against well by them, so it bypasses their strength of deflecting attacks. If you don't want to switch your template all I can recommend is some duet pyro to increase your accuracy and get through the MDef screen.
However the CM 000x tree is good just against Master Defender. The reason so many Jedi are calling for a nerf is they all grabbed MDef thinking it would be a guarenteed win, and it has one weakness. FOTM has the weakness that your opponent can likely anticipate your strengths and respond to them.
The good jedi are busy figuring out how to easily counter a MCM, just like the Bounty Hunters got busy and figured out CM was good against MDef. The bad ones are busy crying for nerfs as always.
evhorizon wrote:
Non-jedi fall easily to choke because it bypasses the armor. However, you don't see that many MPowers jedi running around because it's very difficult to play in Jedi vs. Jedi... which is what 80% of pvp is nowadays.
That pretty much says it all.
Fugitron wrote:
JoBoFedderish wrote:
And the nerfs go on.....again when will jedi quit screaming for nerfs of other profs and actually learn theirs? Look I can stand against jedi for 45 minutes and Im a MBH/MP not MCM, let me guess jedi are gonna scream for even more nerfs on those profs next?
Who is screaming? I was making a point that those two things are unbalanced (not just with jedi but the GAME). I have no problem otherwise. Its not like I have ever lost to a BH.
You have NEVER lost to a BH yet you are trying to nerf us???
Dont you think thats a touch sad?
What did a BH once get you to half health? Better nerf us cause someone might get you to a quarter health one of these days.
Remilliod wrote:
Fugitron wrote:
JoBoFedderish wrote:
And the nerfs go on.....again when will jedi quit screaming for nerfs of other profs and actually learn theirs? Look I can stand against jedi for 45 minutes and Im a MBH/MP not MCM, let me guess jedi are gonna scream for even more nerfs on those profs next?
Who is screaming? I was making a point that those two things are unbalanced (not just with jedi but the GAME). I have no problem otherwise. Its not like I have ever lost to a BH.
You have NEVER lost to a BH yet you are trying to nerf us???
Dont you think thats a touch sad?
What did a BH once get you to half health? Better nerf us cause someone might get you to a quarter health one of these days.
JoBoFedderish wrote:
I feel your anger...LOL...Hey Im asking for a jedi-free server as are MANY in SWG. Get over yourself jedi, not everyone wants to be a jedi or jedi content but thanks for posting.![]()
The problem is a second offensive profession isn't going to add much to the damage side of the equation while spending points on healing will add a lot to the defensive side that also never misses and doesn't have to go through armor.
CM and DOC should be force multipliers and the solo advantages in self healing needs to be balanced to the equivalent gains of taking a second offensive profession, which isn't much in terms a real damage. One way would be to change self healing so it uses action at a rate comparable to damage dealing. So if on average it takes you 30% of your action bar to do 1000 pts of damage in PvP then it would take 30% to heal 1000 pts of damage to yourself.
But any sort of defender/light saber heavy template will tear through non/nerfed healers with ease so jedi would probably need to have their damage taken back to pre 19 levels and also reorganize some of the better skills to master boxes and different jedi professions. That way a much wider array of templates would be viable in PvP.
The only other balance I could see is some how boosting the damage gains with a second offensive profession to match the defensive gains of healing, which is Pandora’s box of problems without a CU size effort.
Message Edited by ObiQuixote on 08-29-2005 09:01 AM
JeetBadwarrior wrote:
Teh only problem I see is that there is a lot of new jedi coming in that never pvp'd before they think that since they got a Jedi grinding pve that they get an I WIN button....it may have been the case pre cu agaist ranged w/ the uber saber block...but not anymore you need to know your temp as it relates to PVP and not PVE....you make a mistake agaist someone who has been pvp'n with there temp for awhile and it's curtains....I write most these complaints off do to new jedi afk'rs not ever pvp'n and dont know what it takes
I think this is it exactly. The game is rampant with "full template" Jedi that got the template during the double-XP/Trail grinding, and they know *nothing* about PvP. Suddenly these glowstick goobers have found out that they don't have a template that is an insta-win button, and instead of creating a new template or (God forbid!) learning how to PvP they do what too many Jedi do best - scream nerf.
Sorry but there is no way MBM / MCM is overpowered.
Yes our debuffs are cool. Yes we can heal pretty well. BUt what is our damage output like ?
The rifle i use is mod DPS 821.
If i go up against a MDEF/ MLS that knows his temp well and has a pre cu saber then its a pretty quick fight ending in my death.
If i go up against the same temp but with post CU saber and pearls etc then its game on. Its not that MCM MBH is overpowered just that the means to make a great saber has been reduced. so lets not nerf a good temp. lets just ask for better pearl drops.
At the end of the day we have to be able to damage you enough to kill you or waste your force. Its not our problem if your saber isnt good enough to kill us before this happens. And with MCM in our template as i stated previously our overall damage output is worse than any other temp going.
Tanks wrote:
In most cases it comes down to knowing your template AND being prepared. There are a lot of MBH/MCM BHs out there that do not know what they are doing or lacking in preparation. Heck, it took me a while to learn to play that template on an alt way before it became FOTM.
There are also a lot Jedi that also do not know how to play their template. When both parties know their templates is when the fun starts (if you call a 45 min fight fun
).
Problem is the 45 minute fight always has one of two outcomes... Jedi runs out of force and runs away, or the Jedi runs out of force and dies.
This happens when you have two people who *know* their templates and play all the advantages. If both know their templates, both are prepared, and you have a 45 minutes fight... obviously the Jedi isn't 1.5x stronger than the BH template and therefore... BH template requires a nerf. This is what many are looking at... and I'm afraid we are probably going to see a nerf of Combat Medic healing to an extent (probably by adding a warmup timer or increasing the cooldown timer).
Personally... I love fighting this template as it provides a great challenge. But to have it end in a draw 50% of the time at least... it gets very boring at times.
First of all there are a few type of MDEF/MLS temps. With 3xxx heal/2xxx enh(means NO channel force, takes some time(till jedi be out of force) but CM wins), 3xxx heal/xxx2 enh(means NO root/force run, you simply kit jedi, he can't run away or even touch you) or 4xx4 enh (has NO chance against dots, just spam some poison/fire and go away. Then come back after 2 min, jedi will be full stomach cause of ruby biel and you will pown easily (if he uses AI it may take sometime))
A MCM only weak against xx4x healer or a M Power. Force Sap hurts"
That is correct, A master defender has to pick either root/FR/FS which lacks force management or channel force which lacks root to keep those kiters in check. Of course a MLS/MDef can have 4004 Enhancer, then there's that lack of healing they'd be utterly screwed on after those fire/poison/debuffs applied.
I find it kind of funny how the least popular templates tend to be more powerful against the most popular counter templates. Oh the wonderful world of balance.