Bounty Hunter Archive

Thread: FEEDBACK: Jedi (Player Bounty) Missions Being Moved to Master Box

Ternque01
Tue Jul 05, 2005 11:51 am
#40






wildcard1973 wrote:





Saarkai wrote:
This is a fine change IMO. Would like to see MBH box get some sort of Daze or root then.






you want a Daze, get smuggler or CM, want a root, get pistoleer.




I like the changes except they need a faction marker, and an online/offline indicator





Exactly. Most Jedi are offline anyways. That is thousands of credits gone to lost time and Araakyd droids. The devs need to put only online targets and faction markers in.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Jaded_Lady
Tue Jul 05, 2005 11:51 am
#41


"Jedi Missions to Master BH pretty much:


1) just about elminates melee BHs from the mix.

2) makes a hybrid jedi/bh just about impossible to build. (I always liked the idea of a self-loathing BH).

3) makes the BH grind longer (good and bad points in that),"



Gee, well isn't that what they make Jedi do... choose to sacrifice being a double mastery to be a hybrid.. and gee isn't that why some jedi are easier to kill than others cause their templates ie. Master Healers help others but can get them dead by a skilled enough BH?






"However in the MBH box I want to see seriously.

atleast

+25 Healing Efficiency

+25 Terrain Neg.

+25% Innate Run Speed Modifier

+50% Burst Run Redux Timer

+125% Burst Run Speed Modifier

+25 Mask Scent (when it works)

+50 more M/R Defenses (if it even matters)

+50 more Gen Range Acc/Speed (if it even matters)"



Gee, if you get all this extra UBER nice stuff please give my Jedi that too you know it suks not having terrain negotiation hmmm let me see Healer has no efficiency and since it costs BOTH mind and action along with force cost we use up all our mind and are sitting ducks now. Oh yeah mask scent.. hmmm not sure why the heck would need that. You want M/R defenses be a melee stacker or hmmm buy some of my nice atm not makable BE clothes... if Jedi have to sacrifice wearing Jedi robes to wear my things then so can you.. same goes with the general range acc/speed cept I can't make BE mods on clothes for those!



Point is we all make sacrifices with our templates.. and the Jedi that thinks they are overpowered honestly as one is posting here needs to tell me if they are on a very populated server cause if not then they should try a very populated server and then voice the opinion bet it would come out differently



Jadae O'Shay~Starsider~Master Tailor, Master of Trades
Seashell Paradise Wearables, Master Tailor Designs
Tucheck
Tue Jul 05, 2005 11:52 am
#42

In order of importance:

FIRST OFF....these changes are ALL about intentions. If the Devs intend to make these changes, then our "input" doesn't amount to much more then the effort it takes to type. Don't let ANYONE tell you different. I've been a MBH far too long to believe ANYTHING else.

Secondly....Star Wars Galaxies is a Sci-Fi game, and these "changes" are by far the most unbelievable EVER introduced. I will believe that a military, with government support can and will produce a "light saber" BEFORE a Bounty Hunter will accept a contract on the life of someone, without knowing who they are, and more importantly how much they will get paid. It is just not an acceptable, let alone, believable change. There HAS to be a better alternative. IF we knew what the Devs hoped to achieve with these changes, PERHAPS we could all strive to finding an alternative. However, thus far, we have been told of the "suggested" changes, without knowing WHY they are being propsed in the first place.


My suggestions based on what I THINK I know.


First, the creationg of a MBH mission terminal. Allow players with INV III to accept "player bounties" at regular BH missions terminals, however, with the suggested limitations. No Jedi name, no payout listed. The MBH terminals will AT LEAST have a random generated "pay out". The mission MAY be for a level 56 Jedi, BUT payout 200K. At the same time, a pay out of 50K may have you chasing a FRS ranked Jedi. Furthermore, each pay out is individual to each MBH, thus making it impossible for MBHs to even get the same mission with the same payout.

Targeting is "vital" to the BH profession. With so many Jedi grinding in large MOB areas, to cycle through ALL targets will destroy our overrated, yet coveted, "first strike" ability. As a MBH approaches the Jedi, at 2,000 meters, the name SHOULD be shown in a system message. In order to "get preped" for the assult, or defer, and decide to attack at a latter time.

These changes ARE coming, make NO mistake. The only question I have for the Devs:

"What the hell is my motivation to try and go kill someone before I know who they are, and what I'm getting paid for it? Or, is that your intention to begin with....destroying the BH motivation".

Time will tell.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
LagSolo
Tue Jul 05, 2005 1:06 pm
#43


Moving pvp bounties into the master box is a brilliant idea......


There was far too much flexability with the 3xxx investigation line making for an overpowered class that could be ground from first log in to a "full temp" elite prof in a few days.


If you know how to use your skills and can PvP worth a damn then killing a knight as a MBH should not be a problem.....The thing is with 3xxx BH there were skill-less noobs who were able to take out Knights.


PvP should be dependant upon a few things....one of which is player skill.....none of this Diablo type item/ability based crap.


There are plenty of MBH who can go 1 on 1 vs full template Knights....but maybe thats just my experience being on the "unofficial PvP server"


Jedi dabblers are getting nerfed........the same should happen to the "BH dabblers"


Now you have to make choices...doyou want to be able to root or to mezz or to heal yourself....doing it all is not balance.




They should add some sort of filter to the terms though for faction..or maybe a no hunt list filter that the BH has sort of like a friends list for guildees and guild alliances......so any Jedi that the BH has entered into their personal filter does not come up on the terms.




Mokrie Dela..."Wet Work"...Wanderhome
Molon Labe..Jedi..Bloodfin
Niblick Henbane.....Rifleman.....Bloodfin
<Honaris Causa> Petersburg, Corellia

Daboora
Tue Jul 05, 2005 1:07 pm
#44








Jaded_Lady wrote:



P.S. Btw, jedi do have a kd skills without MLS, it's called saber sweep. We just don'ta range one any longer without MLS.


Aye there is that however that is if your attacker is in melee range.. heck some Jedi templates couldn't even get within range to hit their attacker once with the root/daze issue if the BH is good at what they do of coarse


P.S We definetly have some highly skilled/tactical BHs on our server at enough of the different time spans to merit recognition and some their reputations exceed their titles!

Message Edited by Jaded_Lady on 07-05-2005 03:45 PM





Youtouched on my point perfectly. When you free up MLS, you have so much more skill points spend toward skills that helps prevent you from being permanently rooted, or that put you into a very good position when you do get into striking distance.


If they can perma root/daze you, they are have smuggler in their template, which means that unless they are MRiflemen, they won't do enough dmg to you to overcome your force aura/improved infusion. And if they are riflemen... well they can't heal.


If they are MCM/MRifle/BH4000, you willmost likely needMLSto outdamage their healing. MBH/MCarb/CM4000 or MCM/MCarb/BH4000 is probably one of the tougher template, but can be overcome withFR and good timing. But with the mind drain on a CM with their debuffs, they can't keep you away with paralyzefor too long, especially if you haveforce sap as it works great wonder.


I very rarely see enough people with only one combat prof. mastered stack enough speed and accuracy to overcome a jedi's def/healing. And if they do enough damge they are either not able to keep you away long enough or heal.


The thing is... not every template can beat everyone. Jedi can make a very well rounded template that has very little weakness overall if they choose very carefully, especially after the changes to Force Armor


Daboora

Message Edited by Daboora on 07-05-2005 01:14 PM

evil-bountyhunter
Tue Jul 05, 2005 1:11 pm
#45

remove payout leave name i think is a better idea since we will have to research are mark to find if there knight or paddie i think i thwould be kinda nice..



-Egot- Lvl 90 Spy
Ocab Structures Trader
Comeing soon new and inproved cancel button AI
- I support the Galactic Empire.
JarekTalram
Tue Jul 05, 2005 1:21 pm
#46

Definitely. I can't maintain Pistols 0003, Medic 0400 and keep my FS skills. Or give them some healing skills. A master bh should be self sufficient.
JarekTalram
Tue Jul 05, 2005 1:27 pm
#47

Just run up and say bang your it and then leave. The hunt can be fun as well.
MaliceMarcus
Tue Jul 05, 2005 1:28 pm
#48


I don't agree with the player bounties moving to Master BH box at all. Also it makes no sense that a BH would not be given the bounties name or agree to it without knowing how much the BH would get paid. Both a dumb move...



MaliceMarcus Entiock
Soba
DarthPolecat
Tue Jul 05, 2005 1:34 pm
#49






jimm2k wrote:





MackAgp wrote:Simple, A bounty Hunter, should be a bounty hunter, not a hybrid !





well then as a mbh i want the diversity that the jedi have within their templates. make it likehero class stuff from other games that is only accessible above the mbh box

Caleel Guns
Master Bounty Hunter
Master Pistoleer
Combat Medic 0004







Done, glad i could help



Gunner-excel
New Republic Order(NRO)
Corbantis
I Support Democracy, you can to-Slay an Imp Today
(gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggggggg)

To all my Brothers-In-Arms overseas.... GOD BLESS YOU, COME HOME SAFE!


Quiet420
Tue Jul 05, 2005 1:37 pm
#50

should have been done along time ago...yay
JarekTalram
Tue Jul 05, 2005 1:40 pm
#51



Make it so BH can't hunt same faction jedi too...if a BH wants to hunt both factions they should not belong to a faction.





I definitely disagree here. Bounty Hunters are like smugglers, in that they tend not to be loyal to much more than money and glory.

Also it's conceiveable that Imperial Authorities may want to put out bounties on Imperial aligned dark jedi. Especially if the dark jedi getting a little cocky and looking to take out some high level djks to advance up the ladder. So since an imperial authority is give out the bounty why wouldn't an imperial bh not take that bounty.

I can see some rebel bounty hunters who may refuse to hunt other rebels as a moral choice. But really the dark side doesn't share those morals and loyalty tends to get weaker the more the dark side takes over.
Enix_Dayspring
Tue Jul 05, 2005 1:41 pm
#52






RM-3PO wrote:
This is the dumbest thing this game has ever done. What is the point of being a BH then? Did Fett go off on a wild goose chase not knowing who he was chasing? NO! He knew his mark he knew his weaknesses and his hangouts.






I completely agree with what you're saying. From a logical point of view, how are you supposed to hunt someone when you don't know their name? From a game point of view, you have your droids giving you the magic waypoint to their location, so that kind of blows that out of the water anyway.


I hate to say it, but this change is being brought on because of the Bounty Hunters themselves. People getting the same persons mission over and over again. Yeah, theyre on the terminal and are free for anyone to get, I agree. But when you're killed by the same person over and over again, sympathy builds up for them.


As with all changes, it's a shame a handful had to ruin it for the rest of us, but its the way of the world in MMOGs unfortunately.



**************************************************************************
Pyrrhus
Sunrunner

Page 4 of 15