Bounty Hunter Archive

Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)

VolstedGridban
Fri Oct 17, 2003 5:13 am
#53


Taewyn wrote:

(Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]

Also to add to this very nice post, Id like to remind everyone.

Specials have a speed mod on them.

(weapons speed*special delay mod)-(weapons speed*special delay mod)*Weapons skill speed/100


So when figuring your speed with a special, you have to find out first what delay the special has on it.




Correct.

If you're interested, a less eye-blurry way to write the formula (IMHO) is:

(Special Delay Mod) * (Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]

This formula is identical to the one you wrote, but will require one less sub-calculation.

Using the same stats you did in your post (LLC with 4.0 speed, 2.0 delay modifier, and +60 weapon speed skill):

(2.0) * (4.0) * [1 - (0.60)] = 3.2

which is the answer you got.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Laeren
Fri Oct 17, 2003 5:34 am
#54

Assuming everything jives....


1. Launcher pistol (sighs)


2. No LLC?





Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
RoedeormSWG
Fri Oct 17, 2003 5:49 am
#55

Most superp work



Made me start on tinkering a spreadsheet right away for future weapons shopping and skill allocation.



Thanks alot

KaliMirchi
Fri Oct 17, 2003 5:55 am
#56

Now with 87% fewer flawed assumptions? And where did you come up with this numbero superior one with the calculations? Can you be more specific instead of throwing about unsubstantiated numbers referencing unknown assumptions?






Seena






SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Laeren
Fri Oct 17, 2003 7:07 am
#57






Laeren wrote:

Assuming everything jives....


1. Launcher pistol (sighs)


2. No LLC



Actually that sigh is meant for Scatter Pistols....*sighs again, longingly*




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Mynroe
Fri Oct 17, 2003 7:10 am
#58

bravo.


can you post a link to the ranged weapons discussion when you get that finished (assuming you haven't already) ? thanks




-=-=-
Jenyme Fujikuro - Starsider - Ranger 4344, Sharpshooter 1102
-fishing-- the only nerf-free pasttime left-
VolstedGridban
Fri Oct 17, 2003 7:23 am
#59

bumpity



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
RomeoSix
Fri Oct 17, 2003 7:42 am
#60

If i understand your math correctly, U want both high effectiveness and a high volsted rating meaning your putting at the most damage and at the best bang for you buck in the HAM catergory. Low Volsted is bad right?


Nice work

WayneInAustin
Fri Oct 17, 2003 7:47 am
#61

Great Work, Sir Gridban(tm)!


I only hope the devs don't look at this and say "See, we told you your T21 is fine the way it is!".


And I guess my DLT20a didn't even rate, huh?





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


nullpointer_0xdeadbeef
Fri Oct 17, 2003 7:49 am
#62

You are the wind beneath my wings.



-Eebiko Greelot-
SocialConformer
Fri Oct 17, 2003 7:49 am
#63

Dude, great job! Very good information.


I may have overlooked it, but you failed to note that the higher the Volsted Rating, the better.


Also, it's worth mentioning (explicitly) that when all weapons reach the speed cap, The weapon with the highest Average AP Damage will have the highest effectiveness rating, reguardless of base speed.


Your statement:


Crucial Caveat(tm): There is a 1.0 second speed cap on all weapons. This means that for many weapons, there will come a point where you are shooting that weapon as fast as you will ever shoot it, and no amount of Speed skill increase will allow you to fire any faster. At that point, other weapons which have a lower Effectiveness Rating will slowly become more effective, relative to the weapon at the 1.0 speed cap, and may even surpass the original weapon's effectiveness with increased Weapon Speed Skill.


is a very good thing to point out and although I have nothing negative to say,there's something troubling about it to me, I just can't really put my finger on it. I think it has to do with the wording (English is a stupid language) andwhat I mentioned above.You have 2 weapons, weapon 1 with a high effectiveness rating, and weapon 2 with a low effectiveness rating. If weapon 1 reaches the speed cap first, its overall effectiveness will cease to change as more speed modifiers are gained. Weapon 2s effectiveness will increase steadily until it reaches the cap, but won't necessarily surpass weapon 1.


And this is where my understanding is under assault: I can't tell if you mean to simply say that Weapon 2, although it has a lousy effectiveness rating before speed modifiers, will become more effective as it gets faster, or if you are trying to say that weapon 2 will be more effective when compared to weapon 1 and might become better.


And strangely as I write this, I think I understand, but I will post this anyway.





Denzien, Bria server
Artisan 3/0/0/4 Scout 4/0/4/2
Brawler 4/0/0/0 Smuggler 1/0/1/0
Marksman 4/4/0/4 Rifleman 4/1/3/3

mcglonec
Fri Oct 17, 2003 7:52 am
#64

Excellent work. For any of you that want to lobby for improving Elite Carbine to be a real improvement over Laser Carbine - here's your post. It's all there in black and white (well, there were plenty of other colors, as well). But, as the breakdown shows, the Laser Carbine is superior to the Elite Carbine in pretty much every way possible. Seems silly, doesn't it?


Great post!





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


WayneInAustin
Fri Oct 17, 2003 7:55 am
#65

SocialConformer...


See if this makes it any easier to understand: "One of two weapons may have more damage than the other, but have a worse effectiveness rating because it is significantly slower. Once it's speed catches up with the other weapon, it's effectiveness rating will equal or surpass the other weapon."





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Page 5 of 20