Bounty Hunter Archive

Thread: An in-depth weapon comparison (New! Improved! Now with 87% fewer flawed assumptions!)

Hitokiri_kenshin
Thu Oct 16, 2003 9:51 pm
#40

Wow. Confusing but helped me understand how AP worked. Thanks
Atrislo
Thu Oct 16, 2003 10:47 pm
#41

Great post! I was always so excited when I would get a speed slice, now I will be disappointed! I hit the cap long ago, lol.



Atrislo

Specializing in Bounty Hunting. | Specializing in Carbineer. | Specializing in Creature Handling.
Specializing in Rifleman. | Specializing in Architecture | Soon to be Specializing in Teras Kasi Artist.


Keuller
Fri Oct 17, 2003 2:03 am
#42



Atrislo wrote:
Great post! I was always so excited when I would get a speed slice, now I will be disappointed! I hit the cap long ago, lol.



Take into account that the cap he's shown only accounts for unstyled shots. When making styled shots you can take advantage of a weapon with much lower speed because of the spd multiplier built into the styled shot.



Keuller - Master Rifleman
Ais - Master Armorsmith
Armor/Loot Shop at 6460 4330 Tatooine
BristaAB
Fri Oct 17, 2003 3:07 am
#43

Excellent effort but it also doesn't take into account buffs


If I'm not buffed (or being constantly healed)I don't even try to use specials unless it's essential to do one because someone else is in trouble


But when buffed specials are virtually free




[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Chrovae
Fri Oct 17, 2003 3:13 am
#44

an LLC rating would rock.



Smuggler/Commando - Sunrunner (retired)

Bounty Hunter to be - Starsider
Taewyn
Fri Oct 17, 2003 3:15 am
#45

NM ran a test, yes targeted pool atacks also have 20% of thier damage go to other pools...


Hit a Dalrayke for 620 with torso shot, hit Action+mind went down 62, and his health went down 490 something





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Taewyn
Fri Oct 17, 2003 3:26 am
#46

(Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]


Also to add to this very nice post, Id like to remind everyone.


Specials have a speed mod on them.


(weapons speed*special delay mod)-(weapons speed*special delay mod)*Weapons skill speed/100


So when figuring your speed with a special, you have to find out first what delay the special has on it.





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


Taewyn
Fri Oct 17, 2003 3:41 am
#47

Sorry for yet another post, but wanted to give an example of how it works....


Lets take an LLC 4.0 Speed.....


Lightning single 2 which has a delay mod of 2.0 (tested it)


And somebody with LLC 4 +60 speed


Speed equation done in steps.



  1. (4.0*2.0)-[(4.0*2.0)*60/100]

  2. 8.0-(8.0*.60)

  3. 8.0-4.8

  4. 3.2 (firing rate of lightning single 2, with +60 speed and a 4.0 LLC)

Hope that helps a little, again fantasic post





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


ShodiKGian
Fri Oct 17, 2003 4:37 am
#48

Wonderful post, I'm going to check out the one on Rifleman in a moment. One thing that seems neglected to my mind is stacking up the accuracy, but of course, that is a whole other level of complexity.


Some weapons are more accurate at some ranges than others, so you could either evaluate at ideal range, or for a better compairison, evaluate the accuracy based on a similar mathimatical system as the adverages for min and max damage. (It gets more complex with it not being totally linear though, but instead 'bilinear'). This would further allow one to analyse the adverage actual damage applied, and weapons which would be most suits for 'running and gunning' for ranged weapons.

VolstedGridban
Fri Oct 17, 2003 4:45 am
#49



BristaAB wrote:
Excellent effort but it also doesn't take into account buffs




There's really no way to do so in any meaningful sense, given the fact that (A) a lot of folks don't use buffs at all; (B) a lot of folks don't fight without buffs; (C) a lot of other folks use 'em sometimes and don't bother the rest of the time; (D) people have wildly varying stats; and (E) buffs have varying degrees of effectiveness.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Vake
Fri Oct 17, 2003 4:53 am
#50

THANK YOU THANK YOU, I was going to start a post asking is any one knew the formulas to figure out the the caps on speed and stuff... This really helps, thanks



--Vake-- --Eclipse--
--Professions--
Master Fencer
and a bunch of other stuff
Swiftt
Fri Oct 17, 2003 5:01 am
#51

awesome job.



--------------------------------------------------------------------------------------
Swiftt
Fri Oct 17, 2003 5:03 am
#52

added this to my favorites. awesome info.



--------------------------------------------------------------------------------------
Page 4 of 20