Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

edmund28
Thu Jul 01, 2004 9:18 am
#586

I droped Master Bounty Hunter like 2 weeks ago, now I'm a Master Pistoller, Master Smuggler and Master TKM, I knew something like this would be done after I dropped it. Fingers.


OH well.


Edmund
Trebor0712
Thu Jul 01, 2004 9:25 am
#587

You know I never thought of thougth of BH/TKA. Damn with those two professions, Jedi beware. They will get there butts kicked or at least come close. I will be getting master medic with the relax. HHMMM, maybe the relaxation of the skills is not so good.



Trebor'de Kronos

Starsider

Tatooine

KOTR



Hudsen Hawke
Starsider
Tatooine
Sahara Moon
URA
Fytos
Thu Jul 01, 2004 10:12 am
#588

Peeps, just been on TC, they changed the Scout tree, i think it's gonna work


Good job JustG, thank you!



TFytosT
Free-lance, pistol wielding bounty hunter.
Zutan
Thu Jul 01, 2004 10:44 am
#589

You guys recently brought up the issue of BH using Jedi Sacrifices to gain fast investigation exp.. Your temporary solution was to lower the exp/cash gains from the mission. I think a better option would be to move the Jedi mission requirement to Investigation 4, that way the BH would no longer require Investigation exp so would have no reason to be sacrificing a Jedi for exp gains.


I love the idea of lowering the requirements for the Novice BH though.. It puts them inline with Commando for Skill Point requirements. Their relative strength is more in line with their point cost now, which is a good thing.
Bughunt
Thu Jul 01, 2004 12:00 pm
#590


Wow, Love it.


This is the Best thing to happen sence I unlucked my alt's Jedi.

I might play my BH, so many new option other then Target practice for everyone else.


I think I will try adding Riflemen first.


? Is it April 1st, just can't believe there doing something to help BH,





Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
asgoia
Thu Jul 01, 2004 12:34 pm
#591

I think its awesome JustG good job.



Icon Da'goon
BlackEdge
Thu Jul 01, 2004 2:41 pm
#592






Fytos wrote:

Peeps, just been on TC, they changed the Scout tree, i think it's gonna work


Good job JustG, thank you!







Seems they plan on pushing it to live, probably on Friday. One of the hastiest decision I've ever seen. This is a big step, and the fact it's going live so soon proves tat the developers did make a mistake about how they went on about implementing jedi's and expect us the players to control their mistake. BH will end up becoming the next FOTM dabbling profession. They actually will end up making BH even weaker now once all the people find some devistating combo's.We already have a couple of guild members planning on dabbling in it.


2 days in testing, and will be live on Friday supposedly. I can't wait to see the chaos that will be unleashed.



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
RenoVandall
Thu Jul 01, 2004 2:55 pm
#593

*sighs* I don't believe this, I just dropped all my BH skills to take a less restricted profession and what happens? AAAAAAAARGH!!


WHY OH WHY could we not be told sooner about things like this? I kind of figured that since the now fabled 'combat balance' had been posponed to allow more pampering of the Jedi that I would give up BH and then they giveus EXACTLY what I wanted........I really don't want to wade through all that again. Perhaps SOE would like to give me my skills back? Somehow I doubt it.


I notice thereare alot of complaints about 'dabblers' into Bh and I think some of it is justified, I agree with moving the Jedi missions to Master, but I think the BH community has become a bit elitist.........I would much rather be able to tailor my style by learning other professions than just become a copy of another BH - the whole point of the skill system is that it is flexible. That isone of the reasons I dropped BH in the first place.


I agree that this will not solve all our issues, but I am starting to doubt we will ever see many of the potential tricks and gadgets that would make us not only unique, but would have justified the huge skill point cost to become a BH. If a serious fix is not possible then this would seem a sensible solution to me.


This is a chance for all the Bounty Hunters to develop new skills and styles of play. Its a chance for BH players to gain those defences they so badly need, or perhapsbecome proficient with medical skills. If you don't want to lose the scoutskills then just keep them! I always wondered why I had to learn 'hunting' and 'trapping' myself. If they choose to add humanoid traps into the game, why do we need to have knowledge of animal ones? Maybe learning thatcould boost your abilities with the humanoid ones, but itshouldn't be compulsory. As for 'survival' - well, surely the one man camp is ideal for a profession which generally hunts alone?


Anyway, the upshot is that this is going to happen, so why don't we all stop whining and make the most of the opportunity? Don't forget, it means you can 'dabble' in otherprofessions skills too.....


Looks like I'm going to have to go back to BH and start all over again................
Starscream1
Thu Jul 01, 2004 3:14 pm
#594


We are currently in the process of deciding on some very important changes for the Bounty Hunter profession. The reduction of skillpoints by lowering the pre-requisites is a PERMANENT change. Should we decide that we don't like it after all, or it makes a new template game-breakingly unbalanced it is going to be nearly impossible to reverse this change; if they do everyone who dropped master scout will suddenly no longer be a bounty hunter.


This change does not help us dabble out of our profession as much as it helps all other professions dabble into ours.




Now that the problems have been outlined, what is the solution?




Right now, a good temporary fix would be adding accuracy through the Bounty Hunter skill tree. This change helps ALL bounty hunters.




+2 carbine accuracy to modifier already present in each BH carbine box. + 70 in the master box. This gives both MBH and Master Carbineer/BH carbines 4 the SAME amount of carbine accuracy; +198




+15 pistol accuracy to the modifier already present in the first BH pistol box, +10 in each subsequent BH pistol box and +45 at Master. This gives both MBH and Master Pistoleer/BH pistols 4 the SAME pistol accuracy; +200.




+20 LLC accuracy to the modifier already present in each of the LLC boxes. This gives a total of +150 LLC accuracy at LLC 4.




These changes would make us powerful enough to compete until we can receive a proper revamp.




JustG has stated that lowering the required skillpoints was going to be part of the Combat Balance, they are just letting us have this change earlier to keep us happy. He NEVER said that this was temporary, that it was a hotfix or that it was removable. Any other changes we will receive will only be bug fixes, not enhancements. In the eye of the Dev, the skillpoint reduction will be our enhancement, making us too strong to merit any other enhancement. This will also hamper our ability to receive any other major changes without making any present bounty hunters need to RE-ACQUIRE old pre-requisites. Don't believe me? Take a look at the developer attention we have gotten in the past and present. JustG has only made one other post since he has said the Dev wants to lower the pre-requisites. This shows us the Devs has no real ideas about how to revamp us. We need to do it ourselves. We need to do this right while we are in the spotlight.




So what WOULD be in the works while we have our temporary accuracy enhancement?




This is how I picture a Bounty Hunter revamp:




PRE-REQUISITES:




  • MASTER SCOUT


Why scout? It is an excellent skillpoint sink which we need to keep our profession to be dabbled in by anyone and everyone. The terrain negotiation is nice and we will make actual use of the other trees in scout later on





  • MASTERY OF ANY ELITE COMBAT PROFESSION


This is the big change. It is what gives the new bounty hunter a identity and frees us from the "cookie-cutter" template syndrome. It opens the possibity of melee Master Bounty Hunters, something that is still unachievable even with the lower skillpoint requirement being suggested. This is what gives us our freedom, yet still be bounty hunters. Greenmarine is currently working on THIS EXACT CHANGE for smugglers. Once he has it worked out for them, we can use it in our own revamp.



BOUNTY HUNTER SKILL TREES:



The skill trees are almost be completely new. All weapons line have been removed from the skill trees. In their place are skills used in tracking and apprehending marks. What makes a Bounty Hunter different than some gusy with a gun.



INVESTIGATION:





  • This tree basically remains untouched from how it is now. Requires Bounty Hunter experience, gives us our ability to track marks using droids.


TRACKING:





  • Copiedand almostidentical to the tracking tree in ranger. Requires Scouting experience. It is differentiated from the Ranger trakcing tree by not granting +creature harvest bonuses and only grants increasing levels of areatrack for humanoids only, animal tracking is never available.

  • Tracking 1: NPCs. Bounty Hunter is given the ability to use areatrack and fin d NPCs.

  • Tracking 2: Direction. Areatrack tell the Bounty Hunter what direction the NPC is located.

  • Tracking 3: Distance. Tells a Bounty Hunter how far away a NPC is located in addition to which direction.

  • Tracking 4: Players. Bounty Hunter is given the ability to track players, direction and distance are shown.


GADGETS:



This line gives the Bounty Hunter access to a NEW handy form of gadgets and traps to assist in apprehending a mark. This line would be VERY similar to the scout trapping line. It would require trapping xp, however now trapping xp can ALSO be earned by using traps on NPCs. The xp requirements woudl be same as the tracking line, how ever the same amount of xp would be given per successful trap as harvesting or using /maskscent. These traps would be crafted by Bounty Hunters, but perhaps require more specific components than scout traps and also be usable on players in PvP. Trap can be very effective because the success factor is different from a player's defence modifiers.





  • Novice Bounty Hunter: Shrapnel Grenade. This grenade explodes flinging sharp metal everywhere, which causes bleeding to occur to a target. +10 Trapping

  • Gadgets 1: Flashbangs. This emits a bright flash which causes blindness to occur on a target. +15 Trapping

  • Gadgets 2: Noisemakers. This causes loud noises from all directions and places a stunned state on a target. +15 Trapping

  • Gadgets 3: Poison Dart. Delivers a poisoned solution to a target, placed a dizzy state on the target. +15 Trapping

  • Gadgets 4: Sticky Glue Trap. Deploys a mess of glue which encumbers a target, lowering their ranged and melee defenses.

  • Master: Bola. Deploys a Bola (3 balls all attached to 3 ropes connected in the middle) which binds the legs of the target, temporarily immobilzing it.


COMBAT:



Because Bounty Hunter IS a combat profession, we need combat attack specific to us. Here is where we have our own attacks and defenses. These are not meant to be used alone, but in addition to the elite combat profession we have mastered to give us and extra edge when apprehending a mark. This tree would use Combat experience in the same amounts that the combat experience line of the elite combat professions.





  • Novice: Def vs Bleeding +10, Lightsaber Toughness +5

  • BH Combat 1: Poison Dart. Applies a light poison to a target (~75 tick) to a RANDOM pool on the target. Def vs Blind +10, Lightsaber Toughness +5

  • BH Combat 2: Wrist Flamethrower. A weaponsmith crafted weapon, this comes in stacks similar to grenades to Commando weapons. It has about the same damage and range of the LLC special attacks and applies a fire DoT. Def vs Stun +10, Lightsaber Toughness +5

  • BH Combat 3: Def vs Dizzy +10, Lightsaber Toughness + 10

  • BH combat 4: Wrist Grappling Line. This is more of an abililty than a weapons, but can be used with any weapon equiped. The Bounty Hunter shoots a grappling line from the launcher. Can be used withing 20m and causes a posture down. Def vs KD +10, Lightsaber Toughness +5

  • Master: Quickstrike. This attack can be used with any weapon equipped, and hit all HAM pools on a target. It has a x5 damage modifer. When used on Jedi, due to no less than 3 attacks hitting at once, it bypasses saber blocking. All other Jedi defenses will take affect. Lightsaber Toughness +15




That is how I would like to see our profession revamped. It would give us power, not have us remained balanced. It would give us individuality by choosing our weapon of choice, but also give us a tree that it is benficial to master which would unite us. It is better than simply removing some of the skillpoint requirement, a change that almost garuntees a ravamp of the caliber I have detailed will never happen.



I have no doubts that a revamp of this scale would be impossible to implement soon. But if we knew that the Dev woudl rather do something like this later, rather than premanently change us now and hinder our flexibility for a revamp later, I could wait. They have no idea hwo to revamp us, we need to come up with the idea.



Please do not make "I like it, but it'll never happen" posts. If you like this revamp better, SAY SO! Do not allow us to receive a half-fix that could make things worse later on. DO NOT SETTLE FOR THE FIRST THING THAT COMES ALONG IF IT MEANS HURTING OURSELVES LATER. Push for the changes you want to see. The ones you really want! Keep this thread at the top if you like it. Ask for it to be stickied. But don't settle and shoot ourselves in the foot for later on.




=========================================================
Armados
Master Bounty Wookiee
I dont take my Bounty Hunting personally, why do you?
Llazarus
Thu Jul 01, 2004 3:31 pm
#595

So, are this change going live tomorrow?



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`YMMMb dMMMP
`YMMM MMM'
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.dMMMMMM.P
dMM MMMMMM
YMMMMMMMMM
CANCELED
MxM .mmm
W"W """

Systhl358
Thu Jul 01, 2004 4:45 pm
#596

Alright, since there are 26 pages on this, I figure some of the stuff I'm gonna say has already been said...


The weapon delay KILLED me for BH, I liked to use Pistol whip, then pull out the LLC and use Single II on the target (Popping 10K hits on STs) BUT with the delay enforced they stand up before I can fire the LLC special, basically making Pistol whip useless.


Also, it's so bloody hard to find the right Spy net operatives. The only one that has Invest IV missions or higher that I know of is in Kaadara, Naboo. Naboo is really laggy, and Kaadara is loaded with the Imperial Crackdown NPC's, so the lag is intense and it's obnoxious to get missions there.


One more thing is to let player cities get Spy net op NPCs in their towns, because having a terminal by itself is no good except to see if jedi are on it... other than that you still need a Spy net op so the terminals aren't used much for training and such.


And naturally I'd like to see some more BH only weapons, I mean, Commandos get what, flamethrower, acid rifle, gernades, rockets,but commandoesonly bother to use flamethrowers, why not take the others from commando and let BH use them lol.


Make Bounty Hunter armor good vs. lightsabers? I dunno if it is already, but if it isn't I think it should...


It would be fun to have some cool bounty hunter tools, like nets to use on targets, I dunno...



Must be a lizard thing.
Janos_uris
Thu Jul 01, 2004 5:16 pm
#597

oh thank you thanK you thank you


what ever have we done to earn such grand attention!!


tell you what, think of quite a few Curse words and apply them to yourself


You Have ignore this profession and then want us to wag our tails for any scrap you throw at us

Bite my pimpled A55!


the BH profession is hosed and overlooked, especially since it's such an importnt part of SWG lore


I hear the blood rushing to my head evrytime I think about how badly you DEV's have screwed us time and time again


/profanity

/profanity

/profanity


I most likly would be arrested if I showed up at Fanfest and got the chance to tell you what I think of you all face to face



                         ''~``
( o o )
+------------------.oooO--(_)--Oooo.------------------+
| Janos The Answer to life |
| Uris .oooO The Universe and |
| ( ) Oooo. Everything |
+---------------------\ (----( )--------------------+
\_) ) /
(_/

xarstealth
Thu Jul 01, 2004 5:20 pm
#598



Starscream1 wrote:
We are currently in the process of deciding on some very important changes for the Bounty Hunter profession. The reduction of skillpoints by lowering the pre-requisites is a PERMANENT change. Should we decide that we don't like it after all, or it makes a new template game-breakingly unbalanced it is going to be nearly impossible to reverse this change; if they do everyone who dropped master scout will suddenly no longer be a bounty hunter.

This change does not help us dabble out of our profession as much as it helps all other professions dabble into ours.


Now that the problems have been outlined, what is the solution?


Right now, a good temporary fix would be adding accuracy through the Bounty Hunter skill tree. This change helps ALL bounty hunters.


+2 carbine accuracy to modifier already present in each BH carbine box. + 70 in the master box. This gives both MBH and Master Carbineer/BH carbines 4 the SAME amount of carbine accuracy; +198


+15 pistol accuracy to the modifier already present in the first BH pistol box, +10 in each subsequent BH pistol box and +45 at Master. This gives both MBH and Master Pistoleer/BH pistols 4 the SAME pistol accuracy; +200.


+20 LLC accuracy to the modifier already present in each of the LLC boxes. This gives a total of +150 LLC accuracy at LLC 4.


These changes would make us powerful enough to compete until we can receive a proper revamp.


JustG has stated that lowering the required skillpoints was going to be part of the Combat Balance, they are just letting us have this change earlier to keep us happy. He NEVER said that this was temporary, that it was a hotfix or that it was removable. Any other changes we will receive will only be bug fixes, not enhancements. In the eye of the Dev, the skillpoint reduction will be our enhancement, making us too strong to merit any other enhancement. This will also hamper our ability to receive any other major changes without making any present bounty hunters need to RE-ACQUIRE old pre-requisites. Don't believe me? Take a look at the developer attention we have gotten in the past and present. JustG has only made one other post since he has said the Dev wants to lower the pre-requisites. This shows us the Devs has no real ideas about how to revamp us. We need to do it ourselves. We need to do this right while we are in the spotlight.


So what WOULD be in the works while we have our temporary accuracy enhancement?


This is how I picture a Bounty Hunter revamp:


PRE-REQUISITES:


  • MASTER SCOUT

Why scout? It is an excellent skillpoint sink which we need to keep our profession to be dabbled in by anyone and everyone. The terrain negotiation is nice and we will make actual use of the other trees in scout later on



  • MASTERY OF ANY ELITE COMBAT PROFESSION

This is the big change. It is what gives the new bounty hunter a identity and frees us from the "cookie-cutter" template syndrome. It opens the possibity of melee Master Bounty Hunters, something that is still unachievable even with the lower skillpoint requirement being suggested. This is what gives us our freedom, yet still be bounty hunters. Greenmarine is currently working on THIS EXACT CHANGE for smugglers. Once he has it worked out for them, we can use it in our own revamp.


BOUNTY HUNTER SKILL TREES:


The skill trees are almost be completely new. All weapons line have been removed from the skill trees. In their place are skills used in tracking and apprehending marks. What makes a Bounty Hunter different than some gusy with a gun.


INVESTIGATION:



  • This tree basically remains untouched from how it is now. Requires Bounty Hunter experience, gives us our ability to track marks using droids.

TRACKING:



  • Copied and almost identical to the tracking tree in ranger. Requires Scouting experience. It is differentiated from the Ranger trakcing tree by not granting +creature harvest bonuses and only grants increasing levels of areatrack for humanoids only, animal tracking is never available.
  • Tracking 1: NPCs. Bounty Hunter is given the ability to use areatrack and fin d NPCs.
  • Tracking 2: Direction. Areatrack tell the Bounty Hunter what direction the NPC is located.
  • Tracking 3: Distance. Tells a Bounty Hunter how far away a NPC is located in addition to which direction.
  • Tracking 4: Players. Bounty Hunter is given the ability to track players, direction and distance are shown.

GADGETS:


This line gives the Bounty Hunter access to a NEW handy form of gadgets and traps to assist in apprehending a mark. This line would be VERY similar to the scout trapping line. It would require trapping xp, however now trapping xp can ALSO be earned by using traps on NPCs. The xp requirements woudl be same as the tracking line, how ever the same amount of xp would be given per successful trap as harvesting or using /maskscent. These traps would be crafted by Bounty Hunters, but perhaps require more specific components than scout traps and also be usable on players in PvP. Trap can be very effective because the success factor is different from a player's defence modifiers.



  • Novice Bounty Hunter: Shrapnel Grenade. This grenade explodes flinging sharp metal everywhere, which causes bleeding to occur to a target. +10 Trapping
  • Gadgets 1: Flashbangs. This emits a bright flash which causes blindness to occur on a target. +15 Trapping
  • Gadgets 2: Noisemakers. This causes loud noises from all directions and places a stunned state on a target. +15 Trapping
  • Gadgets 3: Poison Dart. Delivers a poisoned solution to a target, placed a dizzy state on the target. +15 Trapping
  • Gadgets 4: Sticky Glue Trap. Deploys a mess of glue which encumbers a target, lowering their ranged and melee defenses.
  • Master: Bola. Deploys a Bola (3 balls all attached to 3 ropes connected in the middle) which binds the legs of the target, temporarily immobilzing it.

COMBAT:


Because Bounty Hunter IS a combat profession, we need combat attack specific to us. Here is where we have our own attacks and defenses. These are not meant to be used alone, but in addition to the elite combat profession we have mastered to give us and extra edge when apprehending a mark. This tree would use Combat experience in the same amounts that the combat experience line of the elite combat professions.



  • Novice: Def vs Bleeding +10, Lightsaber Toughness +5
  • BH Combat 1: Poison Dart. Applies a light poison to a target (~75 tick) to a RANDOM pool on the target. Def vs Blind +10, Lightsaber Toughness +5
  • BH Combat 2: Wrist Flamethrower. A weaponsmith crafted weapon, this comes in stacks similar to grenades to Commando weapons. It has about the same damage and range of the LLC special attacks and applies a fire DoT. Def vs Stun +10, Lightsaber Toughness +5
  • BH Combat 3: Def vs Dizzy +10, Lightsaber Toughness + 10
  • BH combat 4: Wrist Grappling Line. This is more of an abililty than a weapons, but can be used with any weapon equiped. The Bounty Hunter shoots a grappling line from the launcher. Can be used withing 20m and causes a posture down. Def vs KD +10, Lightsaber Toughness +5
  • Master: Quickstrike. This attack can be used with any weapon equipped, and hit all HAM pools on a target. It has a x5 damage modifer. When used on Jedi, due to no less than 3 attacks hitting at once, it bypasses saber blocking. All other Jedi defenses will take affect. Lightsaber Toughness +15


That is how I would like to see our profession revamped. It would give us power, not have us remained balanced. It would give us individuality by choosing our weapon of choice, but also give us a tree that it is benficial to master which would unite us. It is better than simply removing some of the skillpoint requirement, a change that almost garuntees a ravamp of the caliber I have detailed will never happen.


I have no doubts that a revamp of this scale would be impossible to implement soon. But if we knew that the Dev woudl rather do something like this later, rather than premanently change us now and hinder our flexibility for a revamp later, I could wait. They have no idea hwo to revamp us, we need to come up with the idea.


Please do not make "I like it, but it'll never happen" posts. If you like this revamp better, SAY SO! Do not allow us to receive a half-fix that could make things worse later on. DO NOT SETTLE FOR THE FIRST THING THAT COMES ALONG IF IT MEANS HURTING OURSELVES LATER. Push for the changes you want to see. The ones you really want! Keep this thread at the top if you like it. Ask for it to be stickied. But don't settle and shoot ourselves in the foot for later on.









I love This Man!!!
i think its better dont cange the bh prerequisites if these modify will be apply....because is too easy take bh skill for uber pistoler or uber carabeener
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