Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
Buxley wrote:
Very nice, very constructive note, Landshark42. I only wish I had written it.
The bounty hunter profession does need some TLC, even the Devs realize that. But we don't need this quickfix that irrevocably changes our profession from the most elite class in the game to just another high-level class. Bounty hunters are special, they are supposed to be the best of the best in terms of tracking and capturing their marks -- not yet another Flavour of the Month profession for players to dabble in.
Sure, a MBH only has 33 skill points left over -- so what? If the BH profession was working properlywe wouldn't need more points than that.
Think our profession will ever get mantraps after this change? No way. We don't have any experience trapping any more so it wouldn't make sense. Better, more interesting ways of tracking bounties without having to resort to droids? Forget it: we no longer know anything about hunting. And don't you think it makes sense that a bounty hunter would know how to survive in the wilds? Um... Duh.
So please understand: This carrot the Devs are offering us looks tasty (who wouldn't want more skill points to play with?) but if we accept this requirements change, bounty hunters will never get the revamp we so richly deserve. Ever.
Think about it. Is this stop-gap measure worth that?
-Bux
How about using it for our advantage
>Sure, a MBH only has 33 skill points left over -- so what? If the BH profession was working properlywe wouldn't need more points than that.
Given how specials change etc and the constent changing of the game, do you think this is achievable in SWG? If it was working properly. It can work fine but Jedi get changed so that our weapons are useless and we just went down the gurgler. If however we are using skill points in a combat profession that has just become useless, we can switch! There is a much faster change on that than waiting for the Devs to do something
>So please understand: This carrot the Devs are offering us looks tasty (who wouldn't want more skill points to play with?) but if we accept this requirements change, bounty hunters will never get the revamp we so richly deserve. Ever.
This carrot is worth it, GO with it. OK, we now love choosing our weaponry, get rid of the useless Carbine and Pistol trees and GIVE US better Bounty hunter stuff. More droids that hunt better, give player stats so if we travel into a remote planet, we can wait tillour droids report our Jedi has lost their buffs. If we no longer NEED our own mini combat tree's we don't need the Devs to focus on them when they look at BH.
CyberData4 wrote:
RedmangG, the devs already stated that the changes we want and truly need are coming. Problem is they said they will take time. This is somthing they can do now to ease our suffering. I wish the people railing against this change would stop being fatalists and breathe easy. We are getting a change that wont make us any worse in combat.
>>7...BH do what they do because it is lucrative...as it should be in the game. If it wasn't for selling 20 million credits worth of resources 6 months ago, I'd be broke trying to master BH between the buffs, the food, and the sheer amount of armor and weapons I go through. When I was a TKM I used 2 VKs to make Master TK.
Yeah, and now they want to give us no xp or money for killing Jedi because of a problem they created when they erased permadeath. It seems like the profession the fewest players use (jedi) is getting the most development attention. Why work on a skill tree that new players won't be able to use for a year when you've got subscribers canceling due to flaws in professions we actually want to play now??
Message Edited by galahad646 on 06-30-2004 12:22 PM
I think this change, to reduce the number of skill points by dropping three lines of scout, is an ill concieved hack. BHs should realize that the devs are further undermining this profession under the justification of expediency. This has been a pervasive problem with SWG since launch. Instead of taking the time to properly address problems and construct a well devoloped concept to be implemented to address problems, random hacks are made to appease the players. However, the long term result is a game that is regressing to an inchoate mess instead of slowly progressing toward a well articulated goal according to a well though out blueprint and plan of action (with few exceptions such as the jedi revamp, which is great for jedi, useless for everyone else).
I implore BHs to look passed the short term gain in potential individual power gain by become a subset of other professions and consider what we want the BH profession to be and whether this advances us toward that goal. If it does not, it should be rejected and a demand made that all time devoted to fixing our profession be devoted our end goal and not to short term regressive hacks.
In this light, I think we should work with our correspondent to hammer out a definite profession blue print we want to see implemented in addition to our list of prioritized bug fixes. (I'm not playing the game again until they fix the jedi logout and droid tracking issues).
My comments on such a blue print are as follows:
1. The conception of a BH needs to go beyond the simplistic notion that a BH is a high offense, low defense archetype.
2. The core role of a BH is to track and capture or kill individuals with bounties on their head. The BH skills should reflect that.
3. BH should be skilled in the use of rifles, this should replace the carbine line or LLC line. BHs often play the role of an assassin or use surprise long range attacks to catch their prey off guard. Example from movies, Zam Wessel has a rifle to take out her own droid with Obi-wan attached at a distance. BH need to be precision shooters to accomplish their missions.
4. BH should be skilled in the use of some short range distance weapons such as pistols for scenarios where they end up on close quarters combat due to unforseen circumstances. E.g., jango confronting obi-wan on the landing pad.
5. BH should not be skilled in the use of heavy battle field type weapons, i.e., the LLC. While the LLC is a cool weapon and in the current implementation one of our few options that gives us some offensive punch it simply doesn't fit the archetype of a BH, it should be a commando type weapon. The solution is giving us working and potent skills appropriate to our profession not some odd add on weapon that doesn't fit the role of a BH.
6. BH are not elite soldiers and rely on craftiness and cunning to catch or kill their marks. Thus, we need gadgets such as traps and similar items to give us an edge over an individual target. The greater variety of gadgets the better to make each BH and individual with his/her own style.
Missions
1. The current missions we have are simply lame (like most of the missions in the game). Tracking some guy to the middle of nowhere over and over is not what the life of BH should be. We should be asked to track then capture or kill smugglers, politicians, rebel and imperial officers and similar NPC in their natural environment. We should be given clues to their whereabout that require us to do some investigation, like a waypoint to their last known location and then talking to locals or searching their house to find another clue, etc. Some missions may require discretion, to catch a mark off guard or not alert authorities, such as taking out a target at a certain time or location. These missions should be in natural settings like politicians in cities, smugglers in cantinas and starports, officers at bases etc. etc. not in the middle of nowhere.
2. The missions we get should be given out by someone who cares about their completion. We should build reputation by our successes that advance us toward MBH. BHs should have a structure to work within, like advancing within the ranks of jabba, black sun, valarian or similar syndicates or within a more neutral bh guild, or even with the empire or rebellion.
These are just my suggestions for getting started down this road, i'm sure i'm not the first to say some of these things but i think its crucial we take a longer view of our profession to save it and the game at the same time.
Regards
Landshark42
ReoRanzor wrote:
I think this is a good start for BH changes.... i can be TKM - Master BH now.... yay!
Message Edited by MauiWarrior on 06-30-2004 12:38 PM