Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
I'm not against the reworking our prerequisites or even removing these three trees per se. However, I am strongly against making significant changes to the nature of our profession without these changes being part of a well thought out plan for the future of the profession. I fear these changes may be beneficial to us in the short term but make it difficult to obtain a real revamp of our profession.
I've been watching the discussion on the smuggler boards for the future revamp of that profession and would like to see the same effort put into reconceptualizing this profession. I don't think the devs are going to give us the same level of attention at this point, and may never give us that attention if they consider this change 'a solution' to our situation. I think we need to take matters in our own hands to redesign our profession and the matter of skill points and requisite skill trees need to be determined in this context not in an ad hoc approach.
Regards,
Landshark42
RazaelDemron wrote:
You just saved my subscription and my guild...
this from the guy who ranted and ranted about the need for master scout as a pre-req to keep the dabblers out of the bh ranks.
You want to make Bounty Hunters better? sounds good, the extra skillpoint idea sounds good too, but could you fix the bounty hunting missions? ive had about 5 bugged in a row recently and its kinda annoying to go through the effort of tracking a target to find that he is invisible. its just its been their quite a while b nice to have bug free bounty hunter missions
You want to make Bounty Hunters better? sounds good, the extra skillpoint idea sounds good too, but could you fix the bounty hunting missions? ive had about 5 bugged in a row recently and its kinda annoying to go through the effort of tracking a target to find that he is invisible. its just its been their quite a while b nice to have bug free bounty hunter missions
I think these changes are a great idea. It will allow bounty hunters to have more skills and such. It is a great start in my opinion, and cant really see why anyone would dissagree.
Message Edited by Vegita1585 on 06-30-2004 04:18 PM
Altares wrote:
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
*SIGH* as much as i love this change this totally trashes my current template and i really love my ranger tracking *sniff*.
then keep it