Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

Halistran
Wed Jun 30, 2004 1:03 pm
#521






MauiWarrior wrote:






ReoRanzor wrote:

I think this is a good start for BH changes.... i can be TKM - Master BH now.... yay!






no you cant.... not enough skill poits, master bh/4441 tka you could do, but not master.drop llc line and you can be mtk 4440 bh

Message Edited by MauiWarrior on 06-30-2004 12:38 PM





Durnit,Helpdesk callmade me post late, didnt notice till way after but yeah that hits the nail right on the head



____________________________________________________________________
Tor Thorfandorfson
Master Bounty Hunter

Captain of the Imperial Armed Forces
Proud Member of DLE
Arkenor
Wed Jun 30, 2004 1:04 pm
#522

On the matter of possible quick fixes:


How about finally making those spy-op chaps my BH citizens are always asking about finally placeable in player cities? Just add them to the list of trainers in the politician UI. Can't be that hard, and would make BOTH our neglected professions a little happier.



Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

konik
Wed Jun 30, 2004 1:23 pm
#523



rYsyn wrote:


Dasyra wrote:


I dunno rYsyn but at this point am to the idea that the profession should be removed and a better way found for having the bounty tracking skills. I never liked the spynet guys and terminals anyway.

This is going to cause a huge change in PvP as well I think as our specials though not awesome on their own will have a huge impact on professions like Commando, Pistoleer, and Carbineer's. This may go badly and get balanced soon. I mean on their own with limited points our specials were okay but at one time awesome. Now with so many other profession having easier access it might be to much. In some ways though it doesn't fit that we have a bounty hunter profession really. It might make more sense to just remove it now and put all our specials in the other professions. Makes them stronger and easier to balance.



I agree with you, this change is going to REALLY throw a HUGE MATSO BALL in the middle of the combat zone. That is why I think it is CRITICAL that the Pre-Reqs for Bounty Hunter include the following:
_____________________________________________________________________________________________________________________________
BOUNTY HUNTER PRE-REQUIRMENTS (requires 180 skill points to quality)
  1. Master Marksman - 77 skill points
  2. Pistoleer - Must complete at least 1 tree - 20 skill points required
  3. Carbineer - Must complete at least 1 tree - 20 skill points required
  4. Rifleman - Must complete at least 1 tree - 20 skill points required
  5. Complete 1 additional tree - (Must complete a Second Tree in Pistoleer, Carbineer, or Rifleman) - 14 skill points required
  6. Scout (4-0-0-0) - 29 skill points required

_____________________________________________________________________________________________________________________________

Without this been added (or something VERY similar) then this Scout change is nothing more then another hidden NERF when SOE will ultimately changeing the entire face of the game to: Jedi verse All Others.

This is not as good as some people are thinking it is. With these "lower requirments" anyone will be bale to pick Bounty Hunters and still keep thier other Combat Profession. TKA/BH, Swordsman/BH, Fencer/BH, Master Pistoleer/Master BH, and so on. I fear that this change (while I support the removal of the NON-COMBAT scout stuff) is going to kill the professions if they are not replaced with COMBAT PRE-REQs.

This about it guys, we though the Pistoleer dabblers were bad, wait until this change! I would not be surprised if this change was to allow TKA's to get at the Jedi.

This could be VERY BAD!!!!







see this bit at the bottom: I would not be surprised if this change was to allow TKA's to get at the Jedi.

i like that

and someone mentioned BH with sabers

guess what

i like that also

reason

maybe the game will start FEELING like star wars galaxies: an empire devided and not "i want to pwn (poon) you noobs: an empire 'dev-aided'"

thanks hard working development fellas keep the game fresh and seperate the whiners from the diners.
Gerath
Wed Jun 30, 2004 1:25 pm
#524


I realize that I'm pretty new to the game, and so many will discount my opinion as invalid. So be it. This is based on both personal observation, and my experience on the way to becoming a bounty hunter.



I am all for this change, for two main reasons.


Reason one:


Trapping, Hunting, and Survival are basically useless for bounty hunters.


Survival is useless, because a bounty hunter won't be spending a lot of time in the wilderness fighting multiple targets. Go in, get your mark, and get out.


Trapping is useless, because bounties arn't, to the best of my knowledge,placed on non-bipeds.Perhaps if there were traps for use against bipeds, it would be useful. As it stands, it would only be useful if someone put out a bounty on their neighbor's cat.


Hunting is useless, because as a bounty hunter, what do I need to collect resources from dead animals? Maybe I can skin that cat after I waste it for the bounty?



The other main reason I need these points, is to be effective in combat. I have to face it, that being a bounty hunter is all about enguaging in combat with your mark. Well, I need those points, because so many points are wasted on marksman. That's right, wasted on marksman. In every single PvP and PvE fight I have been able to witness or be a part of, melee combat rules the day. At the top of the melee combat pile, bar none, is Teras Kasi. Even Jedi must fear Teras Kasi Masters. I need to pick this up, in order to be an effective bounty hunter. Why? Well, because I need to go up against marks, both player and AI, that will fight back. If they have Teras Kasi at any real level, I'm doomed using a gun. Period. Thess additional points will be a BIG help, even now.



On a side note, what's with the requests for the bounty hunter to get more lightning cannon points? Take the two most iconic bounty hunters in the SW universe, Jango and Boba Fett. Neither uses a lightning cannon...ever. Heck,neither doBossk, IG-88, 4-LOM, Dengar, Jodo Kast, Aurra Sing...no bounty hunter I can think of in the Star Wars mythology uses this weapon. Now, I will grant, that this weapon doesn't exist at all in the canon SW, and if it did, they might use it occasionally.


Hmmm...and there is the rub....they would use it occasionally...


In stories about bounty hunters in SW, they always employ a wide variety of weapons and tactics. Blaster pistols, blaster carbines, blaster rifles, poison darts, flame throwers, rockets, nets, stun prods, knives, swords, fists, traps...all sorts of different tactics and weapons. The tactics and weapons vary conciderably per mark, not just per bounty hunter.


Perhaps, there should be an effort to give bounty hunters more variety in how they hunt a mark? That has always been one of their strengths...if your mark is strong in one area, you hit in another. If they have great maneuverability, you counter that in some way. If they are highly resistant to one form of damage, you apply a different form. This is how a good bounty hunter is dangerous, you never know what way they are going to strike you.


I am all for the draw delays on weapons. I understand why it was put in. However, I think that perhaps other ways can be found to give bounty hunters access to a wider variety of abilities.


If nothing else, perhaps a Quick Draw ability, to let a bounty hunter draw a weapon faster? Not elimiate the draw delay, but lowering it might be nice.


Maybe some sort of skill in melee? Not as good as a player who has spent the time and experience to gain mastery in melee combat, but perhaps some ability to at least defend themselves.
Borgia
Wed Jun 30, 2004 1:26 pm
#525

Not sure if its been posted but, Move Jedi Hunting to MBH to keep dabblers from getting us nerfed again when Jedi complain of being whacked non-stop.



SWG's FUTURE

SOE ETHIC's

SOE Mod caught by a Stratics Mod

LA on the NGE: "We needed to give people more of an opportunity to be a part of what they have seen in the movies rather than something they had created themselves."

scottkirkham
Wed Jun 30, 2004 1:48 pm
#526

this is the last desperate throws of developers who have no idea what to do to balance their game

i feel sorry for all the bounty hunters that love there profession and have just seen it go down the pan and it only going to get worse with the combat balance.
The only way i can see this development team able to balance the mess that they have made is to remove all hybred prefessions (bounty hunters, smugglers commandos, squad leaders, creature handlers and combat medic)

i mean the games now been going now for a year ! and has the combat system got better ?

PVE is now to easy most creatures can be soloed
PVP is just a joke
and the GCW is non exsistant apart from where players take it upon themselves to do something

can anyone truly say that they have any hope of the "COMBAT BALANCE" actually working

im willing to bet that the combat balance makes things worse, going by there track record
the only thing that can save it is pure blind luck or changes in the development staff
Buxley
Wed Jun 30, 2004 1:50 pm
#527

Very nice, very constructive note, Landshark42. I only wish I had written it.


The bounty hunter profession does need some TLC, even the Devs realize that. But we don't need this quickfix that irrevocably changes our profession from the most elite class in the game to just another high-level class. Bounty hunters are special, they are supposed to be the best of the best in terms of tracking and capturing their marks -- not yet another Flavour of the Month profession for players to dabble in.


Sure, a MBH only has 33 skill points left over -- so what? If the BH profession was working properlywe wouldn't need more points than that.


Think our profession will ever get mantraps after this change? No way. We don't have any experience trapping any more so it wouldn't make sense. Better, more interesting ways of tracking bounties without having to resort to droids? Forget it: we no longer know anything about hunting. And don't you think it makes sense that a bounty hunter would know how to survive in the wilds? Um... Duh.


So please understand: This carrot the Devs are offering us looks tasty (who wouldn't want more skill points to play with?) but if we accept this requirements change, bounty hunters will never get the revamp we so richly deserve. Ever.


Think about it. Is this stop-gap measure worth that?


-Bux
macnider123123
Wed Jun 30, 2004 1:52 pm
#528



Buxley wrote:
Very nice, very constructive note, Landshark42. I only wish I had written it.
The bounty hunter profession does need some TLC, even the Devs realize that. But we don't need this quickfix that irrevocably changes our profession from the most elite class in the game to just another high-level class. Bounty hunters are special, they are supposed to be the best of the best in terms of tracking and capturing their marks -- not yet another Flavour of the Month profession for players to dabble in.
Sure, a MBH only has 33 skill points left over -- so what? If the BH profession was working properly we wouldn't need more points than that.
Think our profession will ever get mantraps after this change? No way. We don't have any experience trapping any more so it wouldn't make sense. Better, more interesting ways of tracking bounties without having to resort to droids? Forget it: we no longer know anything about hunting. And don't you think it makes sense that a bounty hunter would know how to survive in the wilds? Um... Duh.
So please understand: This carrot the Devs are offering us looks tasty (who wouldn't want more skill points to play with?) but if we accept this requirements change, bounty hunters will never get the revamp we so richly deserve. Ever.
Think about it. Is this stop-gap measure worth that?
-Bux





I agree with you 100%



...has mastered the Pilot profession

Jmaac / Master of all 9 Pilot Squads
Jmac / Master Trader (Structures)
Space Loot Vendor: moved 1.9k NNE of Keren Naboo... WP on the way
XedicKith
Wed Jun 30, 2004 1:53 pm
#529

I got BH in week 1 too. And I'm just as happy as anyone else that something has finally been thrown our way. But...


Why don't we get more use out the Skill Credits we've already spent? Master Master Marksman comes to mind ... and I don't think anything really needs to be said about the main BH tree. Personally I loved that prereqs for BH were extensive. Spending so much just to join the elite profession means it should really rock, but now with less prereqs its lost that.Not that it was that great with the scout tree, but to first time players it looks really strong. Anyways, I've always thought BH's were the cream of the crop, so it makes me even more upset that they are still this unbalanced.


Crono
Frostbear
Wed Jun 30, 2004 1:56 pm
#530

I am for this change 100%

If anything it will ad more diversity to a very cookie cutter profession.

Is this a solution or answer to our gripes, complaints and needs as a profession? no

But the man said it was a start towards it.

Thats good enough for me NOT to get all hot headed and angry over this thing, calm the heck down and take a shower, some of you are working up a pretty good stink already and I for one think we as a profession are better then that.

Sure the jedi got thier revamp first, big whoopty doo.

I would rather wait and get a good overhaul later, after JTL, then get some add hock patched together thing now prior to the combat rebalance. I am still laughing about thier robes, poor buggers, lol.

BH are more or less the counter wieght against jedi, so let the jedi run amok for a few months, we are bound to come out of that as a profession far better once are need is realized then, to stem this plague of force wielding uberphites bent on taking over.

More skill points, hmm lets see, how the heck can that be a bad thing or take away from BH? That has got to have been the single largest gripe since day 1 about MBH, the points it eats to get there.
Buxley
Wed Jun 30, 2004 2:06 pm
#531






Frostbear wrote:
I am for this change 100% ....
I would rather wait and get a good overhaul later, after JTL, then get some add hock patched together thing now prior to the combat rebalance. ....




No, the skill point reduction *is* the overhaul. If this goes through, bounty hunters won't get a "good overhaul" later since it will be (rightly) aurgued that we can just "dabble" in other professionsto fix our deficiencies.


No one wants "some add hock patched together thing now", but that's exactly what this change is.


Please Devs: don't let the bounty hunter profession jump the shark...


-Bux


Byron_Kel
Wed Jun 30, 2004 2:07 pm
#532

it's amazing how many people were for this change just a few weeks ago. now that it's being implemented... they freak out.


i understand the fear that this is a way to just side step actually fixing the issues that bh has. i doubt this is the case though. G and some of the others are very aware of the condition our profession is in and this is there attempt to give us some "emergency relief" if you will until they can finish coding and release the combat balance, which i believe quite frankly will handle most of the combat issues in the game. after that it becomes much easier to go through and address the problems with certian professions individually making them play as desired.


like G said.. this is a start. take it as it's intended and enjoy the attention while we have it. this profession is showing signs of slowly getting better.
scottkirkham
Wed Jun 30, 2004 2:31 pm
#533

how on earth do you get from reducing the skill point you need to become bounty hunter that thing are getting better

the only message from this is
1)that you going to have to use other class to make bounty hunter skills better
2)that they have gone to far with jedi and they now need every class to be able to hunt them
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