Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
MauiWarrior wrote:
ReoRanzor wrote:
I think this is a good start for BH changes.... i can be TKM - Master BH now.... yay!
no you cant.... not enough skill poits, master bh/4441 tka you could do, but not master.drop llc line and you can be mtk 4440 bh
Message Edited by MauiWarrior on 06-30-2004 12:38 PM
Durnit,Helpdesk callmade me post late, didnt notice till way after but yeah that hits the nail right on the head
rYsyn wrote:I agree with you, this change is going to REALLY throw a HUGE MATSO BALL in the middle of the combat zone. That is why I think it is CRITICAL that the Pre-Reqs for Bounty Hunter include the following:
Dasyra wrote:I dunno rYsyn but at this point am to the idea that the profession should be removed and a better way found for having the bounty tracking skills. I never liked the spynet guys and terminals anyway.
This is going to cause a huge change in PvP as well I think as our specials though not awesome on their own will have a huge impact on professions like Commando, Pistoleer, and Carbineer's. This may go badly and get balanced soon. I mean on their own with limited points our specials were okay but at one time awesome. Now with so many other profession having easier access it might be to much. In some ways though it doesn't fit that we have a bounty hunter profession really. It might make more sense to just remove it now and put all our specials in the other professions. Makes them stronger and easier to balance.
_____________________________________________________________________________________________________________________________BOUNTY HUNTER PRE-REQUIRMENTS (requires 180 skill points to quality)
- Master Marksman - 77 skill points
- Pistoleer - Must complete at least 1 tree - 20 skill points required
- Carbineer - Must complete at least 1 tree - 20 skill points required
- Rifleman - Must complete at least 1 tree - 20 skill points required
- Complete 1 additional tree - (Must complete a Second Tree in Pistoleer, Carbineer, or Rifleman) - 14 skill points required
- Scout (4-0-0-0) - 29 skill points required
_____________________________________________________________________________________________________________________________
Without this been added (or something VERY similar) then this Scout change is nothing more then another hidden NERF when SOE will ultimately changeing the entire face of the game to: Jedi verse All Others.
This is not as good as some people are thinking it is. With these "lower requirments" anyone will be bale to pick Bounty Hunters and still keep thier other Combat Profession. TKA/BH, Swordsman/BH, Fencer/BH, Master Pistoleer/Master BH, and so on. I fear that this change (while I support the removal of the NON-COMBAT scout stuff) is going to kill the professions if they are not replaced with COMBAT PRE-REQs.
This about it guys, we though the Pistoleer dabblers were bad, wait until this change! I would not be surprised if this change was to allow TKA's to get at the Jedi.
This could be VERY BAD!!!!
see this bit at the bottom: I would not be surprised if this change was to allow TKA's to get at the Jedi.
i like that
and someone mentioned BH with sabers
guess what
i like that also
reason
maybe the game will start FEELING like star wars galaxies: an empire devided and not "i want to pwn (poon) you noobs: an empire 'dev-aided'"
thanks hard working development fellas keep the game fresh and seperate the whiners from the diners.
i feel sorry for all the bounty hunters that love there profession and have just seen it go down the pan and it only going to get worse with the combat balance.
The only way i can see this development team able to balance the mess that they have made is to remove all hybred prefessions (bounty hunters, smugglers commandos, squad leaders, creature handlers and combat medic)
i mean the games now been going now for a year ! and has the combat system got better ?
PVE is now to easy most creatures can be soloed
PVP is just a joke
and the GCW is non exsistant apart from where players take it upon themselves to do something
can anyone truly say that they have any hope of the "COMBAT BALANCE" actually working
im willing to bet that the combat balance makes things worse, going by there track record
the only thing that can save it is pure blind luck or changes in the development staff
Buxley wrote:Very nice, very constructive note, Landshark42. I only wish I had written it.The bounty hunter profession does need some TLC, even the Devs realize that. But we don't need this quickfix that irrevocably changes our profession from the most elite class in the game to just another high-level class. Bounty hunters are special, they are supposed to be the best of the best in terms of tracking and capturing their marks -- not yet another Flavour of the Month profession for players to dabble in.Sure, a MBH only has 33 skill points left over -- so what? If the BH profession was working properly we wouldn't need more points than that.Think our profession will ever get mantraps after this change? No way. We don't have any experience trapping any more so it wouldn't make sense. Better, more interesting ways of tracking bounties without having to resort to droids? Forget it: we no longer know anything about hunting. And don't you think it makes sense that a bounty hunter would know how to survive in the wilds? Um... Duh.So please understand: This carrot the Devs are offering us looks tasty (who wouldn't want more skill points to play with?) but if we accept this requirements change, bounty hunters will never get the revamp we so richly deserve. Ever.Think about it. Is this stop-gap measure worth that?-Bux
I agree with you 100%
If anything it will ad more diversity to a very cookie cutter profession.
Is this a solution or answer to our gripes, complaints and needs as a profession? no
But the man said it was a start towards it.
Thats good enough for me NOT to get all hot headed and angry over this thing, calm the heck down and take a shower, some of you are working up a pretty good stink already and I for one think we as a profession are better then that.
Sure the jedi got thier revamp first, big whoopty doo.
I would rather wait and get a good overhaul later, after JTL, then get some add hock patched together thing now prior to the combat rebalance. I am still laughing about thier robes, poor buggers, lol.
BH are more or less the counter wieght against jedi, so let the jedi run amok for a few months, we are bound to come out of that as a profession far better once are need is realized then, to stem this plague of force wielding uberphites bent on taking over.
More skill points, hmm lets see, how the heck can that be a bad thing or take away from BH? That has got to have been the single largest gripe since day 1 about MBH, the points it eats to get there.
Frostbear wrote:
I am for this change 100% ....
I would rather wait and get a good overhaul later, after JTL, then get some add hock patched together thing now prior to the combat rebalance. ....
No, the skill point reduction *is* the overhaul. If this goes through, bounty hunters won't get a "good overhaul" later since it will be (rightly) aurgued that we can just "dabble" in other professionsto fix our deficiencies.
No one wants "some add hock patched together thing now", but that's exactly what this change is.
Please Devs: don't let the bounty hunter profession jump the shark...
-Bux
the only message from this is
1)that you going to have to use other class to make bounty hunter skills better
2)that they have gone to far with jedi and they now need every class to be able to hunt them