Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

TheIronYuppie
Wed Jun 30, 2004 11:30 am
#508

Thank you! Thank you!.......just Thanks!!



The Iron Yuppie
Master of the Obvious
-------------------------------
Eh'Ren Fox -Master Rifleman/TKM- Scylla
Al'bert Wesker -Master Bounty Hunter- Tarquinas
Nath'an Summers -Work in Progress- Intrepid
ekimocyc006
Wed Jun 30, 2004 11:41 am
#509

i like the skill point req change. this will allow us to get defenses that we need from the carbineer and pistol line. as well some specials that can do dmg and extra speed.


the weapon switch delay does need to be removed. armor delay is ok i have no problem with that.


but delay on weapon switching is dumb and not practical.


but my main issue is get droids working in jedi missions. that has been put off way to long and should of been working long time ago.





Ekimocyc Lone'ryda
Osryri
Wed Jun 30, 2004 11:52 am
#510

This will be great since i only use BH pistols 4 for my template. Now ill have Master Pistoleer/BH pistols 4/Commando Flame thrower 4.


I cant wait to try out my lancher pistol with this much speed and accuracy



Oeligra's mall New Dawn City Naboo, WP 1868 , 5595 11point weapon smith, resource's, and deeds.
OS musuem New Dawn City, Naboo, WP 1833 5675







(gnn[[[[[[[[[[]nnnWXgggggggggggggggggg)






TESTing
Ratatosksen
Wed Jun 30, 2004 12:01 pm
#511






JustG wrote:



We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...


We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.






Long awaited tweak.


/cheers






- Star Wars Galaxies -
on Chimaera:
Gjallar Horn <Ombre>
- EverQuest II -
on Runnyeye:
Gjallar Horn <Ombre>


Zryx
Wed Jun 30, 2004 12:16 pm
#512

I always felt that in order to become a Bounty Hunter you needed to surrender all other goals... sort of like the new jedi system is set up to becoem a jedi you need to give up all other professions. Seems to me like with this new skill droppings the bounty hunter is no longer that, its going to be dabbled in for things like eye shot by pistoleers. We are no longer the few elite (though gimped for the moment) but the many dabblers.



Zryx - MBH/MRM/CM4000
RAID - Scylla
Raid kills imps dead!
DarthOren
Wed Jun 30, 2004 12:24 pm
#513






JustG wrote:


... There are many many things that we can do to help out your profession, given time.


Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.


Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.


The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.


We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...


We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.


This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.


This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.


Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.


This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.


/salute


- g







These are great news. Keep up the good work.


Darkthin Malth, Desperado, FarStar.


Frilans
Wed Jun 30, 2004 12:25 pm
#514






Zryx wrote:

I always felt that in order to become a Bounty Hunter you needed to surrender all other goals... sort of like the new jedi system is set up to becoem a jedi you need to give up all other professions. Seems to me like with this new skill droppings the bounty hunter is no longer that, its going to be dabbled in for things like eye shot by pistoleers. We are no longer the few elite (though gimped for the moment) but the many dabblers.







Exactly, Now I see no subject to retain the MBH title as it will be the most common in a few weeks. I think I'll drop MBH, LLC tree and Inv4 for a more efffective dabbling




----------------------------
I'm tired of signatures
JerikArca
Wed Jun 30, 2004 12:32 pm
#515

This will be an interesting template.

Master Marks 77 pts

Exploration 29 pts

Master Carb 63 pts

Pistoleer 0044 34 pts

BHer 3400 32 pts

Medic 15 pts

Total 250


Post revamp this will be deadly.



"If we make enough of a fuss we might get the attention of the devs."
"Long Live the Empire"
Colonel Nom Anor
ninel1ves
Wed Jun 30, 2004 12:32 pm
#516

Reduce Jedi defences against ranged, they are invincible, literally.



- I support keeping & balancing the current combat system You can too
Dasyra
Wed Jun 30, 2004 12:45 pm
#517






Ivo_Kos wrote:
If you are going to keep BHs with very little defense, I think the weapon change timer is retarded and uncalled for. Part of the BHs skill is to be able to adjust to the situation at a moments notice...not 3-5 seconds...a fight can easily be lost in that 3-5 seconds. I also agree that the ranged support and rifle tree of Marksman are unneed requirements. If you insist on keeping these here, at least give BH a rilfe that compliments the profession well. The LLC is useless in PVP thus making that another wasted skill tree for those who choose to pursue PVP play. It would also be nice if the BH could modify their suits and weapons like a smuggler. Not all BHs are going to depend on a store bought weapon/armor. They will tinker with it somewhat.

I do like the idea of being having the Bounty Pistol line with the smuggler pistol line and also Master pistoleer...that is if thats possible...I haven't done the skill point math yet to find out though.





Good point. Remove the rifle requirements or remove the LLC and put a rifle there. That or even remove scout completely and go back to the brawler line of unarmed attack. That way BH's can master all the ranged support and still have access to all the other fighting skills. Though I think removing BH and just putting the ability to do bounty hunting in the top of master professions might be easier. Move all the bh skills to the appropriate professions and disolve BH as a skill set completely which gives the largest amount of skill sets to choose from all of which will be PvP viable.



Das.

"A Jedi uses the Force for knowledge and defense, never for attack."
Ajo79
Wed Jun 30, 2004 12:48 pm
#518

Ok. Its a start, or well more like a path.


The skill point reqs will then put us at the same level as Commando, guess that isn't a bad thing. This new reqs justifies our power. But I'm not completly thrilled with the changed.


I would rather have seen the BH fighting power increased and kept our reqs.


This new change will not make BH better, it just allows us to dabble a little more, which I think isn't a good change. Now we'll have BH/Master Rifleman running around. Not a good change at all.


I myself is not into Jedi hunting at all, but from the sound of it its a gamebreaker for many BHs out there. This "feature" needs to be fixed ASAP I believe or there will be riots.


Like someone said, time to hit the Template Calculators





Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Altares
Wed Jun 30, 2004 12:56 pm
#519






JustG wrote:


... There are many many things that we can do to help out your profession, given time.


Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.


Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.


The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.


We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...


We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.


This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.


This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.


Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.


This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.


/salute


- g








*SIGH* as much as i love this change this totally trashes my current template and i really love my ranger tracking *sniff*.
Halistran
Wed Jun 30, 2004 1:00 pm
#520






ReoRanzor wrote:

I think this is a good start for BH changes.... i can be TKM - Master BH now.... yay!






Not to flame but you may want to check yer calculations, 169 points for MBH 92 points for TKM, No interesecting novice professions so thats 261 skill points, 11 points over max so you would max out at 3 tree's of TKA or a mix and match thereof


Just my 2cr worth





____________________________________________________________________
Tor Thorfandorfson
Master Bounty Hunter

Captain of the Imperial Armed Forces
Proud Member of DLE
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