Bounty Hunter Archive

Thread: Jedi have no armor... yeah right

LGandalf
Tue Aug 16, 2005 7:06 am
#40



LxKane wrote:
I've yet to see a Jedi of any lvl that doesn't have or atleast plan to get atleast one tree of Mdef.





I'm a jedi and I don't have even novice defender. I don't plan to have it either. And you know what? I can stand my ground, against BH's and against some jedi too. Not against all, but not because their templates - because they are better at pvp than I am.
LGandalf
Tue Aug 16, 2005 7:09 am
#41



Nathanielstarr wrote:

Master Defender force armor provides [...]






Man, what are you talking about? What is "Master Defender force armor"? They have no such skill or ability. Stop drinking, or sth?
twiafu
Tue Aug 16, 2005 8:34 am
#42






LxKane wrote:

I've yet to see a Jedi of any lvl that doesn't have or atleast plan to get atleast one tree of Mdef.






/raiseshand



I don't. Don't ever plan to.





____Pub XXI___________________________

LAST JEDI HEALER

-------------------------------Ford Prefect----------------

da-bro
Tue Aug 16, 2005 12:58 pm
#43



Nathanielstarr wrote:

Master Defender force armor provides 10000 resists to all attacks. 10000 isn't possible with our armor even in one single area (ie recon with perfect quad layers of energy wouldn't reach 10000). So jedi cannot rightfully say "we cannot wear armor"....

I think the ones that say that just need to learn how to fight.






This is incorrect.

The Jedi Initiate box grants 2000 Jedi Innate Armor.

Improved Force Armor, whilst active (Enhancer 0400) grants an additional 4000 armor, bringing the total up to 6000.

Defender 4400 grants 3400 armor, bringing the total, when combined with the Jedi Initiate 2000 armor to 5400 armor.

Master Defender grants a total of 5000 armor, making the total for a Master Defender 7000 armor.

Someone with Master Defender and Improved Force Armor, will cap out at the 10000 mark. Not even Master Defender with Basic Force Armor reaches the 10000 armor cap.

Those are the numbers and as you can see, unless you stack Enhancer with Master Defender, you can't beat the 8000+ armor every normal player can get and we also cannot slice our armor for armor break reduction. For a Jedi to go beyond the level of craftable armor, takes an investment of 135 skill points. 89 for Master Defender, 22 for Enhancer 0200 and 24 for the Force Sensitive Skills. Thats more than 50% of your available skill points gone.



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



kanthebugman
Tue Aug 16, 2005 1:03 pm
#44






Zutan wrote:
Not all Jedi have Mdef.. which means some have almost no "armor".. The only problem with that is the balance of a non-Def Jedi vs a Def Jedi is pretty far off as far as survivability goes..




LIES!



"Do or do not. There is no try."-(if you don't know you shouldnt be playing galaxies)

kan'aque farsee
MBH Mcarb
Eldrikk
Tue Aug 16, 2005 1:19 pm
#45


Some of you guys must have been dropped multiple times on the head when you were a baby since your reasoning is seriously flawed.


All Combat templates in the game have the option to wear armor but not all Jedi templates have the option of innate armor when all of them are combat templates.


Almost all combat templates have access to defense mods except for Jedi combat templates which only have access to them if they are defender.



If this game was anywhere near balanced all Jedi templates would have comparable armor to what a normal profession has.


Oh and to the einstein that claims that a Jedi can get 10000 Points innate armor while you cant get armor that high get a grip.


Last time I checked 8000 Energy resist recon armor + 2000 energy resist psg's equaled 10000 total energy resist.


Message Edited by Eldrikk on 08-16-2005 01:38 PM



BH Loot drops vendor located at -729 1508 Dantooine.
TheMadCoder
Tue Aug 16, 2005 1:29 pm
#46

Because of diminishing returns, there isn't a whole lot difference between 6k and 8k (don't get me wrong, there's a difference, but not THAT MUCH.) If you're a Jedi, you can get about 6000 resist to all by taking one NON-DEFENDER tree.


Trust me, you don't need defender to be an uber Jedi


And anyone that says "Improved force armor drains your force too much" are either lying to you or havent's played a Jedi since a few patches ago. It's viable. Especially in Jedi vs Jedi PvP.



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SW:G - Catering to the 12-year-old Jedi since 2003.
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Eskie
Tue Aug 16, 2005 3:06 pm
#47



Nathanielstarr wrote:


Damian-j wrote:


aekeem wrote:

well that says a lot for the caliber of the pvping jedi of flurry lol.

although you're probably lying or both the jedi were afk i like to poke fun at the backwater servers.



1. I'm not lieing.
2. The Jedi were not AFK, and both are above average PVPers.
3. The Swords/Doc is an AWESOME PVPer.
4. We enjoy our lag free "Backwater" server, feel free to drop by and get your a$$ kicked daily.



Why didn't the jedi kite him? Saber throw HELLO. Combine that with any type of stasis or force run and you're doing it like we do...only better.




You do realize that you cannot ever kill a MDoc / some TKA template with just Saber Throw, right? Its the same reason MLS Jedi dont kill MCM-BHs with just Saber Throw, any advanced healing template laughs at Saber Throw damage unless Armor Break and some other alternating attack is used.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
-Aileen-
Tue Aug 16, 2005 3:17 pm
#48

i dont want to say nerf or anything but jedi that have force aura and valor are extremely hard to beat , maybe they need to look at the whole 500 def force aura thing , as a ranged bh with a 1350 dmg trando rifle the most dmg i will is around 300-400 after i miss 8 out of 10 shots , and alot of the jedi outthere use the FOTM temp of MLS 4xxx healer 3xx2 enh and 444 defender , which imo = to the 80% saberblock that was before the cu , also jedi that use force armor are easier to take down than a jedi with aura and valor
TheMadCoder
Tue Aug 16, 2005 3:35 pm
#49






Eskie wrote:

You do realize that you cannot ever kill a MDoc / some TKA template with just Saber Throw, right? Its the same reason MLS Jedi dont kill MCM-BHs with just Saber Throw, any advanced healing template laughs at Saber Throw damage unless Armor Break and some other alternating attack is used.



...But what MLS wouldn't have (and use) ISAB?




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SW:G - Catering to the 12-year-old Jedi since 2003.
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I am NOT posting invalid HTML, you stupid message board!
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Eskie
Tue Aug 16, 2005 3:57 pm
#50



TheMadCoder wrote:


Eskie wrote:

You do realize that you cannot ever kill a MDoc / some TKA template with just Saber Throw, right? Its the same reason MLS Jedi dont kill MCM-BHs with just Saber Throw, any advanced healing template laughs at Saber Throw damage unless Armor Break and some other alternating attack is used.

...But what MLS wouldn't have (and use) ISAB?




The one that sticks to kiting his opponents as suggested by the post I replied to. Dont quote me out of context, please.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Leatherneck_of_Alderaan
Tue Aug 16, 2005 3:59 pm
#51






TheMadCoder wrote:





Eskie wrote:

You do realize that you cannot ever kill a MDoc / some TKA template with just Saber Throw, right? Its the same reason MLS Jedi dont kill MCM-BHs with just Saber Throw, any advanced healing template laughs at Saber Throw damage unless Armor Break and some other alternating attack is used.



...But what MLS wouldn't have (and use) ISAB?






Can't armorbreak or use alternative (non Saber-throw) attacks from kiting range.



Igitur qui desiderat pacem, praeparet bellum
TheMadCoder
Tue Aug 16, 2005 4:12 pm
#52






Eskie wrote:





TheMadCoder wrote:





Eskie wrote:

You do realize that you cannot ever kill a MDoc / some TKA template with just Saber Throw, right? Its the same reason MLS Jedi dont kill MCM-BHs with just Saber Throw, any advanced healing template laughs at Saber Throw damage unless Armor Break and some other alternating attack is used.



...But what MLS wouldn't have (and use) ISAB?







The one that sticks to kiting his opponents as suggested by the post I replied to. Dont quote me out of context, please.





My apologies for quoting you out of context.


In regards to not being able to close the gap of kiting range, then that's a tactical problem, not an issue with Jedi innate.


Honestly I've tried to take the Jedi's side here, but I just can't any longer. You folks are just complaining "I can't do this or that," but since patch 9 all you've been saying "adapt" to everyone else, particularly the BHs.


If you can't invest the SP or use the right foodto closethe kiting range gap...


ADAPT!


Message Edited by TheMadCoder on 08-16-2005 07:13 PM



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