Bounty Hunter Archive
Thread: New Jedi system
for those of you who think that the post on the front page is related to those who have Jedi already - it is partially. the part about the deaths refers to them
the part about quests most assuredly applies to those seeking a force senstive slot.
TH has made it fairly plain saying things such as this from swg stratics
http://swg.stratics.com/content/news/GeneralNews.php#newsitem1074927463,83786,
I do think that a cap on jedi's being created is wrong but i also think that with the new system of skill revocation to many people will remain it and it will create a jedi glut on the server.
as they said this is just a first pass quicky solution to the fact tha jedi is kinda boring right now I think that they will be looking for a better skill revocation system and balance system - i am sure it will not be a jedi cap.
Jinxwolf wrote:
So long story short... I love the idea of a quest oriented path to unlock the FS slot. I think the one thing that should be considered is this as well.. If we go to quests and such... keep in mind there are some professions that cannot hunt and kill as well as others. Some quests should be geared towards the dancer classes and the artisan classes that maybe aren't quite as tough. Just a thought... I prefer harder more challenging quests but I am a combat class and can handle it much easier.