Bounty Hunter Archive
Thread: New Jedi system
i think that everyone needs to re-read the Friday feature again...personally, i think they're changing the profession, not the path to open your slot.
it's a tad ambiguous...
is it the Jedi system changing, or the path to open a FS that is changing?
are they removing the "grind by yourself" aspect of Jedi and replacing with more Jedi-centric quests, or are they removing holo-grinding.
Here's a quote:
Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi.
All the changes listed have to do with the Jedi profession itself, not with the way to become FS.
I wonder if everyone is screaming for no reason. Of course the devs live to confuse us...so...
a'cer
As long as we dont get something worse than the holos
Lets face it, the missions are dull, got to terminal/recruiter, go to point A kill everything there go back for reward ad nauseum. Or even worse you need a quest to get certain items a la RIS armor. Welcome to the Woolamander temple, please take you ticket and stand in line ready for the next spawn. In some ways the holo grind was better than getting holos themselves. That imperial base on Naboo was just a frustration. It promoted the worse aspects of the whole game. Kill stealing, ninja looting and pissing people off.
I am frankly worried about quest implementation.
The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)
I have to say i am in full support of a quest system. I have not liked the holo-grind from day one. I did not come here to be a master chef... or a master musician. So far my holo's have led me to drop the professions I chose because I wanted to play those. Granted I didn't HAVE to follow the holo's, but I DO want my FS slot opened... and that is forced upon us now with the current system. I say make the system quest related.. make the quests hard as hell.. I would rather have to go and quest on highly difficult errands than sit in a cantina grinding entertainer, or grinding some artisan profession that only bores me and makes me dread coming in and playing this game. I find mysef spending more time on my other servers just to get away from the holo-grind I am doing on wanderhome.
So long story short... I love the idea of a quest oriented path to unlock the FS slot. I think the one thing that should be considered is this as well.. If we go to quests and such... keep in mind there are some professions that cannot hunt and kill as well as others. Some quests should be geared towards the dancer classes and the artisan classes that maybe aren't quite as tough. Just a thought... I prefer harder more challenging quests but I am a combat class and can handle it much easier.
Just my 2 cents worth
Emeko Ece
Master scout
Master marksman
Master ID
former BH
Former CH
Proud member of the IIA (Imperial Intelligence Agency)