Bounty Hunter Archive
Thread: Is this an exploit?
Barb-Wire wrote:
people dont take up pets for the damage they do.
it is overpowered compaired to the reasons that the devs nerfed CH. for example the old graul mauler was a level 35 pet with light armour 10k ham and 65% kintec. they were nerfed to 30% noarmour and level 36 to prevent CH from controlling two powerful pets at the same time with little expenditure in skill points. now the BE can produce similar pets at level 30 with better resists... overpowered and out of balance yes. exploit no. the only BE exploit petare the level 1 pets with stats of a level 50.
i got a kimogila that does 550 dmg at 1.99speed i got it cause its a badass=)
being a BE/CH i can tell ya this, its an exploit, and if his mightly non-ch pet dies too much he wont be able to have another one made. curently the system is limiting the stats on non-ch pets, meaning if the HAMS etc are too high for lvl10, it becomes invalid and deleted once it is tamed. i can successfully create a non-ch pet with 2600-3600HAMS, others have reported that 4000HAMS was causing newer pets to be deleted aswell.
now i can make a lvl15 pet with 6000-7000 hams and 280damage, overpowered yes, exploit? thank god no! otherwise running from a giant fambaa after i poked it several times with a needle and getting murdered by it would have been for nothing.
BE pets can sometimes be better than a wild pet,. then sometimes a ch's wild pet will be better than one of ours, but if ya want a vir vur with bloody high hams and decent damage, then give me a ring!
"creating tanking bunnies is rather humorous to me"
CrashNgoBoom wrote:
I'm pretty sure as long as the finished weapons max is higher then the min you are alright. I recently made a set of stun batons that had a max 1 damage higher then the min. I got real luck on those. But if you're worried about it just send in a ticket and get the stats switched(I'd tell your friend to do it since they're his bones). Either way there aren't going to be any more bones dropping like that so if you feel like making a weapon that will soon be considered "pre-nerf" and maybe worth millions, go for it. If you want to play it safe dont' touch them until the stats are switched.
Not sure, the CSR's have confiscated a few weapons where the min and max where very close
P__Day wrote:
CrashNgoBoom wrote:I'm pretty sure as long as the finished weapons max is higher then the min you are alright. I recently made a set of stun batons that had a max 1 damage higher then the min. I got real luck on those. But if you're worried about it just send in a ticket and get the stats switched(I'd tell your friend to do it since they're his bones). Either way there aren't going to be any more bones dropping like that so if you feel like making a weapon that will soon be considered "pre-nerf" and maybe worth millions, go for it. If you want to play it safe dont' touch them until the stats are switched.
Not sure, the CSR's have confiscated a few weapons where the min and max where very close
One guy on my server had one built with a 400 min 200 max bone. He let used the thing until the condition was like 100/100 then he turned it in and got a fresh reversed 200 min 400 max bone back. Funny stuff