Bounty Hunter Archive

Thread: Is this an exploit?

Zandergeef
Sun Dec 12, 2004 10:49 pm
#53

It matters how smart the CSR is with game mechanics. Some of them wont know if something is a little screwy while others will know.



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Samaw
Sun Dec 12, 2004 10:51 pm
#54

I have heard that you can get a CSR to reverse the stats.



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noSup4u
Mon Dec 13, 2004 12:27 am
#55

have a csr reverse the stats first.


you are bypassing damage mitigation when making things with no damage spread.




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Trean
Mon Dec 13, 2004 1:36 pm
#56






KeevJaseri wrote:

My alt is becoming a Master Weaponsmith, I have been asked that when he gets there if I would craft something using some acklay bones.


Here's my question though...these bones have a higher minimum damage than a maximum....minimum is 162 maximum is 75....i think



Definatley doesn't seem right, what effect will these have on the weapon they are used in and is it an exploit to use them. If it is I really want no part of it...yeah I know...it's just the way I am.







Yes, the final weapon would most likely be considered an exploit here is why...


First off, not all min > max bones produce weapons considered exploits because some don't have a damage gap such as those you presented.To be considered an exploit the minimum damage must be raised close enough to the maximum damage on the weapon to effectively ruin any damage mitigation that may occur. This would be a PvP'ers dream since no damage would be reduced do to mitigation(as well as a dream of other players I guess). This is an exploit because it circumvents and destroys a necessary and balancing part of the game, and will not be tolerated. If a weapon is created with such said stats it will most likely be taken away by a CSR.


How to stop the CSR from taking your weapon you ask? Well contact a CSR and state to them you have a bone that has a min damage that is much greater than the maximum damage. The CSR if he or she chooses to do her job that given day, will come to you and switch the stats. There are lazy CSRs so if one tells you to just delete the bone, just delete that ticket and start over with a new one.




Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Amana
Mon Dec 13, 2004 5:04 pm
#57

I actually find that quite amazing about the CSR guys you try to get them or the devs to fix the berzerker component they say they can't do it and are putting it off while on the other hand I have contacted CSR to reverse the stats on some geo yellow cubes I had and they do it within side of 3 F*ing hours. I have even been sent a tell by the CSR guys saying it was done when I was on one of my alts.



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eutew_bilco
Mon Dec 13, 2004 5:16 pm
#58

ah would it be best to have a set of 7 sword core with 53 min 25 max damage changed around?



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Dynastar
Mon Dec 13, 2004 5:26 pm
#59

Since min > max bones are the result of a bug, I view all weapons made with them to be illegal. However, most weaponsmiths don't it this way and will happily make the weapons. Hell, I had 10 170/65 bones reversed last week.



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jason67
Tue Dec 14, 2004 7:25 am
#60






eutew_bilco wrote:
ah would it be best to have a set of 7 sword core with 53 min 25 max damage changed around?





As full sword cores those aren't as good as I can make with cubes, so up to you what to do with them. Depending on what you have on your server, on my server i would delete those.





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Rage_Frost
Tue Dec 14, 2004 11:33 pm
#61

only thing you have to watch out for is Stun batons really if the min is higher then the max the stats have to be changed
D3st0r
Tue Dec 14, 2004 11:48 pm
#62






Zarny wrote:





P__Day wrote:





CrashNgoBoom wrote:

I'm pretty sure as long as the finished weapons max is higher then the min you are alright. I recently made a set of stun batons that had a max 1 damage higher then the min. I got real luck on those. But if you're worried about it just send in a ticket and get the stats switched(I'd tell your friend to do it since they're his bones). Either way there aren't going to be any more bones dropping like that so if you feel like making a weapon that will soon be considered "pre-nerf" and maybe worth millions, go for it. If you want to play it safe dont' touch them until the stats are switched.






Not sure, the CSR's have confiscated a few weapons where the min and max where very close






One guy on my server had one built with a 400 min 200 max bone. He let used the thing until the condition was like 100/100 then he turned it in and got a fresh reversed 200 min 400 max bone back. Funny stuff





If he already had the bone crafted into a weapon, the CSRs wouldnt give a bone back.




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Summerflame
Wed Dec 15, 2004 1:50 am
#63

Ive been told by numerous CSRs that all components from the geolab with reversed stats are considered illegal if used in crafting ANY type of weapon. So get them reversed and be safe. Allso I know many smiths will craft weapons with these regardsless. I however will never willingly put my name on anything that if believed to be an exploit.

Hopefully the recent patch puts a stop to this argument once and for all.



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ArdenS
Thu Dec 16, 2004 7:01 am
#64






Zarny wrote:





P__Day wrote:





CrashNgoBoom wrote:

I'm pretty sure as long as the finished weapons max is higher then the min you are alright. I recently made a set of stun batons that had a max 1 damage higher then the min. I got real luck on those. But if you're worried about it just send in a ticket and get the stats switched(I'd tell your friend to do it since they're his bones). Either way there aren't going to be any more bones dropping like that so if you feel like making a weapon that will soon be considered "pre-nerf" and maybe worth millions, go for it. If you want to play it safe dont' touch them until the stats are switched.






Not sure, the CSR's have confiscated a few weapons where the min and max where very close






One guy on my server had one built with a 400 min 200 max bone. He let used the thing until the condition was like 100/100 then he turned it in and got a fresh reversed 200 min 400 max bone back. Funny stuff





Right...



Arden
TheOneWhoTopes
Sun Feb 27, 2005 2:37 pm
#65


Yeah i've been having the same problem with my hunts, wether its a bug or working as intended I don't know. You should senda ticket asking about the problem.



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