Bounty Hunter Archive
Thread: Test Center Changes for Publish 19
Caelrie wrote:
Aanu wrote:
I get the sense that these changes are in line with what devs are reported to be saying at Fan Fest. That is a full template Jedi is NOT supposed to be 1.5 better than a regular prof. A Jedi in the FRS is supposed to be. Right now, 225k Jedi are 1.5x better if not more.
You're wrong. Even your own correspondent has posted that it's intended for full template padawans to be 1.5x more powerful. The FRS is beyond that.
I think you guys should be wary. If these changes mean that BHs start soloing full template paddies, either you will be nerfed or jedi will be boosted again.
Yep. Don't get too cocky, Mr. Bounty Hunters.
SamousNemo wrote:
zukem wrote:
Jedi Healing
- Force Heal - Increased cooldown and execute timers depends on the time on this. increasing from 4-5 seconds is increased, but not really going to change anything. increasing to 30 seconds, that would be a huge hit.
- Added Mind and Action costs to most Healer abilities Won't affect much. They are increasing time between heals, so it's not like it'll be spammed anyways.
Either way it means that Jedi will be healing less often. Considering how often I get a Jedi down to a sliver of a health just to watch them pop back up to 3k, I see this as a big help. Many of my incaps come not when the Jedi is out of force, but simply when I get lucky and they can't heal faster than my damage. This will only happen more often now.
Jedi Powers may become the discipline to have in the future.
- Force Choke - Armor will no longer prevent Force Choke damage bad for bh, since armor has no effect.
- Mind Blast - Added State effects to ability when states work, this will be a powerful attack.
- Improved Mind Blast - Ability is now single target ability
- Force Throw - Added State effects to ability when states work, this will be a powerful attack.
- Force Throw - Is now a cone attack
- Force Cloak - Increased cooldown timer
- Reduced Force cost of Powers abilities by 50%biggest love yet for jedi.
I see this as a positive change. I honestly think that Powers should be an alternative to sabers, and now this seems to be happening. I can accept powers (ranged) getting a boost considering Saber throw (ranged) is getting hit.
Regarding states though, don't forget that any BH with a supporting elite prof will have the recoveries. Then consider that Jedi recoveries only come at H xxx4. So basically BH will have their recoveries by default, but Jedi will need to give up other skills/abilities in their templates to get the same.
Jedi Lightsabers
Reduced action cost of Light saber moves big for jedi. now they won't run out as quick.
- Reduced Force cost on Saber moves big for jedi. reduced force costs means longer battles.
Good point, but again, with the changes to Healer, BH might not necessarily need to wipe out the Force pool to win any more.
- Advanced Saber Throw - Removed Cone effects from ability personally, I like this. And this is very bad for bh. Since a jedi can now saber throw a bh and not worry about agroing the whole area.
I didn't even think of this. Considering the increased damage for throw, this is a big help. Of course I can always just root and kite beyond 32m
Thank you very much for the insight. To be honest I would have prefered if Tanks had included this info as well as it gives a more complete picture (that's okay though Tanks,I'll let it slide as I'm still in a good mood from what you said anyways
).
Strangely enough, I feel slightly relieved that Jedi are getting some sort of help from the patch as it seemed almost too good to be true.
zukem wrote:
Caelrie wrote:
I think that's a pretty retarded thing for a dev to do, honestly. Lightsaber wasn't overpowered to begin with. Nerfing abilities to make the master box "better" is just the wrong answer. Why not just, you know... make the master box actually better?
Tanks wrote:
I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.
But if you look at the overall picture of what they actually did for lightsabers. Elemental damage added + lowered action costs on moves + lowered force costs on moves. Lightsabers are not going to be underpowered. They will be a bit shy of regular professions.
Sunriders or Banes will do+200 elemental damage. With multipliers, you will be able to add maybe 300 or more. My 550 (don't laugh) dps lightsaber will then get a 30-40% increase in damage. Where I was doing 600 damage with head hit, I may now be able to do 780-840 damage, which is equivalent to the current power hit. And it'll cost me less force and action.
Sure, power hit has a bit of a timer, but I'll just alternate between head hit, saber hit, and power. And saber throw doesn't knockdown anymore. Only the master one will, and masters won't be able to do an area knockdown. Due to knockdown recovery of npc's and players, really doesn't make too much of a difference to take the area away. The knockdown between level 4 and master now is a great addition, since previously, the only difference really was just the accuracy and speed bonus.
They should be comparable to regular professions' weapons. That is balance. The elemental damage added was not just for lightsabers, it for all weapons, thus all weapons get a boost and Jedi stay where they are in terms of damage. In fact, with the addition of a basically finite amount of Force to use with a Lightsaber, Jedi are still at a distinct disadvantage.
I hit for over 1400 damage with my rifle. Only Action cost, no Force pool. Foods and drink add to Action regen. Balance?
And it was an appropriate boost to accuracy and bonus, as a MLS does a lot more DPS than someone without it. Plus, they get an array of attacks and state effects. And now they are the only ones toget the ranged knockdown.
Message Edited by robpro on 06-21-2005 07:22 PM
Tanks wrote:
Here are the Significant Changes that Impact BHs.
Weapons and Damage
- Fixed weapon elemental damage. All weapons with an elemental damage amount should now be correctly doing their elemental damage. Check out the elemental damage of Proton Carbine etc.
- Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons This will be significant once the Publish comes live
Jedi Defender
- Avoid Incapacitation - Increased Force cost to activate
Jedi Healing - Healing Costs Increased Across the board.
- Force Sap - Lowered duration and debuff amount
- Force Heal - Increased cooldown and execute timers
- Total Heal - Increased cooldown and execute timers
- Added Mind and Action costs to most Healer abilities
Jedi Lightsabers
- Advanced Saber Throw - Removed Cone effects from ability
- Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a RANGED KD attack.
Doctor/Combat Medic - Now BHs that have 4000 CM can compete in heals with their adversaries
.
- Significantly reduced Healing execute timers and cooldowns on all healing abilities
- Reduced aggro generated by Healing by 50% on all healing abilities
- Reduced Mind costs all healing buffing abilities
- Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
- Significantly increased amount of Doctor/CM healing
Bounty Hunter
- Duelist Stance - Increased amount of defense skill added Yay.
Message Edited by Tanks on 06-21-2005 01:27 PM
I don't know why you are all so elated over the changes. It's nothing to celebrate, or mourn. It seems like a pretty even balance of "love" going around. Look at the significant reduction in force costs for saber and force powers. Right now the way to kill Jedi is to grind their force into the ground, after this patch it will be more difficult to do since their force costs will be significantly less.
I don't think either side of the BH vs. Jedi Wars got a leg up on either of each other. The "love" each got cancels each others out. It's a pretty good balance they did when doling it out.
also, these changes are making me want to go up the CM line with the action/mind debuffs ...
WOW you devs are realy pissing me offen now... What are you devlopers trying to do? get jedi be like crap or get jedis tp have REALY boring?
Im so sick of all BHs that whine because they are so bad and can't kill anyone. Then they post here on forum and devs trying to fix it. JEDI ARE A KILLER That ARE MIGHTY AND BEST IN-GAME.
are you devs rying to make more people now? Everyone is leaving and this new stuff wont make it better. Why will jedi even be good? why even grind or have a jedi character when jedi will be lick crap. Everyone will be avle to kill a jedi after this.
How fun is this? You devs dont even know how it is to be a jedi because you don't play the game for "real". think before you guys act. This ain't fun at all and im so dam sure that more then me thinks this. Jedi wont even be a profession that is good after this. why the dam should combat medics and docs be able to spam heal theres self now when jedis can't?
ADVICE TO ALL CRYING BHS: Before you start whine on board get good and every thing. I'll promess you Bounty hunters that when you guys have what you want and when devlopers are done with jedis there won't be any left. DEVS making jedi crap and everyone will kill them. More and more jedis are leaving or dont want to be it anymore. What are you bounty hunters going to do when noone want to be a jedi?Going to whine on bounty hunter forum again like everyone does all time?????
THINK THINK AND AGAIN THINK!!!!!
PS: The first you developers/CSR's are going to do now isn't to delete this post. Just take it and dont remove it. Or do you guys want to ban me from boards as you have done sometimes?
CRY CRY CRY BOUNTY HUNTERS!!!
SWG wold be so fun if everyone stoped whine all time. When a jedi kills a bounty hunter or anyone everyone starts to cry. Why can't they just take it then try to get better? of course not they have to cry on forums!
Alristico wrote:
surper read your own sig
lol. i just noticed that.