Bounty Hunter Archive
Thread: Test Center Changes for Publish 19
theravens6790 wrote:
im a bh and i think this is a joke with how much they have nerfed jedi
TheGreatFreyr wrote:
tanks left out several changes that reduce force cost significantly for jedi, which means we got more force to take 2 or 3 of u guys down
Where are you reading this? I would like to read the details of Pub 19 for myself. Can anyone post a link to it? I cant seem to find it.
Caelrie wrote:
I think that's a pretty retarded thing for a dev to do, honestly. Lightsaber wasn't overpowered to begin with. Nerfing abilities to make the master box "better" is just the wrong answer. Why not just, you know... make the master box actually better?
Tanks wrote:
I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.
But if you look at the overall picture of what they actually did for lightsabers. Elemental damage added + lowered action costs on moves + lowered force costs on moves. Lightsabers are not going to be underpowered. They will be a bit shy of regular professions.
Sunriders or Banes will do+200 elemental damage. With multipliers, you will be able to add maybe 300 or more. My 550 (don't laugh) dps lightsaber will then get a 30-40% increase in damage. Where I was doing 600 damage with head hit, I may now be able to do 780-840 damage, which is equivalent to the current power hit. And it'll cost me less force and action.
_Apache wrote:
Where are you reading this? I would like to read the details of Pub 19 for myself. Can anyone post a link to it? I cant seem to find it.
Alristico wrote:
theravens6790 wrote:
im a bh and i think this is a joke with how much they have nerfed jedi
I can't tell, I don't know how anyone can tell if this patch is more of a nerf or boost to jedi. Depends how much things are raised and lowered.
Alot of it is template. Especially pre-Templated, there are many Jedi who were counting on certain skills to keep them alive during BH encounters. Upon reflection, I don't think it's going to impact me too much.
The collective changes do, however, make MDefender REALLY attractive now.
zukem wrote:
Caelrie wrote:
I think that's a pretty retarded thing for a dev to do, honestly. Lightsaber wasn't overpowered to begin with. Nerfing abilities to make the master box "better" is just the wrong answer. Why not just, you know... make the master box actually better?
Tanks wrote:
I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.
But if you look at the overall picture of what they actually did for lightsabers. Elemental damage added + lowered action costs on moves + lowered force costs on moves. Lightsabers are not going to be underpowered. They will be a bit shy of regular professions.
Sunriders or Banes will do+200 elemental damage. With multipliers, you will be able to add maybe 300 or more. My 550 (don't laugh) dps lightsaber will then get a 30-40% increase in damage. Where I was doing 600 damage with head hit, I may now be able to do 780-840 damage, which is equivalent to the current power hit. And it'll cost me less force and action.
Sure, power hit has a bit of a timer, but I'll just alternate between head hit, saber hit, and power. And saber throw doesn't knockdown anymore. Only the master one will, and masters won't be able to do an area knockdown. Due to knockdown recovery of npc's and players, really doesn't make too much of a difference to take the area away. The knockdown between level 4 and master now is a great addition, since previously, the only difference really was just the accuracy and speed bonus.
It's more of a principle of the thing to me.
You don't make one thing more attractive by hosing up something else. That's backward, negative thinking. You want to make something more attractive, make it more attractive and leave the rest alone.
SamousNemo wrote:
zukem wrote:
Jedi Healing
- Force Heal - Increased cooldown and execute timers depends on the time on this. increasing from 4-5 seconds is increased, but not really going to change anything. increasing to 30 seconds, that would be a huge hit.
- Added Mind and Action costs to most Healer abilities Won't affect much. They are increasing time between heals, so it's not like it'll be spammed anyways.
Either way it means that Jedi will be healing less often. Considering how often I get a Jedi down to a sliver of a health just to watch them pop back up to 3k, I see this as a big help. Many of my incaps come not when the Jedi is out of force, but simply when I get lucky and they can't heal faster than my damage. This will only happen more often now.
I'll even add on to this. Force heal and Mind/Action cost in my opinion are positive changes for us Bounty Hunters. You may not think it will affect much, but now Jedi have to worry about3Pools (Action, Mind, Force) Instead of 2. Also, as Samous said above, healing timers will be a major change for Jedi. Rifleman with root can start a battle off from 65-80 meters. If they have the Smuggler root which hasn't been fixed yet, that is 45 seconds that Jedi is stuck getting blasted. Lets not forget speed buffs, which means Sniper Shot, Head Shot, Crit Shot combos will be deadly to them now since they might not be able to heal fast enough as the damage poors in. And until they make the terminals 1v1 BH vs Jedi only, 2 Rifleman will be ganking Jedi.
Jedi Powers may become the discipline to have in the future.
- Force Choke - Armor will no longer prevent Force Choke damage bad for bh, since armor has no effect.
- Mind Blast - Added State effects to ability when states work, this will be a powerful attack.
- Improved Mind Blast - Ability is now single target ability
- Force Throw - Added State effects to ability when states work, this will be a powerful attack.
- Force Throw - Is now a cone attack
- Force Cloak - Increased cooldown timer
- Reduced Force cost of Powers abilities by 50%biggest love yet for jedi.
I see this as a positive change. I honestly think that Powers should be an alternative to sabers, and now this seems to be happening. I can accept powers (ranged) getting a boost considering Saber throw (ranged) is getting hit.
Regarding states though, don't forget that any BH with a supporting elite prof will have the recoveries. Then consider that Jedi recoveries only come at H xxx4. So basically BH will have their recoveries by default, but Jedi will need to give up other skills/abilities in their templates to get the same.
This is a positive change for both sides actually. One which I like as an Imperial (If FRS still gives Dark Jedi Force Power bonuses if ever implemented again). Also remember Force Powers alone has little defensive abilities. So if Jedi startrespecing into powers, they need to knowwhat the dabble into for good defense.
Jedi Lightsabers
Reduced action cost of Light saber moves big for jedi. now they won't run out as quick.
- Reduced Force cost on Saber moves big for jedi. reduced force costs means longer battles.
Good point, but again, with the changes to Healer, BH might not necessarily need to wipe out the Force pool to win any more.
/Agreed. If you fight a Jedi hoping to run him out of force before killing him, you're in for a long fight most of the time. Also, Action Cost is still vital if you get hit with hemorage (spelling?) by a CM/BH template.
- Advanced Saber Throw - Removed Cone effects from ability personally, I like this. And this is very bad for bh. Since a jedi can now saber throw a bh and not worry about agroing the whole area.
I didn't even think of this. Considering the increased damage for throw, this is a big help. Of course I can always just root and kite beyond 32m
/Agree with kiting beyond 30ish meters. Alot of Jedi also have root which most will likely try and use on you now instead of Saber throw so they can get you within range for their melee attacks. Plus Advanced Saber Throw is Master Lightsaber, which again brings you back to template combos.
Thank you very much for the insight. To be honest I would have prefered if Tanks had included this info as well as it gives a more complete picture (that's okay though Tanks,I'll let it slide as I'm still in a good mood from what you said anyways
).
Strangely enough, I feel slightly relieved that Jedi are getting some sort of help from the patch as it seemed almost too good to be true.
Message Edited by Instigatoi2 on 06-21-2005 04:09 PM
Aanu wrote:
I get the sense that these changes are in line with what devs are reported to be saying at Fan Fest. That is a full template Jedi is NOT supposed to be 1.5 better than a regular prof. A Jedi in the FRS is supposed to be. Right now, 225k Jedi are 1.5x better if not more.
You're wrong. Even your own correspondent has posted that it's intended for full template padawans to be 1.5x more powerful. The FRS is beyond that.
I think you guys should be wary. If these changes mean that BHs start soloing full template paddies, either you will be nerfed or jedi will be boosted again.