Bounty Hunter Archive
Thread: NPC Boss Marks Post-Pub 24 (Updated)
36k HAM
Armor- 7133 energy resist RIS
Weapon- E11 Mark 11 min/max dmg 703-12** pupped , attack speed 1, sac 73
Temp- MBH/MCARB MCM xxx4
They are tough got it down to about 1/4 health after about 10-15 minutes of pounding it with everything I had while popping Booster blue, spiced tea, blobbed candy, syn steak, exo protein, det pyro and a med droid all in all i ran out of mind from healing and that was it ended up in the cloner :/ , Round 2 same foods rebel base close by he aggroed the reb npcs and we took him down lol.
32k ham boss
Changed temp to BH/MCARB MCM 4xxx and it was much easier to keep up with the heals and dish out damage
I love the new difficulty of these new bosses with there root and kd while low action etc makes it fun.
I am a MBH/MCH, and quite simply put I need the regen and armorbuff gone. Otherwise I am 100 percent barred from this content. Its not just the double gold 82s I fought a double gold 78 this morning once again my pet was totally ineffective against my enemy. I had to call a doctor in to keep me up and totally forgo useing my pet for anything but applying imperilling feint. Needless to say still took 10 minutes.
I am all for the new AI and strategy thats fun although a tad cheap. Why oh why do we need these regens and armor buffs. I could barely handle the gold level 82s before now I cant even touch a double gold 78. With this advent its become entirely clear to me now that I am totally busted and destroyed as a profession. The loot seems all bottled up in the boss marks. So here it is in a nutshell.
I have had my content content I am spending skill points on taken from me. I am no longer able to do bounty missions and get rewards for doing it. I am also quote as the devs have said more of a pve template and I cant pve against targets that are supposed to be solo.
I'm not going to complain about it, because if they keep it, we'll all eventually adapt, but I saw nothing inherently "wrong" with the way npc's were fighting before..
BrendanK wrote:
I'm just thinking there has to be some silver lining here..some kind of hidden agenda the devs had in mind when implementing this...Whether to make mastering a prof take longer, slow down the loot rates, or make Jedi hunting more popular again, I just don't see a real, clear, or good reason why they'd make all npc's this frickin' hard...
I'm not going to complain about it, because if they keep it, we'll all eventually adapt, but I saw nothing inherently "wrong" with the way npc's were fighting before..
You are assuming they have a clue.
Message Edited by Kev0r on 10-20-2005 06:19 PM
Now the boss fights I did manage to win where in the most part not worth it simply because your armor takes massive amounts of decay. Since its bound to happen that some people will say the 30k HAM marks are impossible or it has already been said here a screen from my last one (screenshot took at 3k mob health left. It took me another 7 min to kill him after that simply cuz it seemed his regen went up again and I ran outa Deuterium Pryo. This one 81 not that it matters to much... Also had some boss marks at 82 with 17k HAM...
Here the screeny: http://www.imagedump.com/index.cgi?pick=setandget&tp=331226&poll_id=0&category_id=20&warned=y
For anyone that cares last one dropped uhh powercells, a crystall and a schematic