Bounty Hunter Archive

Thread: REMOVE PSG's from jedi's

Nakahs
Sun Aug 14, 2005 6:50 am
#40

/sign...


defenders with psg food and their buffs are notto killatm.. on the other hand even when i use my ld-1 8% dam 2% speed 2% crit sliced i cant hit higher than 250dam with acc of 450 around. And i hit them only 1 of 4 times normally. When i tested it ... it was not only a problem for him when force runs out after 30min of fighting him.


result was i had a lot of decay on my stuff and let him run away to not let my armor and weaps break in that fight.... about that jedi whiners i can only say right glowstick kiddis arent that strong anymore to kill easily a good bh but the bh cant either not kill a good played jedi - that i call a patt situation which the jedi actually benefits from cause they dont lose xp - cause they never die.





First Mandalorian on Infinity
ShaikeRamjet
Sun Aug 14, 2005 7:06 am
#41

Errr... thank you Master Yoda...



I agree that Jedi shouldn't be using PSG's and for that matter... holocrons. A Jedi with a holocron is effectively 2 Jedi in one.





///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
Eskie
Sun Aug 14, 2005 7:19 am
#42



ShaikeRamjet wrote:

Errr... thank you Master Yoda...

I agree that Jedi shouldn't be using PSG's and for that matter... holocrons. A Jedi with a holocron is effectively 2 Jedi in one.







Actually, a Jedi without a holocron is just half of a Jedi



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Dlek_Krego
Sun Aug 14, 2005 7:42 am
#43



Draacco wrote:

Remove PSGs from Jedi and it solves alot of problems and makes them actually have to have some skill to stay alive..






Remove armor from BH's and it solves alot of problems and makes them actually have to have some skill to stay alive..
















Sounds just as ridiculous from your side as you do from ours.





Welcome to the New Galactic Empire, a very hidden organization that has managed to kill far more citizens and destroy far more communities than theImperial Navycould have ever dreamed of.....
Gohma_Manovich
Sun Aug 14, 2005 7:43 am
#44






HyprHypo wrote:





BountyHunterTHX1138 wrote:





Draacco wrote:

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..







Stop whining, it never works if you havent learned.






have u seen the Jedi's wishlist? a lot of that has come true from the crying game





and same thing comes from BH's list, mind costs, 25% block at master sabrs instead of 85% the list could go on but its not just jedi who do the "crying game" there are alot more proffesions who need more attention than BH and jedi 'nuff said



GohmaGohmaGohmaGohmaGohmaGohma
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WoLpAcK
Sun Aug 14, 2005 8:17 am
#45


yeah jedi should be allowed to use psg's then..... so then bh's and non jedi should be allowed to use psg's with melee energy resist then right...jedi wont complain about that then? good as long as we all want it to be fair



Ant.Pro.
-IDSA-
twiafu
Sun Aug 14, 2005 9:16 am
#46






Draacco wrote:

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..






What is your 'solution' for those Jedi that are NOT mDefender? Gimp them further?


If I cannot wear a PSG as a non defender template, then I suggest you cannot use AB Sliced armor.






____Pub XXI___________________________

LAST JEDI HEALER

-------------------------------Ford Prefect----------------

Glingal
Sun Aug 14, 2005 9:53 am
#47

wah
daetalus
Sun Aug 14, 2005 10:37 am
#48






-Torque- wrote:

Jedi shouldn't be using any type of ARMOR!








Obviously you werent running around getting wacked by Jedi prepub 9. Back then jedi had a defendable weapon type, therefore they were allowed to wear armor. When pub9 came about they removed the ablity for jedi to wear armor, but in conpensation they made LS an unblockable damage type. THAT is a resemblance of balance. What i dont really understand is when they converted the dmg types to jus kin or energy, why didnt they allow jedi to once again have armor. I know ppl were tired of Comp wearing jedi running around and how that is not astheticly pleasing to the majority, that was one of the reasons for removing the ablity to wear armor. But now things have changed. LS's energy dmg can be blocked. There are ppl out there with 7500 energy armor with 75% armor break slices. Those alone make them virtually impossible fora jedi to do sufficent damage with the out of wack healing thats out there.


I know there are ppl out there who will cry about posting a + post to the BH forums about something like this. I really dont care. Ppl cry when someone finds a legitimate counter to any tactic and the nerf crys begin. Many ppl follow suite and pretty soon entire forums are reduced to trashtalking. Jus shut the fcuk up about it. You cannot fix it, devs dont listen. Nuff said.





Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
daetalus
Sun Aug 14, 2005 10:38 am
#49






Draacco wrote:

PSG's are making jedi way too powerful.. It's limiting the BH's to having a MCM as the alternate profession.. Rifleman BH's are totally useless against any defender with a good PSG..


Defender with good PSG and no buffs, no aura, no valor will mitigate 80%-90% of all incomming ranged energy damage from a ranged energy weapon..


Due to the lack of kinetic rifles that actually do any real damage or have massive SAC cost .. rifleman bh's have been rendered absoulutly useless against the big dawgs..


I know it shoudlnt be easy to kill a defender, but for the love of GOD I put a nooblet defender on the ground with no buffs, hit him 6 times on the ground all critical hits and the max hit was 235 with a capped HLR.. I'm sorry but thats just BS!


Fix it please.. bring the force back onto balance..





The LD-1 rifle is kin dmg and it actually does pretty good dmg too.



Imea Eliod
Master Doctor/Master Rifleman
Master Ponderer
sememon
Sun Aug 14, 2005 11:08 am
#50


Why stop at removing PSG's from jedi. why not remove them from TKM or for that matter all melee professions?


TKM is the same logic as jedi, both have no armour cert but instead innate armour, both have either CoB or Aura that do the same thing. If you want to remove them from jedi why not remove them from other professions?


This thread is a prime example of why BH and Jedi are the 2 most hated communities in the game. Both keep crying out for nerfs and "balences" trying to gain some petty advantage over the other, all the while completly oblivious to the impact it could have on the rest of the game.


Dont just think about how these changes will affect BH vs Jedi, think about 1-on-1 fights against other professions, large scale pvp and high end pve


Message Edited by sememon on 08-14-2005 07:09 PM



-<>- Sememon -<>-
-<>-9 Ace Pilot-<>- TDV Council Member -<>-
-<>-Pilot of the KSE Firespray "Entropy"-<>-


Gohma_Manovich
Sun Aug 14, 2005 11:11 am
#51






sememon wrote:


Why stop at removing PSG's from jedi. why not remove them from TKM or for that matter all melee professions?


TKM is the same logic as jedi, both have no armour cert but instead innate armour, both have either CoB or Aura that do the same thing. If you want to remove them from jedi why not remove them from other professions?


This thread is a prime example of why BH and Jedi are the 2 most hated communities in the game. Both keep crying out for nerfs and "balences" trying to gain some petty advantage over the other, all the while completly oblivious to the impact it could have on the rest of the game.


Dont just think about how these changes will affect BH vs Jedi, think about 1-on-1 fights against other professions, large scale pvp and high end pve



Message Edited by sememon on 08-14-2005 07:09 PM





QFE not all jedi/BH do it but the ones who do make all of us look bad



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StabMastah
Sun Aug 14, 2005 11:37 am
#52


/sign



sigh.. back from a long break to find, yet again, things are NOT better then before. Just stick to the storyline with these Jedi Devs ! Blasters and PSG's ?? WTH ???

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