Bounty Hunter Archive

Thread: Bounty Hunters... what can Dev do Right Now??

Thrasia
Wed Jun 30, 2004 6:42 am
#469

JustG, we do not want SP's removed. We simply want the damn profession fixed. I know many like the fact that the 2 required mastered professions prevents a lot of dabbling. Please reconsider.



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Thrasia
Whaler
Wed Jun 30, 2004 6:43 am
#470

Now we're one of the herd...



- I support keeping & balancing the current combat system You can too
AnzelVincir
Wed Jun 30, 2004 6:54 am
#471

I'm a MBH who's been around since launch and I think this is a good thing. However if you're going to lower the requirements in terms of SP's for Novice BH then you should raise the requirements to say 80K or even 120K combat XP instead of 40K. Otherwise this really stings us guys who grinded out the whole thing (without mounts or vehicles mind you...) and severly increases dabbling.


Furthermore, your question was, "What can we do right now?". I assume you meant, "What can we do right now without additional programming?"


I'm a programmer by trade myself and I understand that some changes can be made without additional development and some changes no matter how small they may seem require an enormous developmental effort.


Keeping that in mind, my suggestions would be this:


1. Remove the weapon switch delay for MBH. The whole point of becoming MBH is to master different ranged weapons. The delay really kills this...


2. Beef up the LLC at MBH. Give some love to both speed and accuracy. Everyone pretty much agrees on this one.


3. Add Melee defenses at MBH. Again this is something that pretty much everyone is agreeing on.


These changes should be added at the Master help limit the onslaught of dabbling that is probably already underway.


I know that many people here think that this change is just a bone. I agree. This is just the devs way of throwing us a bone. Our board has become increasingly hostile these past couple of months and this is a way to quiet us down. And to that I say, "Um.... O.K... Thank you very much". I've always thought the requirements for MBH were out of whack anyway. Of all the changes that I've been looking for this is one that was towards the top of my list. So, "Thank you".


On to MBH/Master Pistoleer ???




AnzelZenalXenalXahnAgrippina
Thrasia
Wed Jun 30, 2004 6:58 am
#472

JustG,


Please reconsider this SP reduction. I think much of whats left of the BH community would much rather have a definite dedication to fixing the profession rather than just removing SP requirements. If you dedicated even half the amount of time being given to the smuggling revamp you would have many happy BH's. Please reconsider this.



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Thrasia
SentrySteve85
Wed Jun 30, 2004 7:03 am
#473

Wow JustG is so cool and funny with his patronizing "not soon enough" remarks. I'm sorry if an entire team at SOE cannot fix one profession in 1 year. Maybe in 2 years we’ll see a difference… once the jedi are all taken care of first, of course.




Member of Team Majestic
Master Bounty Hunter

DaRKSTeVuS
Wed Jun 30, 2004 7:06 am
#474

niiiiice thing... but how it is usefull if we must use only 1 weapon due to delayed switching ?

where's the revamp who everybody wait ? that's this ?

So, atm :

BH can't hunt jedi

BH can't use effect as they want

BH can't really earn money with ridiculous mission

BH can only die in pvp

waaa BH become nice durni killer with that.


don't tell me about waiting the combat balance. Enought of wait, if jedi got a pb any dev work on it, and fix it ( the twice patch is a envidence) or bh who got problem since a lot of month, nothing come else useless thing.

if dev want no die or incap for jedi, or jedi don't be track delete BH or put it in basic proffession. This announcement is only effectivness in GCW PVP not in Jedi/BH pvp. Or I don't care about GCW, if i want to be a roxor on it, i'll do a rifle/cm and i'll spam poison.

Give more powerfull special attak to BH, it's the only thing i want, even if BH take 250 skill point.



IGN : Hydro Lise or Cei'phied FlareDragon
Ranthalas
Wed Jun 30, 2004 7:08 am
#475

Not that you'll likely ever see this post, but:


The 0,0 waypoint bug, along with the other jedi tracking bugs seem to all be related. After doing many experiments and playing around with jedi tracking for the past few days I've come up with a few possible ideas as to what might be going on. Without having the code in front of me I can't be certain but mebbe this will help.


Times when Jedi targets are lost most often:


When jedi enters a building or cave droid will stop tracking jedi and will report last waypoint over and over until jedi has come out of said building or cave and moved at LEAST 3000m. Note: Droid will not track said jedi to entrance of building or cave, it will just keep repeating the last valid waypoint it had for that jedi. With vehicles around and the time to track for a seeker droid at Invest 3 this seems to be about a 2km - 2500m difference possibility.


When jedi shuttles into a new place, either a new planet or even just a new city, something about the way shuttles work breaks the BH droids. This is the time I most often see the 0,0 waypoint issue. However it will also cause a "sticky" waypoint at the shuttle port or starport that the jedi shuttled into.


Certain things seem to "confuse" the droids. For example the AFK tag seems to give BH droids fits, causing various different behavior including the 0,0 waypoint issue. (This was pre-publish, I haven't tested the AFK problem post publish so if someone knows for sure.... )


I must admit that I did have an easier time of finding jedi after the publish, altho I'm guessing this is because fewer of them were taking the time to try and hide through exploits as opposed to anything actually being fixed with the BH droids. All of the above pieces of information were gathered by running jedi missions and getting some cooperative jedi to help me track down problems. I sincerely hope, that there is a tie in between these two things that helps you guys find where the problem is faster.




Jaberwookie
~After years of searching I finally found happiness in the form of the most beautiful twi'lek I have ever seen. Thank you for making me the happiest wookiee alive Cady~
KevinP
Wed Jun 30, 2004 7:27 am
#476

This is a terrible idea. I like the fact that a BH is a ranged specialist. This will only dilute the power ofMBH thanks to all the dabblers. How will we ever get what we want when all these dabblers make master useless.



*Muscle Blade*

Imperial Army Order Sixty Six

Executing Rebels with Extreme Prejudice...


NabloDiaz
Wed Jun 30, 2004 8:03 am
#477

Way to go on wrecking the professions uniqueness, and makes Master Bounty Hunter even that much more worthless. If stupid changes keep comming in to destroy the profession looks like they won't be getting that bit more a month from my subcription.
Southwick
Wed Jun 30, 2004 8:04 am
#478

I think its a great fix for the time being.!


Jedi missions need to be move up to Stalker Rank though, to avoid having quasi bh running around doing jedi missons.


Master BH will need a tracking boost so that we are more effective than dabblers at tracking jedi(not killing them)


To everyone who says this is a "bone"..well it kinda is. It is something that has been discussed forever. All its really going to allow is either ranged to have more accuracy and defense..or allow a melee bh(which is not sucha strange idea.) It is not the end of the bh profession.


Going bh will ruin a melee profession for pvp as they will be far less powerful.(and if you are worried about to much stacking ask for trapping back so that it limits skill points a little)


It will allow pistoleers/carbineers to draw on our branch(as pistoleers have done forever. So yeah pistol and carbine will get a pvp boost.. but have nothing to do with jedi.


Anyone who completes invest 4 has done as much as anyone of you to be given the right to hunt jedi.


I do feel that with this a slight lowering of bh xp should take effect for missions. To limit an allout rush on the profession.


Finally, we have a month to see how it goes. If it fails horribly then the combat revamp should get it fixed(better get it fixed), but things will be much better until then.



Where life had no value,
Death, sometimes had its price.
That is why the Bounty Killers appeared.

- - - - - - - - - - - - - - - - - - - - - - - -- - - -- - - -- -- - - -- -- - -- -
MAKE DROIDS WORK OR THIS IS ALL POINTLESS.
FIX THE WEAPON SWITCH
MOVE JEDI HUNTING TO STALKER RANK
GIVE MBH A SIGNIFICANT BOOST TO PLAYER TRACKING(SO THEY CAN BE MBH)
Ashdanjadestel
Wed Jun 30, 2004 8:05 am
#479

Yesterday I was pretty angry, and it showed in regards to Publish 9: Secret Nerfs of the Force.


Given the level of commitment one must make to be a Jedi, or a BH., they should be the two most powerful classes. Exhausting all of your skill points to one profession makes sense as long as you stick to this principle.


1...Freeing up skill points will encourage dabblers...keep our profession pure please.

2...Scout tree is a justifiable prerequisite as long as we have some abilities that pertain to each tree.

3...Knockdown fire is broke

4...Lightning Cone is broke

5...BH are not a kiting class, we should be able to effectively inflict damage from a distance. If the victim is dumb enough to attack, we should be able to finish them off at mid range. Seems like since I got rid of TK, mind goes away much faster as I progress through BH.

6...BH are the antithesis of Jedi...We are overt, in the open, very visible. Jedi are elusive, and always looking over their shoulder.

7...BH do what they do because it is lucrative...as it should be in the game. If it wasn't for selling 20 million credits worth of resources 6 months ago, I'd be broke trying to master BH between the buffs, the food, and the sheer amount of armor and weapons I go through. When I was a TKM I used 2 VKs to make Master TK.

8...Devs should consider fixing or enhancing what is already there for BH, rather than adding to, or taking away from other areas. I like the idea of adding better mods to LLC, pistols are fine as they are now, but carbines are underpowered as well.



Ki-Nor Ashdanjadestel
Shadowfire
2/3/4/3 BH
Techdevil
Wed Jun 30, 2004 8:29 am
#480

Yo G,

I love the idea of scaling the Jedi missions. Would be nice if there was something to inform us of the marks faction though.

I got no problem with removing the scouting pre-requisits BUT if thats the way things are gonna go then please.......

Move Jedi hunting missions to MBH only! ......otherwise we're gonna have every man and his dog hunting them and there'll be no benefit to being Master.

Fix the droids, we need to be able to track our marks.

Fix the log out/in exploit

If it's possible increase mission payouts and difficulty at higher levels (Inv 4 & Master, double the payouts and substitute the standard NPC marks with Black Sun Assassins and a couple of thugs perhaps)


Anything else can wait until CB imho




Reemus (PM) Lowca

Romin (RSO) Farstar

Nightshade Testcentre
KzinKiller
Wed Jun 30, 2004 8:38 am
#481

JustG, it's not about tweaking this skill or that skill, I'm afraid. It's about the structure of your organization and the priorities you place.


Quite simply, it has been glaringly obvious to every single person playing this game since Day 1 that you are understaffed, and that your engineering priorities are being driven by a sales mentality, not an engineering mentality. You implement too many "new" things without proper testing, without proper consideration, and without the proper resources to then maintain and fix the things you introduce.


As a result, we get more & more bad code that doesn't get fixed, more and more imbalance in the fundamental game systems that determine whether the game is "fun" or "playable" ... and what do we get when we point this out? You tell us it will be fixed at the pace that 'other priorities' allow.


That is entirely the problem: your priorities. Either adequately staff your engineering team for sustainment, and FIX the bloody code that has been bad for month after month after month, or shift priorities. There is no other way to keep this game alive, because believe me, someday a competitor is going to come along who makes quality control a priority over rushing out glitzy new features, and the scale of the exodus from your project is going to be mind-boggling. You are quite simply NOT giving the customers what they want, because they clearly want things to actually work as designed rather than piddling with the design so often. The failure of your management team to hear this message will be the death knell of this project.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

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