Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
unde wrote:
TAKE BH OUT OF THE GCW. I cant imagine a Bounty Hunter flying an x-wing. I think for our Bounty Hunters to be as strong as they should be we need to be taken out of the GCW at a certain stage to continue advancement past Master Bounty Hunter. If we are neutral us being strong wont be an imbalance to the game. My Solution:
After Master Bounty Hunter, the player has a choice of entering the BH Trials as a neutral player. There are three trails:
1. Jabba The Hut Trails
2. Valerian Trails
3. Swoop Trails
Trails should involve task to prove yourself to the faction. Each faction specializes in certain areas. When joining the Jabba Faction you will be trained more in carbine, Valerian faction more pistol and Swoop faction more LLC. Every faction will give training in all weapons but each faction specializes in a certain type. For example.
1. Jabba The Hut Specializes in Carbine, therefor we have: Carbine(HIGH) Pistol(MED) LLC(LOW)
2. Valerian : Carbine(MED) Pistol(HIGH) LLC(LOW)
3. Swoop : Carbine(MED) Pistol(MED) LLC(MED) Balanced
RANKING SYSTEM
Upon join the Jabba and Valerian faction you will be entered in a rank system. This is perfect cause, as we know, Jabba and Valerian are enemies. This cannot work like the Light and Dark ranking system(being overt). It has to be done with bounties. You get more bounty xp(invest xp) for killing a member of the enemy faction(Jabba or Valerian) and less xp for Jedi and even lesser xp for smugglers. (Or it can work like the Dark vs. Light system where u become overt at a certain point in your training to your enemy faction.)
Unfair to smugglers? Well Hans Solo didnt get away from his bounty with skill it was more with luck. Which is perfect cause I hear in the smuggler revamp they are getting a luck modifier.
Jedi bounties should only be given by the Empire. I feel it is not the Rebellion way to hire bounty hunters to kill Dark Jedi. Light Jedi(The Rebellion) are more political. This is an awsome idea because the rebellion will once again have that under dog feel to it.
Lastly, The Swoop faction are for those that do not want to compete in a ranking system with an opposing faction.
Thanks for reading.
Message Edited by NasherUK on 06-30-2004 04:19 AM
rYsyn wrote:
I have a few simple suggestions (hopefully you get this far LOL)
- Add a "weapon change speed +2" to the Master BH box
- Gives an incentive to Master and reduces the weapon switch time
- HAVE TO FIX THE JEDI MISSIONS!
- 15k for a mission is insulting, it cost that much just to get ready for getting a mission
- 75k for Low level Jedi
- 125k for Middle level Jedi
- 175k for High Level Jedi
- I simply do not beleave TH's assertion that BH/Jedi are teaming up for 150k. It is such a small amount in comparison to how much a Jedi's Alt can make that I just have a hard time accepting it. If it does take place, it is few and far between, don't hurt everyone for the actions of a VERY few.
- Change the LLCto a Rifle, rather then a Heavy Weapon.
- Bounty Hunter needs to be the Pre-reg
- If you do this, I'd cut the damage stats in half
- I recommed this because BH should not have a HEAVY WEAPON, but we should be using Rifles
Overall, I like the removal of the Scout skills. Personally I would like to see the BH Pre-Req increased to resrtict the # of Bounty Hunters we have. But that may be hard to do.
BOUNTY HUNTER PRE-REQUIRMENTS (requires 180 skill points to quality)
- Master Marksman- 77 skill points
- Pistoleer - Must complete at least 1 tree - 20 skill points required
- Carbineer - Must complete at least 1 tree - 20 skill points required
- Rifleman - Must complete at least 1 tree - 20 skill points required
- Complete 1 additional tree- (Must complete a Second Tree in Pistoleer, Carbineer, or Rifleman) -14 skill points required
- Scout (4-0-0-0) - 29 skill points required
I dunno rYsyn but at this point am to the idea that the profession should be removed and a better way found for having the bounty tracking skills. I never liked the spynet guys and terminals anyway.
This is going to cause a huge change in PvP as well I think as our specials though not awesome on their own will have a huge impact on professions like Commando, Pistoleer, and Carbineer's. This may go badly and get balanced soon. I mean on their own with limited points our specials were okay but at one time awesome. Now with so many other profession having easier access it might be to much. In some ways though it doesn't fit that we have a bounty hunter profession really. It might make more sense to just remove it now and put all our specials in the other professions. Makes them stronger and easier to balance.
rYsyn wrote:
I have a few simple suggestions (hopefully you get this far LOL)
- I simply do not beleave TH's assertion that BH/Jedi are teaming up for 150k. It is such a small amount in comparison to how much a Jedi's Alt can make that I just have a hard time accepting it. If it does take place, it is few and far between, don't hurt everyone for the actions of a VERY few.
I have seen it as have others on my server. It has been reported. It is worse than credit duping IMHO. It was a rinse and repeat type of thing. I know of numerous BH/FS/Doc combos ho have been accused of doing this on my server alone. This is not taking into account other servers. They have means of tracking this nonsense, and I am sure they know who did it.
Gonz
BH-man1234 wrote:JUSTG, I have made about three posts, which have recieved good acceptance amongst BH. Ill go over a quick overview of what I had posted, and would really add to the BH line, and not over empower us, but make us as "Bounty Hunter like" as possible.[LLC] The first is LLC, is needs more accuracy, and to the Master BH LLC2 special, it should have a "shock" effect, delaying your opponent for 10 seconds, the effect of the shot would be repeatable every 30 seconds to prevent spamming of the shot.[TRAP] Traps , though it seems your taking it out of the BH pre reqs, would have been good if you added traps like "Ensnare traps" cause your opponent to be stuck (still able to fire though) for 10 seconds, repeatable every minute, as to oppose the LLC2; Ensnare combo.[TRAP] Phecnancine Darts SHOULD have tranquilized your opponent, causing slower actions and run speeds, not only would this be hilarious to see, it would help when a Jedi uses there mega super long and fast burst run. This would fall under the same catagory as the Ensnare trap, so you could not use this trap if you had already used the Ensnare within the last 60 seconds.[SCATTER PISTOL] A special that shoots a bolt of Tattoine Pixie tipped shot, making the target's stats fluctuate randomly, moving up and down, fluctuating up to 300 hp per bar randomly for 10 seconds. This special COULD be stacked with a trap, or the LLC2 "shock" special , since 99% of people are buffed, it would not be entirely overpowering.[SCATTER PISTOL] Fastblast- Should cause more initial damage, since it is not even close to the damage as stopping shot or fanshot, and those are not even master pistoleer shots. Add effect as well, like Mind Bleed, 200+ damage per tick.[CARBINE] Please o Please make Fireknockdown actually work again, it NEVER causes fire, and rarely knocks the target down, and once you do knock them down, they pop right back up because were spamming it to make the knock down in the first place lol.[CARBINE] Sprayshot, needs to cause at LEAST one effect 100% of the time, Usually you need to spam a RL person about 4 times before anything even sticks.Other than these two things, Carbine is not to badly in need of attention.[Player Bounty] This is easily implemented with a solid solution to prevent Greifing, make a minimum Bounty cost of 150-200k , only usable on the same person ONCE a day. The high cost to place a Bounty on someone, would insure that someone (unless ridiculously rich and in desire of wasting money every day on the same person) would not try to have someone they don't like killed all the time. Also, this is a game about Starwars life, and no matter what part of the galaxy your on, we all share the same fact....Life is not fair.[DROIDS] Causes client to crash if you choose the " Find & track option" I have tried this on more than 9 computers, and it is the same problem with all of them, it crashes to desktop, only way to log back into SWG is a complete computer restart.BH as stated many times,, should be a high offensive PvE PvP 'er with WEAK defenses, since our jobs are to kill as quickly as possible and take off. It is sad that one CM/rifleman can toss a poison, and just hang out till we die.....I have posted these ideas several times, they do not require extreme modifications, and do not over empower us, or make us a profession that everyone will make a bandwagon run to.
I agre with you. This changes may be is what we need to fix our profession.
Pistol Speed +129
Pistol Accuracy +165
I`m going Bounty Hunter, thank you devs. I don`t think this is a bad solution as you can channel your remaining skill points to either Carbineer og Pistoleer to get the finishing touch...
Toppero wrote:
"
This is a great start and I thank JustG for responding to the BH community. But in order for this change to be worth ANYTHING I must echo the sentiments of the others. Jedi hunting MUST be moved to MBH. If not this will justify and almost make the the statement of the TKA being the Jedi Hunter. Again thank you for the response JustG but PLEASE move Jedi hunting to MBH to prevent.
Dahrak"
LOL
Theywon't move jedi bounties to MBH.
You're still thinking JustG's announcement was a gift to BH's, it's a gift to every other proffession, you've been duped.
Not duped. I had already given up on MBH with this ridiculous patch.At least now I can still hunt alone, and be more effective at the same time. If they actually "balance" MBH with the CB, I'll come back. If they don't, I'll save $15 a month.