Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
JustG wrote:
Bounty Hunters... what can Dev do Right Now??
Message Edited by KeyTokikoMima on 06-29-2004 10:27 PM
instapeace wrote:
You can all quit your jobs and end your lives.
Assuming we are employed and capable of coherent thought, agreed.Very philosophical.
Unless... You mean the Devs? Well, I'm certain they have jobs currently, but coherent thought capacity remains to be seen. They did get us into this mess, after all.
But honestly, I disapprove of suicide more than anything.
Message Edited by KeyTokikoMima on 06-29-2004 10:42 PM
SkepticalJS wrote:
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
Holy cow!
Just G... this is a start.
I also think these might help:
+50 accurace to LLC line. put it at master if you wish, or dice it up througout the line.
Make the effect for ourspecials last long longer than it does now... the weaponswitch timer really really really hampers our ability to use our specials since our effectiveness comes in our VERSATILITY, not our focus on one weapon. This weaponswitch timer really goes against everything you set up the BH to be. I only suggest going this route, because I don't know if you have the ability to turn off the weaponswitch for just BHs..
That's all I can think of for now....
Message Edited by SkepticalJS on 06-29-2004 01:45 PM
holy, this is nice stuff...i can see a lot more people joining the bh lines now...but with this i can be a mbh and still be able to hold my own hopefully against a jedi...but this will give us some defense because for the most part we dont' have anything to stack so if i can do say TKM/MBH (just for arguments sake) that will make me so much better than i am now defensively im already rpetty good offensively and on a second thought i can accually grind other profession sfor holocrons without worrying about dropping all of bh just to get one profession done.
at any rate this is a start and i am happy to see this for us bhers.
-Truwen
KeyTokikoMima wrote:
instapeace wrote:
You can all quit your jobs and end your lives.
Assuming we are employed and capable of coherent thought, agreed.Very philosophical.
Unless... You mean the Devs? Well, I'm certain they have jobs currently, but coherent thought capacity remains to be seen. They did get us into this mess, after all.
But honestly, I disapprove of suicide more than anything.
Message Edited by KeyTokikoMima on 06-29-2004 10:42 PM
Why would one want to co-exist with such ignorance.
They poison people who know what they are doing because they make decisions for those that make and code the game.
His entire post is so negative, he nearly insinuates that there aren't any problems at all, and that it would be a real time consuming hastle to fix things period, thus not wanting to even begin the task.
Message Edited by instapeace on 06-30-2004 12:56 AM
Kulian wrote:
SkepticalJS wrote:
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
Holy cow!
Just G... this is a start.
I also think these might help:
+50 accurace to LLC line. put it at master if you wish, or dice it up througout the line.
Make the effect for ourspecials last long longer than it does now... the weaponswitch timer really really really hampers our ability to use our specials since our effectiveness comes in our VERSATILITY, not our focus on one weapon. This weaponswitch timer really goes against everything you set up the BH to be. I only suggest going this route, because I don't know if you have the ability to turn off the weaponswitch for just BHs..
That's all I can think of for now....
Message Edited by SkepticalJS on 06-29-2004 01:45 PM
holy, this is nice stuff...i can see a lot more people joining the bh lines now...but with this i can be a mbh and still be able to hold my own hopefully against a jedi...but this will give us some defense because for the most part we dont' have anything to stack so if i can do say TKM/MBH (just for arguments sake) that will make me so much better than i am now defensively im already rpetty good offensively and on a second thought i can accually grind other profession sfor holocrons without worrying about dropping all of bh just to get one profession done.
at any rate this is a start and i am happy to see this for us bhers.
-Truwen
I would just like to point out in the first highlight that this template would not be possible at all because there are not enough SPs available to your character ( I know you said for arguments sake but I just wanted to make sure we were all clear on that point.)
For the second highlight, I'm not sure but I believe that hologrinding has been removed with Publish 9 and you will be unable to unlock a Jedi slot until Publish 10 through the FS quests. You may have your own reasons for wanting to continue a futile grind, I'm just making sure you were aware.
Icre wrote:
I don't know if I like this idea of taking almost all scout off of the requirments to become a BH. Now It will only take a couple days for others to become a BH. Also Im affraid BH is gonna be the most common proffession then. As much as I thought the scout was the stupidest, and useless thing in the game, and a hudge waste of points for my BH, I rather keep the scout just so the game doesnt flood with BHs.
My suggestion is, make it twice as hard to get to the BH proffession then. Do that and take away most scout, and you will make every BH happy,and make up for all the crap you did to us.
It won't make me happy