Bounty Hunter Archive
Thread: Bounty Hunters... what can Dev do Right Now??
BlackEdge wrote:Actually in a pvp situation, these are nice things to have. The fact that a bh could use a jawa rifle (stun don't forget) in their arsenal, and that range support 4 is very nice to have (suppression 1), I think these are well suited.
Ivo_Kos wrote:
If you are going to keep BHs with very little defense, I think the weapon change timer is retarded and uncalled for. Part of the BHs skill is to be able to adjust to the situation at a moments notice...not 3-5 seconds...a fight can easily be lost in that 3-5 seconds. I also agree that the ranged support and rifle tree of Marksman are unneed requirements. If you insist on keeping these here, at least give BH a rilfe that compliments the profession well. The LLC is useless in PVP thus making that another wasted skill tree for those who choose to pursue PVP play. It would also be nice if the BH could modify their suits and weapons like a smuggler. Not all BHs are going to depend on a store bought weapon/armor. They will tinker with it somewhat.
I do like the idea of being having the Bounty Pistol line with the smuggler pistol line and also Master pistoleer...that is if thats possible...I haven't done the skill point math yet to find out though.
As a former MBH almost three times over, I can see using the Ion Rifle and agree its stun damage is great for pvp, but I would much rather spend extra points to pick up enough pistoleer for the Geo Pistol. BH gets no bonuses to Rifle making it, IMHO, a very slow and frustrating weapon to use. I have tried many times to incorporate rifles into my arsenal, but everytime I just end up relying on my scatter or laser carbine because of the bonuses I get from the profession.
Have you ever used suppression fire in PVP? I have tried using it a few times but have seen no positive results that would make me spend anymore time with it in my toolbar.
Woot!!!!!! Here I was , ready to quit the BH profession. I may have to rethink that and see what happens now.
JustG wrote:
... There are many many things that we can do to help out your profession, given time.
Some of the things will be addressed bythe ol' "Combat Balance" mantra ... but not soon enough for you I am sure.
Other things are proving VERY difficult for us to track down. The 0 0 0 waypoint issue is quite a bear andwe are putting in still more logging tomorrow, but again, not soon enough for you I am sure.
The Jedi XP issue is requiring programming time which we don't have. We are trying to work it in, but again not soon enough for you.
We want to help out your profession as soon as possible. So that being said, as soon as we can get it through test ...
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
This should give you and additional 48 skill points to add to the 33 you had left over for a total of 81 additional point to spend as you please.
This is something that we have been considering for a long time, and wanted to do as part of the CB, but we need you to be as effective as possible against Jedi as soon as possible. This is a start.
Your other issues are known, and in varying stages of development, but we want you to know that things are going to get better. Hopefully rapidly.
This change will be hitting Test Center tomorrow afternoon, and should be Live by Friday.
/salute
- g
-Xevious- wrote:BlindTyldak wrote:
I know one thing . . . if that weapon delay timer gets removed for BH's, you damn well do it for the CH's too. Our pets are OUR weapons, and we're sick of being penalized for it as you are doing to these folks.
Your pets are your weapons are they?, then you must just stand and watch while your pet fights for you, you obviously cant be shooting or swinging while your pets are tanking right, or that would mean you have 2 weapons.
Seriously, as an ex master CH, this argument is and always has been idiotic, your pets are not your weapon, they are your PETS, you choose to use them in battle, while you no doubt blast away from a safe distance with your T21 or whatever.
BTW reducing our SP requirement is a poor idea, allowing us to use a less useless proffession, in conjuction with our broken one is not in any way a fix for BH, merely a thinly veiled attempt to put down the peasants revolt and open the hunting of jedi to everyone else, all packaged to look like the devs are trying to help us, evidently some of us are dumb enough to fall for it.
FIX BH, OR AT LEAST GIVE US AN IDEA ON WHEN YOU WILL GET AROUND TO IT.
Thought experiment.
By my will alone (game mechanics allowing) I send a volly of blaster fire at my foe causing DPS (damage per second)
By my will alone (see above
My (fillin the blank) armor absorbes xxx points of damage.
My foe hits my pet for xxx damage.
So in the more generic view it is clear that my pets are my weapons (dealers of damage per second) and my armor (absorbers of damage that was to be mine) Far from "idiotic" we now see that this view is common sense and logical.
As to the fact I can also shoot a blaster then yes I am using as many as *5* weapons at the same time. (Oh you did remember combat droids right? ) and when pistoller gets duel wield that will be 6. But you have at least 2 cause you have DOTs. DOTs are another weapon in the above view as they add to the DPS number.
And of course I *choose* to use my pets in battle when I do. I also choose to use a rifle or pistol etc.
I even choose which pistol.
Now there are not too many MCH left in the world but you could get more support from us against this stupid 5 sec delay if you don't call us "idotic" and had you assisted us when we had to face a 15 sec delay while not in combat and a *TILL DEATH* delay if we are in combat. (Unless we have other skills like CM)
Please note that CM can throw an area poison then shoot while the poison is doing DPS. (well used to now with the 5 sec delay it might not matter
-Indene-
Well I am relieved.... relieved that I now know I made the right choice in canceling my account. Rather than address the underpowerd nature of the BH profession they're removing requirements so that we can dabble in those professions that are infinitely more powerful than us. The bounty hunter profession as a whole is still useless and now that it has been reduced to a mere dabble class there is nothing distinctive about us. Now none of the combat concerns with MBH will likely ever be addressed and so far as the dabbling goes - we'll still only be subpar. Your best bet is to go BH 4000 and pick up some melee classes since that's the only way you'll stand even the slimmest chance in this game (especially against deflecting Jedi).
We are going to remove the Trapping, Hunting, and Survival Scout lines from the Bounty Hunter prerequisites.
I think this is a bad move for the same reasons many other folks have highlighted. I have no desire to lower the requirements of BH or MBH. I love that I've spent 217 points to master what should be a very powerful 1:1 combat profession. I think the devs are having some challanges balancing this and I certainly don't envy them. I don't want a quick fix, I want the full fix. I'm not going to bother reworking my character until after the CB so removing the requirements now doesn't seem to help very much.
I've been sitting quietly by not playing this game much waiting for publish 10 and then the combat balance and GCW revamp. I really look forward to playing my MBH and hunting Jedi with at least a small chance of success.
In short: I'm happy to wait for the right fix, not the quick fix. I'm also concerned that we weren't given an opportunity to vote on this. What we *have* been asking for months we still don't have, but now we have something the BH community never achieved rough consensus on.
Thanks,
Trick Williams
MBH, Corbantis