Bounty Hunter Archive

Thread: Post-Publish 24 NPC Bounties

Klaskepikken
Sat Oct 22, 2005 8:55 am
#27

Yea ulrek, its lame, and it looks like our own action, gets blown up in the sky.. i got a 88 sac gun, and it drains as much as a 130sac pre pub 24.. and u need much more action now to use the CM skills.



FarStar
MystiQ
Njub Rebel Jedi

Narnia-
Njub Imperial Bounty Hunter
kaylanasyi
Sat Oct 22, 2005 9:00 am
#28


I am trying to fight a 81 Yellow ( like if I was fighting an 81 creature from a mission ) with 19k Health pool and damn this thing is tough. I am fighting one with carbineer specials, its almost like fighint a mirror image.


I am MBH, M.Carb, 4000 CM. I will admit I didnt' have medical buffs or food and I only use Katarn armor which isn't the best. My problem isn't damage I take because I can heal it fine, even though they are doing some damage that is more than I can do with my proton carbine OR Krayte Scatter. My problem is coming from their frequency of KDs. If I hit them with either of my two KDs, when they hit and its not often, they just stand back up as if all I did was push them down. However, when the mark hits me with a KD I am on the ground taking a LARGE beating from their guns. With or withought duelest stance they can take a half a bar of damage during a KD. So I use a Stim D while down... ok that buffs my health and I get back up and hit the bacta shot... back up to full health. Well... now that I am up and I hit them with a few shots, trying to kite but most of my hits miss or resisted, I get a nother KD not 20 seconds after the other one. Yet again I am subject to an insane KD timer which ultimately gets me incapped. I got the mark to half health one time and from that point on I am getting KD spam. Smart yes... I have been Rooted, Snared and KD from my mark at will while most of my specials are resisted or are highly ineffective. Snared is the only one that seemed to stick for any amount of time... KD is a joke.


I like a challenge but this kinda nuts for someone who can't afford the the absulute best stuff.



Kaylana Syi - Bloodfin - MBH/M.Carb/4000 CM - pwn
Kaylon Syi - Flurry - N.Commando/N.Smuggler/N.Pistoleer
Xirana - Gorath - 2000 CM/0200 TK
tempuskai
Sat Oct 22, 2005 10:17 am
#29

I fought 4 Bosses since pub24, 1st one was uber, mega regen, was hitting for over 1000dmg and after waking up in the cloner the 3rd time I gave up.


2nd was different, hit for less dmg and although his regen was abit high I got him in the end (with almost no mind left lol).


3rd sent me to the cloner once (ran out of mind), again regen was uber, after I cloned I tried again, this time with a med bot and I won. This mark i watched his health as I hit him, inbetween shots it went from 168xx to 19xxx. That is I hit him for 750dmg, he regened about 2200 health before I hit him again. Bleeds KD's and stun/dizzy was the only way to put him down.


4th was fairly easy, reasonable dmg, reasonable regen, he was down in a few minutes.


So the only complaint I have is the health regen needs a bit of a tweak, which is annoying as in the Test forum many players where saying the same thing before the publish went live





Tempus Kai

SWG = Big Ball of Suck

sinical
Sat Oct 22, 2005 10:43 am
#30

i find it alot funner too. pre-24 it was just boring hunting marks. now, i feel like i have a challenge! so im loving it so far.



Essi Oce
Master Bounty Hunter / Master Combat Medic

Proud Member of SiN on the Tempest server.

10110110
Sat Oct 22, 2005 12:19 pm
#31

The ubese I used is slicedtop tierimpact deflect and first tier enhance resilience. So, yeah... lol, he chewed a major hole in a nice suit of mine.


I understand the template I use has more of a group support orientated style to it.

However, if these high damage, high health regen marks are an intended change to OUR system (not global), then where does that leave all the other MBH/MP's? In my eyes it automatically negates Master Pistols as a viable option for content that is entitled to us at master level. Personally I feel every MBH should be able to solo these marks providing they are masters of another combat class.

Previous to publish 24, I could solo the gold bosses. Yeah, they werea bit on the easy side and yeah, it may have taken me a bit longer using this skillset, but I could do it. Now it seems my days as a pistol wielding BH are numbered...


I hope it gets figured out soon.





___________
Precursor / Tempest


phishy420
Sat Oct 22, 2005 12:51 pm
#32






10110110 wrote:

The ubese I used is slicedtop tierimpact deflect and first tier enhance resilience. So, yeah... lol, he chewed a major hole in a nice suit of mine.


I understand the template I use has more of a group support orientated style to it.

However, if these high damage, high health regen marks are an intended change to OUR system (not global), then where does that leave all the other MBH/MP's? In my eyes it automatically negates Master Pistols as a viable option for content that is entitled to us at master level. Personally I feel every MBH should be able to solo these marks providing they are masters of another combat class.

Previous to publish 24, I could solo the gold bosses. Yeah, they werea bit on the easy side and yeah, it may have taken me a bit longer using this skillset, but I could do it. Now it seems my days as a pistol wielding BH are numbered...


I hope it gets figured out soon.








CharPrime
Sat Oct 22, 2005 1:51 pm
#33

boss mark hit me for 1040, 1040, 1256, and 1400 in a matter for 12 secs. they have unlimited action pool



Vendor location kor vella -2931 1721.
Drop of vendor location kor vella -2897 1698

RIS quest and set completed on 6-12-04,

DoKosten
Sat Oct 22, 2005 2:23 pm
#34

I had a nice template before this pub: master marksman + mbh + mrifle + pistoleer 0003. I could take out every marks without any problem. After this patch a boss mark killed me 3 times in a row, so dropped master marksman, learned medic 0020 and now can kill them again easily. The loot is really awesome, got 2 power cells, 3 casings, a 2handed ls spd 15 CA and some other stuffs. Imho if they come in close range and applying AB, you'll need to get some dmg mitigation food aswell ( they can hit over 800 ).

I'm impressed so far, game is more exciting now.
smallspider
Sat Oct 22, 2005 4:55 pm
#35

sounds like boss #2 was using a kinetic dam weapon... they do hit hard when you have 3000 kinetic resist
PilotFreak
Sat Oct 22, 2005 6:00 pm
#36


After my previous posts in the deleted thread about different Lvls and Boss today this :



My temp MBH Carbs 44xx CM 44x4


In possession of a very good armor fully with Carbine tapes for acc and speed (almost both capped)


Damage output around 800 or 900 each time I hit (but 2 on 5 you miss)


Carbine dam and speed sliced with a very decent max damage around 1145 and dps around 641. So a more then decent carbine.



I took a 30K payouit mission (normally highest bosses are around 31K+ payouts)



The guy spawned at endor.



When I arrived I said already "oops" because It was a lvl 82 Double Golden bracket Boss mark with 33K HAM. (not even the highest HAM possible)


I fought him for about 25 minutes till some of my buffs and food ran out.


I never was able to get his health under 31K HAM : the regen is insane. (probot helping = useless)



He was shooting at me with a pistol ( no carbine, no rifle) and did a solid damage around 500 each attack.


The root and knockdown rates are way to high in comparation with what a player can do (we do lot's more MISSES then before pub24).


I could say he knocks you down 5 times for 2 times you do.


And snares you on a 5 to 1 ratio.


Also his action regen looks like he's fully buffed and sitting instead of standing and fighting.



I lost 10K on my helmet


I lost 4K on every major armor part.


My psg is destroyed for around 50%


And I used fully stacked food and all doc buffs.



My only question is, and this is no offence, how could you motivate players now, to get such missions who give a payout around 30K while your armordecays, youeat, drink, use spice....for more then the reward ???


If you buy a decent armor such parts cost fast around 100K , 200K or even more.


Is it worth all the loss for 1 bounty and maybe a nice Loot? (yes I know somethimes silvers drop better then golden but anyway when a golden drops nice, it's nice)


Not as far as I'm concerned.


I agree about the lower levels, but hey the higher levels are available so make us able to terminate them.


Before I had a ratio from between 15 or 30 Npc marks a day.



Now I'm dropped at about 2 or 5 marks a day, I just keep dying too much with those boss marks and it makes me lose way too much money.



I checked enough for now, did all kind of levels and yes some can be done alone, some with pain some easy. But many are just not possible to end alone.


Those who say, I can solo double golden brackets boss with ease. Well you're the first then cause all BH i know and speak with have the same problems as I do.


It's a game, it should be fun, so plze don't nerf the fun part completely, making it "a bit" harder and more chellenging is ok. Making it frustrating seems a bit sadistic to me.



Regards




rageragerageragerageragerageragerageragerageragera   Heijiro    Noriyuki
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rageragerageragerageragerageragerageragerageragera
geragerageragerageragerageragerageragerageragerage Xintaru Xintia
rageragerageragerageragerageragerageragerageragera
geragerageragerageragerageragerageragerageragerage
rageragerageragerageragerageragerageragerageragera Azumi Nakano
geragerageragerageragerageragerageragerageragerage

Bughunt
Sat Oct 22, 2005 6:24 pm
#37

I think the only thing that needs to be corrected is the Regen Rate.


As even if they have 100 sac weapons, that has no effect.


I am enjoying them more now.



The reward/loot is just about right. Wish they could fix the coding on Non-BH NPC missions to be the same.


Would be cool to get Boss mission on any terminal.






Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
Ashtirael
Sat Oct 22, 2005 6:50 pm
#38

Yup, the high regen in mind and health, coupled with 30k+ attributes just seems tomake the mark too difficult.


I like the idea of tough a** marks.


In fact, for Hunters that have taken down 90%+ of their marks, I say do it.


However, for others (and i have never actually taken a mish, just helped), others should not have access to these Uber Marks.


salvestrom
Sat Oct 22, 2005 7:33 pm
#39

After 6-7 missions of doable fights - although I took mind/action regen food for some elites - I finally encountered a level 82 double gold boss.


Round 1:


I did 50k damage, but only lowered the mobs health by 7k at maximum. I died after 10 minutes fighting, with my mind gone. The mob did 500-600 damage consistently, which I don't object to, but it never cost him action or mind.


Round 2:


I used a combat droid which hit for 61 points, which unbelievably was just enough to counter the regen. I took a full set of foods - action.mind regen, crispic, pikatta pie, booster blue -used duelist stance consistantly. The mob took 15 minutes to kill, but I did win, although it was a fairly close deal.


My suggestions:


Increase damage potential (abilitiy to do the odd 800 damage hit amongst the 5-600's), lower regen and defense. The fight should be rougher, but much shorter.
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