Bounty Hunter Archive
Thread: The Disintegration of the Soul of SWG -reposted
what if i told you that jedi run from my tera kazi on sight , and i dont have any jedi , the only jedi that manage to give me a fight and defeat me are jedi with fourth generation saber , exceptionals perls and are caped in speed and accuracy with attachments and what not ,and even then when they under estimate me they eat dirt .
what if i tell you that in group pvp is even worse , as i dont have a glow stick in my hand and i dont bring attention to myself so they get cought with their pants down
full template jedi are fully soloable , although i know that bounty hunting is exceptionaly griefing right now , the system that should be put in place right now to save the bh professions is ,:
1#:you dont see the bh name , or cant send him tells of any kind , and the bh cant see the jedi nor can see tells of any kind , during the battle no spatial chat can be seen by anyone of them , and the bh name is hiden . so the bounty hunters choise , when the missions is failed or whatever then the name comes back and it all goes back to normal ,
\
just my two cents
crowmedic wrote:
At the current rate of the game a year from now everyone will be a Jedi or Jedi Hybrid. And everyone will have their crafter alt. What the hell is going to happen then ?
There's the rub. People WILL still be playing the game a year from now -- and that's all that matters to the bean counters at SOE. The truth is, without Jedi, this game would've died a year after launch when everyone got bored of the content -- and there IS tons of content. You just can burn through it all so fast in a few months, ... in an even shorter amount of time if you're a powergamer, which is what most people who play MMORPGs are.
Jedi was the ultimate carrot on a stick to keep people playing and subscriptions up. It's actually genius from a business point of view. I applaud the business managers for SWG for that.
People work so hard to grind up a Jedi to full template, then they realize they worked so hard for it that they don't want to give it up, thus, they'll keep their subscriptions paid up every month because really, $15 a month is not a lot of money. They keep their subscriptions up even if they don't play. With these types of games, after the first year, the monthly subscription usually drops down to $10 a month. SWG didn't. Why? Because the game is still going strong. Why? Because of the Jedi.
I dislike Jedi as much as the original poster, and I kill Jedi as much as I can, but you have to admit, this game would not be here now, 2 years later without them.
It's a paradox: You want the game without Jedi, but the game wouldn't exist today without them.
Regarding the issues the original poster has with trash talking Jedi, I suggest that he immediately put the Jedi on /addignore before combat starts. Then roleplay that the Jedi is a deaf, retarded mute. A lot of your aggravations would be put to rest if he did that.
Don't think for a moment SOE is clueless about this situation. They know very well what they've turned this game into.
I explained my reasoning for why I wasposting to this thread at all in this paragraph here:
BH's that came to the forums to complain about not being able to kill jedi are the reasons that they nerfed jedi healing in pub 19, and the complaining generated by that nerf from the jedi is a direct cause of the BH nerfs that are coming with Pub 20. This is what you people do when you complain. You get the cool professions in this game that some of us have played non stop for 2 years nerfed into oblivion to the point where it wont even matter what your class is anymore, they'll all suck..
Residual_Image wrote:
Message Edited by JCWeeble on 07-14-2005 03:11 PM
Ankhesanamun wrote:
Not to be argumentative or anything. And I doubt anyone will agree with me here...
But everything you mention is not a problem of the game. Its a problem of player mentality.
I started this game at the beginning of 2004. Now, I know i'm not as old as those whose been here from the beginning, but I'm old enough to have seen alot of changes in the game. Some of them good and some of them bad.
Being a player/coders of MUDS for quite a while, I can tell you it's impossible to satisfy everyone and anyone at the same time. One of the major problems with SWG is that it is based on pre-written fiction and another is the Developers gave it a 'timeline'. Being a coder on some MUDS I know how difficult it is trying to make original content with no restraints, however, you have to give it to the Developers who are constrained on what they can or can't do, and yet they still manage to to put out a respectable product. It's probably 1000x more difficult than anyone gives the developers credit for, yet nobody cares about that. I tell you what, you build me a Space shuttle, however, you can only use the parts and blueprints to this 1989 toyota camry.
The CU to me wasn't an attempt to kill 20 birds with one stone, it was an attempt by the developers to 'standardize' everything, making it easier to add more content. NPC's are now not unique, an 'angry bag' of stats with different skins on them. Many MUDS do the same, a STD_MOB, that can be tweeked and a new description put on it. They cut down on skills and actually rehashed alot of skills. Concussion shot, stopping shot, Force suppression and other roots/snares/damage skills; they are the same skills with new names. Easier to balance a skill for everyone, if they're based on the same thing. And this was all in attempt todo what? Well, probably making it easier for them to add content and fix things on the fly.
The biggest problem to this game, or any game where people interact competively, is... its players. People are people and yet alot of people won't/can't realize this. Since this is on the BH forum, i'll use their plite as an example. Anything a BH does to kill a Jedi is an exploit to the Jedi, yet anything a Jedi does to not be killed by a BH is an exploit to the BH. Why? Because both want to win. It's not a developer issue or a profession issue. It's a people issue. I can give everyone in the game the exact same characters and remove every exploit from teh game, and I can guarantee you that alot of those players will say someone killed them due to an 'exploit'.
To me, alot of this game's problem and alot of others games problem is PvP. How do you balance the fact that another player can kill another player? I can balance a profession versus MOBS all day long, it's easy because the MOB's don't complain when they die. Yet as I mentioned above I can make everyone the same, and people will complain because they lost. And that is what is happening to this game. People, for whatever their reasons, want more.
Again, using the BH vs Jedi issue (this is gamewide), they want BH to be as strong as Jedi. But relative to what? Is it strong enough that only the Best BH's can kill Master Defender Jedi (supposidly the hardest to kill)? Or is it strong enough so that the average player can kill Master Defenders, or even strong enough that any run of the mill BH can kill a Master Defender Jedi? Pick any of those and lets look at the problems.
a) If the Best BH's can kill Master Defender Jedi, where does that put balance at? They then probably run rough shot over any non-MD templates, pushing more people to MD; leading to more people who are not the best at BH'in, not able to kill Jedi; leading to more complaints about the situation.
b) if the average guy can beat MD, then the best players will roll over everything in the game with ease. and
c) if anyone can kill a MD jedi... then whats the point.
In all 3 of these points I didnt mention one thing, because it is tied in with all of them. If any of these happen. Then there's a new 'alpha' class in the game. Make any BH able to kill the toughest Jedi, and (according to everyone else a feat nobody can do) then they roll over every other profession in the game. What then might I ask? They cycle starts anew, this time with everyone chasing something different.
No matter how much this game is 'balanced' it's never going to be balanced. Regardless of what you do, some people are better than some people are still going to be better than others. And those others will always complain and gripe about the so called 'alpha' players.
That being said there's plenty of easy fixes in this game that could be done; that should have been done already. Why is it that you can only invite someone to a group 1 time, until they accept or deny; yet you can try to duel someone, offer ride to someone, etc. a million times? Easy fix right there and doesn't require a whole lot. There's millions of things like this that can be fixed quickly and easily, yet their propagating these bugs by adding new buggy content, upon buggy content, upon buggy content. Over time you tend to forget things like, scouts not being able to trap something for exp, it they gain to many levels because of all the new bugs you created.
So my suggestion to anyone who reads this post and has no hope, is to play the game to have fun. This game or any other game is NEVER going to be perfect. It's just to big and have to many individual players in it. Everyone wants something different. Me? I could care less if the whole population was a Jedi and I was the odd man out. Yet some people threaten to quit the game because they saw more than 3 Jedi standing in the same city. It's pointless trying to badger the Dev's to make it better for you, yet someone else hates; because everyone else is badgering them right back asking them to change something else you'll probably hate.
My hope for this game is that everyone will take it to be that a 'game' You can't take it serious that a Jedi 'played' character is complaining that you're trying to kill them. Look at it from their point of view, you kill them and they loose time put into that character. See the conflict there? You're content is taking away from their content and visa-versa. This player controled player population thing is about the bass ackwards thing i've ever seen.
I love this game and alot of others games, I just wish people would stop being people long enough to realize that we are all playing this game, and to a greater extent living for the same thing,
To have fun
Ankhesanamun
excellentpost .
im a pve'er , and you are so right aboutall the problems stemming from pvp. whatever they change to balance pvp directly affects pve . pre cu we had nice damage modifers for pve and seperate ones for pvp ... now everything is the same and pve just isnt the same , the fun is gone for me in this game , as pvp is so lame imo.
JCWebble wrote:
You get the cool professions in thisgame that some of us have played non stop for 2 years nerfed into oblivion to the point where it wont even matter what your class is anymore, they'll all suck..
I strongly agree with the spirit of what is being said here. I have seen too many MMORPGs thathave PvP wrecked due to whining. Every class has its strengths and weaknesses, they ought to, some are more vulnerable to one type than another. Manyplayers refuse to accept their classlimitations and weaknesses instead they want them removed by dragging down other classes. Heck in some instances those weaknesses may be offset by grouping with other players and you wouldn't want to do that, we all must be one on one flawless PvP gods. I wish people would play what they like, and work around the flaws in a given class, or unite with other players to compliment their class. If you balance|equalize all classes in a game you are left with one flat vanilla class. No thank you. Give me professions with strong roles and contributions to make to a war. With those roles will come flaws and weaknesses that arise from the class differences that make them unique.
Many PvPers have often called PvE folks "carebear" and it is ironic that they are the ones whining the most like children when the lose, for whatever the reason. Fill the role you enjoy and realize you can not be everything in all situations, and shouldn't be.
This post could not have possibly been said better. I know this is my daily experience on SWG as a Bounty Hunter and I'm assuming it is many others. The only reason I am BH and deal with the verbal abuse from Jediis because there is nothing else worthwhile for combat. PVP is dead and Jedi are a dime a dozen. I know that hundreds others share your view; all you have to do is read forums and you will see the same complaints. Ironically, even the Jedi are now complaining.
SWG has clearly shot themselves in the foot and are now aimingfor theirkneecaps with publish 20.
I've come to accept that the majority of players with jedi characters use exploits as if they were part of that professions design. I've also come to accept irrational hate tells. I have never seen so many Jedi on the Bria server as I have in the past few months. I thought it was bad the 2nd month after the force village went live but that was just a drop in the bucket compared to what we see now. If there is to be any kind of continuity left in this game, I thinkit will all start with a newvisibility penalty.
JSF--GBH-X13, Belbullab-22--Front 242, Firespray--Nevermore, YT--Crow Jane
playing since launch
never thrown a single punch
-Genoharadan Brotherhood-
-established late '03 - disbanded 06/02/05-
-Fugit Hora-
i too remember a time where i logged on excited about all the new things i could do. when i trecked across tatooine holding only my cdef carbine and the close they gave me on that freighter. i would find player ciies and rest to have a nice talk with more experienced players at the caninas. when i saw the first lightsaber flash past me in theed. now you'll see a lightsaber more often than a melee weapon.
***** star post
OH THIS SUCKS!!!!
Bh only get paid 52k max for killing PLAYER JEDI. THIS IS BULLS-! As hard as it is to kill these forcerun sprinters. We deserve 250k for killing a fulltemplate.
I'm not going to quit the gave, thats what ththe jerks who did this want. Im going to make it my mission in life to line my walls with the heads of these jedi bastards.