Bounty Hunter Archive

Thread: REALITY CHECK

Andaril
Fri Oct 10, 2003 10:09 pm
#27

Fellas, i am a master pistoleer | master doctor, i have been this since bout 2 weeks into game(my exp with the class far surpasses most of you)


i agree our class is broke any many ways, the entire game is. but as with all mmorpg's theres gonna be several months of patching, except it


now first off what everyone fails to understand is that obtaining one of the "base" marksman classes takes this many skill points(we will use pistoleer as reference as we are talking pistoleer here)


15 for novice marksman


14 for pistol tier


then 63 for master pistoleer


this =92 which leaves us 158 to spend elsewhere


using myself for example i spent them picking up supression fire and warning shot on marksman table then master medic and get this...master doctor


now lets compare this to a bounty hunter, he gets 33 skill points left over.....


i can buff myself to 3000 ham , thats all my bars, health-con-str-action-quik-stam


i can also heal myself for about 2k every second or 2


i can also remove any state effect which i do not outright avoid (agree devs need make defenses more reliable)


i can also remove disease , poison and bleed


i can also heal about 1k wound dmg a shot


my point is the pistoleer is weaker than the bounty hunter -smuggler- commado because the pistoleer is simply a master class, the bounty hunter for example is an elite/hybrid class who cannot choose anything else to enhance his profession as we can


what im talkiing abotu here also reflects the carbineer and rifleman


i could have chosen master creature handler with my master pistol


i could have added smuggler


i could pick up master weaponsmith


or mayhaps combat medic


becasue we can add much more versatility to our class we actually have many more options in cmbt than other classes


in pvp i smoke all who confornt me, i take out sometimes 3 and 4 at a time, alone....


what was wrong was bounty hunter eye shot, since the new patch his ham cost on that move is now inline and his class is equalized, so dont bitch about him anymore


i do agree we need our attacks to work


disarm2 needs a use, currently its ham cost is absurd considering it has no effect


theres nothign wrong with stopping shot, it is inline with say crippling shot...


they fixed pistol melee defense, it works superbly, try makeing a hotkey which is pistoldefense1; pistoldefense2 , knock him down and bash him for 2k) then supress and fall back


several people mentioned dodge, im curious are you people actually "masters" i dodge at least 5 times a battle, look at your battle spam .....


fan shot is friggin awesome, it targets random ham, meaning we get a chance to hit that unhealable mind bar every shot with hardly any ham cost(and for me its none i regen faster than i use with my buffs on)


r u people gettin it yet?


whats really wrong is we need disarm2 to work and multipistol to be effective


and the speed cap needs removing, sliceing an fwg5 for speed is worthless, we are already at thecap


Andaril Tahlrasha, master pistoleer/master medic/master doctor, corbantis


Jaegen88
Fri Oct 10, 2003 11:05 pm
#28

Some sensible stuff, I think some of that needs to be kept in everyone's mind. Being 92 points IS a cheap professions...but we CAN look to carbine/rifle as comparison.


I think as a community what we portray to the devs does not try to "compete" with BH or commando. Seriously, we dont' suggest specials along the power scale of those professions, for just that reason.


1. Disarming 1/2 - we all agree, broken, it's our #1 priority to see fixed into something useful


2. MTPS - agreed, useless master skill, we'd like it to work, #2 issue


3. Body shot 3 can be balanced in such a way that it's ALWAYS better than BS2, but doesn't necessarily make it more powerful than it currently "can be" at mastery. Although, even 3x damage would not be overpowered, it would still be worse than eyeshot and torso shot..as you say, it SHOULD be worse, and at best, we aren't suggesting it be better.


4. Dodge - in PvP you dodge 5 times in a fight? You'll need to run logs to slip that one by me


Not that dodge is "supposed" to be that great, I mean, everyone has a defense line, not a huge deal any more. The nice thing about that is, it also cannot be held against us as an ADVANTAGE that pistoleers have. Of course, since counterattack should be working the same way, it's no advantage either way, most have it. Basically, we've dropped dodge as a critical issue, since the devs say they are aware of it, and might keep it low for balance reasons, and if they do change it, they will do so slowly.


5. Stopping shot, same as BS3. Right now it does less DPS than double tap. No reason for that. Why can't it be between the old fan and double tap? No huge deal there, it just makes it more useful when you get it,rather than having to take BH pistol to make ituseful. We aren't asking for it to be better than last ditch, so I don't see where wanting it to be better than double tap is so wrong. Honestly, I removed it from my hotbar before the fan shot change. IMO if crippling shot is the same way, same thing applies. It's demoralizing to get a special attack that's more costly, yet has lower DPS. Yes, with cap speed that changes, but why make cap speed the determining factor?



That's at least what our goals are for some near-term fixes. I think that fits within your idea of balance. Just wanted to make sure any trollers that read this don't think it's directed at the forum as a whole...that indeed we agree with you on some of that.




Jagen88
Jaegen Kel'daron - Master Gunfighter
roymitchel1
Sat Oct 11, 2003 12:50 pm
#29

righteous stuff jaegen



ROCK AND ROLL!
DisplacedSurfeR
Sat Oct 11, 2003 2:01 pm
#30

Andaril BH can get buffed (as all in my guild are when we pvp) Doctors do not have a Cornerstone on buffs. They can use Stim D's if they put the points into Pharmacology and I can make D's that heal for 1003 base (BASE)


you said


what was wrong was bounty hunter eye shot, since the new patch his ham cost on that move is now inline and his class is equalized, so dont bitch about him anymore


That was a mistake by the devs. BH are back to hitting 150- (300 if your stupid enough to not wear helm)


they fixed pistol melee defense, it works superbly, try makeing a hotkey which is pistoldefense1; pistoldefense2 , knock him down and bash him for 2k) Stopping shot does more than PM2 on KD target as well as PMD2 doesnt effect Rifleman.. we dont get 2.5 damage mod, (unless they changed that Today 10/11)



as for the rest of the stuff you said


------------------------------------------------------------------------------------------------------------------


several people mentioned dodge, im curious are you people actually "masters" i dodge at least 5 times a battle, look at your battle spam .....


fan shot is friggin awesome, it targets random ham, meaning we get a chance to hit that unhealable mind bar every shot with hardly any ham cost(and for me its none i regen faster than i use with my buffs on)


--------------------------------------------------------------------------------------------------------------------


I never dodge 5 times in PVP and i do nothing but PVP since well since i got done leveling (admitdly not 2 weeks but Soon as i found out about snorbuls about 2 weeks in, it didnt take me long)


Fan shot is ... omg weak against people with 1000 health Id MUCH rather get 3 350 damage fan shots off in 3 seconds and incap them before they could heal. Which is how i usualy kill people when Fan and or Stopping shot hits health pool several shots in a row and the noob is using macros or has his que spammed and cant clear it in time to heal





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Phenix1
Sat Oct 11, 2003 2:13 pm
#31

I to am a master pistoleer/doc

i love it...he is right we are quite deadly.


to answer the question about dodging, i dodge ALOT buffed...i belive it has to do with how high your quickness is...could be wrong...but thats is the most reasonable explanation.

On a side note, eyse shot actually got a decent enough nerf, if you take into account that you can now have your mind pool doubled...they had problems killing somone who poped a muon and wore a helmet..now mind buffs

and for those of you who havn't though about it before...the blind on eye shot can be rendered ineffective by standing STILL...you lose the moving penalty which ballances out the blind



In the absence of Light,
Darkness Prevailes.
Phenix
DisplacedSurfeR
Sat Oct 11, 2003 2:20 pm
#32






Phenix1 wrote:

to answer the question about dodging, i dodge ALOT buffed...i belive it has to do with how high your quickness is...could be wrong...but thats is the most reasonable explanation.



No, Do not affect skills, Not like AC or DAOC, moore quickness or str will not affect your dodge or your damage, or speed in which you fire



Daynk Mohda - HATED
Jagermeister - HATED
Loot and random items vendors in the GAT Mall just south of theed and also in GAT City on your overhead map, NE of Theed
Dyriel
Sat Oct 11, 2003 4:47 pm
#33

Combo Master Pistoleer / Doc is deadly BECAUSE OF DOC SKILLS, not because of Pistoleer's ones.

You mean Pistoleer is ok because we can dabble with Doc ? What about not wanting to ? Am I supposed tyo be weak because I could be uber either way ? You should realise you are saying something that isn't true : Pistoleer is NOT ok. Not at all.

Another thing about BH : Yes they deserve nice power. Problem actually isn't they are powerfull, not even that they are more powerfull than pistoleer, the problem is they are more powerfull than a pistoleer WHEN THEY USE A PISTOL ! Do you know they also can use Carbine, Rifle and LLC ? Did you ever tried a BH using his Carbine, just for the fun ? Any master pistoleer is simply DEAD against them (even more trus since last patch, since the new very dangerous HAM pool suddenly became the action one for pistoleers, almost as dangerous as the mind one).

I PvP A LOT (actually, I only PvP now) and if I win, it is NOT because Pistoleer is better, it is mainly because my opponents don't know how to play their prof. I also play Master Rifleman and Master Carbineer, let me tell you they are much more efficient than Master Pistoleer (Master Rifleman have huge drawbacks in PvP btw).

Now, Jaegen replied with sense and calm, the old "217 is more than 92" is an old argue, pointless now. Something like only 1% of BH are Masters, surely less than that to be exact. Most of them just dabble in BH to get moves and mods, like I did. So they still have many Skill Points to use (and if they are Novice BH, they can also use very lethal Rifles and Carbines, NEVER forget that) they can spend in Medic skills.

No Pistoleer ever meant to be superior to any BH of the same lvl, we just want Master Pistoleer to be better than Master BH with a Pistol, leaving them many weapons and skills to use to defeat us. If a Master BH doesn't know how to play his char, this is NOT Pistoleer's fault.
The-Proctologist
Sat Oct 11, 2003 5:51 pm
#34

i agree with Both the first post and jaegans, if you follow, i agree exactly with jaegan, and with the first poster, i took smuggler pistol for the specials, and master ch for pve, making my char well rounded for both, i usually won against master bounty hunters but lost to expert bounty hunters (i seemed to have a slight edge on masters but experts had same specials and higher speeds plus other specials/eyeshot ) and that was without using pets pvp, i usually kept a pet out and only used them when i was outnumbered and hoped my opponent would target my pet(s). i bought great comp armor and a few krayt pistols, and get buffed everytime i pvp, and keep muon and pixie in my speed bar,using my ch to run all those great money making missions off endor, that's something a bh can't do unless he has an at-st, is make money as fast, my point is you can build a combat char around pistoleer many many different ways. my dodge seems to work sometimes, especially with flame cone 2's, idk how mods stack offensively vs. defensively but while i agree that some (lots) things need to be fixed, we are not the broken, useless class that many of us say we are



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apulieus
Sat Oct 11, 2003 8:28 pm
#35

Dariel even a dabbling bh, who only takes the pistol line only has 76 point left over and one who takes the llc as well only has 62. Where as the master pistoleer has 158 left over.


So you can't totally discard the points argument as you have the points left over to be a master of another elite profession totally unrelated to combat or you can blend combat styles if you choose.


deadnewbie
Sat Oct 11, 2003 8:46 pm
#36

In fact, a master pistoleer has so much points left over, he can go for master smuggler as well as master teras kasi.


That's a lot of whoop ass in a can.




Imperial Minister of Information
Ossoi
Sat Oct 11, 2003 9:53 pm
#37

pistoleer+smuggler+teras kasi is a very very powerful combo, throw in novice medic to that too.



Am glad you pistoleers are finally realising how versatile you are...a point I've raised loads and got flamed for it.




Lineage2 - Sieghardt
Level 6x Abyss Walker
TheRegulators
Ypiana
Sun Oct 12, 2003 2:41 am
#38

Well said, Andaril.


I used to thinkthat BH was overpowered. But considering you can combineMaster Gunfighter+ Anything to make yourself a hard target, BH needs to haveconsiderable power. Add up the skill points necessary for Master Gunfighter + Anything and then compare that combo to BH, and there's really no argument. And for anyone who's Master Gunfighter + Merchant or whatever, well, how can you expect to go against a MG + MS, or an MG + MD, or any other good combat combo?


-- YP




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Taewyn
Sun Oct 12, 2003 3:00 am
#39

Combo Master Pistoleer / Doc is deadly BECAUSE OF DOC SKILLS, not because of Pistoleer's ones.


And what sir would the doctor do?


Beat you with his tounge depresser?


Pistoleer is the deadly part of the Doc/pistoleer combo...The doctor part is purely there fordefense...


I have one hell of a hard time killing a Doc/Pistoleer, you can shew through thier 2500+hp till kingdom come and they can heal it all....


If I revert to eye shot (torso shot is my first choice always) most likley I find the doc has a 55%+helmet, and now has 2k mind pool due to a dancer buff ...Thats over 20 eye shots on my scatter, and my scatter is very very nice....







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