Bounty Hunter Archive

Thread: New Poll: Do you like the CU?

Nihro
Mon Jun 27, 2005 4:52 am
#27

No.


And here is why :


Pre-CU I could go off on my own with my CH/Ranger and explore, hunt, do my own thing. The rest of the time I could craft with my AS alt.


The CU has nerfed Ranger. The CU has nerfed pets. The CU has obliged us all to hunt in groups.


The CU has nerfed crafting, especially AS.


fouchin
Mon Jun 27, 2005 4:54 am
#28

the old system was far better.


back then we had worked out all the things that were bad about it and we just needed to focus on those things to get the kinks out of the system.

but instead of fixing what was broke in the old system they changed the entire system out, now not only is this new system unwantingly different, but it two has brought forth a whole new set of kinks that need to be worked out. instead of fixing what was broke the flip floped the whole thing, now its the other way around.


also , in the old system i was forced to be a hermit and not play with friends and guild buddies so that the minority would be happy not seeing me as a jedi in a star wars game. now the same rules apply but i am instead forced to group to gain decent xp and risk loosing it due to the system in place.



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Drop off Vendor: lok -4188 2362 basement lvl
SpunkyKuma
Mon Jun 27, 2005 5:06 am
#29

Somewhat yes playing non-Jedi, you can do alot more with a regular character, I too wish the old system stayed and they could have ditched the uber exceptional weapons, lowered armor resistance and a few other little tweaks. I felt Jedi and most elite profs were fairly balanced and the once per second attack was always a huge thrill.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
StabMastah
Mon Jun 27, 2005 5:19 am
#30

No.


Everquest in Space sucks.
MoJawK
Mon Jun 27, 2005 5:25 am
#31



noxin wrote:


Gordo-da-Hutt wrote:
Its not so much that I dislike the CU...its just that I'd rather have the other system back.



/agree





/sign




MoJawK - Dark Jedi Guardian
PRE CU FTW
lvloJawK - Master Marks / BH / Carbineer

Proud IMP
Kodpese
Mon Jun 27, 2005 5:39 am
#32

1. Yes


Love it, but I do miss the old style combat queue.






Zokra Losse - Elder Bounty Hunter
Oloi Oubraki - Master Structures Trader
Please drop off all auction winsto Loot Vendor,Tatooine -3067 1383 just outside Mos Espa.
Daviepoo
Mon Jun 27, 2005 5:56 am
#33

I like the idea of the CU, which was very needed however i absolutely hate the implementation of it. A number of things really bug me about it and i'll never be happy with them.


1) the icons are absolutely horrible. there is no technical reason why these need to be how they are. they could easily fix the problem with so many people hating them
a) offer a choice between the old and new icons, similar to how there is a choice between keymaps - whenever you change the option, the new icons are loaded into memory.
b) offer the choice to modify the icons in the same was as you can with macros. have all old and new icons available and people can pick their own to help them better remember which abilities are which
c) store the icon files locally, and read into memory when the game starts up. can be standard gif or bmp files, which can be edited to the tastes of the player, rather than the warped tastes of certain devs.


2) i hate the predictive combat - the way all hits are the same damage every single time. This results in heavily macro'd combat as you know in advance how much damage you will do, how much damage you'll take and when you will need to heal within the fight.
It can easily be fixed by generating the damage number between the min/max values, then applying themods for accuracy/defence, and armour/resistances.


i can't even begin to describe how much fun has been sucked out of the game for me because of this retarded damage calculation system.


3) the lack of a combat queue is annoying too. planning only 1 move in advance is really dull. i know they were trying to get away from people spamming attacks, but with the warmup/cooldown timers its no longer efficient to do that anymore anyway - no reason to remove the queue as well.



Those 3 (main) issues aside. I can understand why the CU was required due to the melee stacking, and balance issues between professions, and the fact that now all players can take 2 1/2 elite professions, or dabble between others is good. Other things like the removal of doc super-buffs that made you regen faster than a mob could damage you, armour that is not the best at every damage type are also good for the game. All of this could still have been achieved while still not forcing the 3 issues above onto us. And for that reason i hate the cu.

Sinnaman
Mon Jun 27, 2005 6:20 am
#34

ok let's see what is a stronger word then hate?
repugnance
disgust

jaundice

and here's my personal favorite: rancor


I think the CU is definitely #2.




Colonel Sinnaman Shoogar
Rebel Alliance
Master Creature Handler
Master Pistoleer
- Star Wars Galaxies: RIP 4/27/2005
StabMastah
Mon Jun 27, 2005 6:23 am
#35

" I like the idea of the CU, which was very needed "


I don't see how you can say it was needed. More people played the game BEFORE the CU then after.
Mullettt
Mon Jun 27, 2005 6:30 am
#36

Sure, why not



Its Been Real, Its Been Fun... But it hasn't been real fun. I hope that everyone that stays has fun with the NGE. And Remember....Stay Classy SWG ;-)
Vlamr
Mon Jun 27, 2005 6:33 am
#37

At first 2 then 1 after a while.

I still wish we could adjust our ham bars to have faster recharge on certain bars and maybe adjust how much max health, etc. we had. I felt more unique when we had the ability to modify our HAM bars.



Vlamr Englis of Wanderhome
StabMastah
Mon Jun 27, 2005 6:35 am
#38

The old system was very unique as far as RPG's go. Especially SOE RPG's. I don't understand why they thought the Everquest system was better.....
Jaeryk
Mon Jun 27, 2005 7:01 am
#39

Yes
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