Bounty Hunter Archive

Thread: Bounty Hunter Prerequisites Time for a change?

RabidEwok2
Fri Jan 16, 2004 2:42 am
#27

I've thought this over and now I'm very opposed to the idea of swapping master scout for master brawler. Master scout comes with utility, terrain nego, harvesting etc. A "failed" bounty hunter can always support him/herself as a ranger collecting organics, and hunting animals can be seen as a lesser version of hunting humanoids.


Master brawler won't add anything useful to the BH line. It will just change us to pure fighters that have more in common with soldiers / mercenaries than hunters. And I picture BHs as people using high tech to take down their targets, something that wielding axes or swords doesn't seem to go hand in hand with.


I'd rather see some traps that can be used on humanoids, and other minor tweaks with the scout tree to make it more useful. Or possibly as I suggested above, just putting trapping and exploration as prerequisites.





ZEER
Sith Lord | Hatched May 2004

Klean
Fri Jan 16, 2004 2:55 am
#28

I'm for it all the way. Master Brawler is MUCH more usefull than scout.Here's a fewreasons why.


1. Warcry 2 has a 20 sec delay


2. Intimidate 2 has a 3 minute duration and cuts opponents damage in half.


3. All the lunge2's are 20m Knockdowns


4. Although the melee and ranged defenses are minimal in the brawler tree, its better than nothing.


5. Center of being is not as effective untill the elite professions, but again, its better than nothing.



Scout is for creatures, we don't hunt creatures. We don't need terrain negotiation because of vehicles/mounts. And that applies to mask scent as well.





Priest
EVIL EMPIRE
FRS Dark Jedi Knight
| I will send you to whatever God u wish... |
Incarnation
Fri Jan 16, 2004 3:21 am
#29

BTW, you can change the skill boxes we already have to nerf herding +10 and we would still keep them, but if you switch it to brawler we would have to relearn the prof.



"I can not properly describe the wound Terrel's tone has opened within me: the way he says stinking Jedi tells me more than I want to know about what Depa has doen to our Order's name on this planet. It was not so long ago that every adventurous boy and girl would have dreamed of being a Jedi.

"Now their heroes are bounty hunters." --Mace Windu.
Soulrevenant
Fri Jan 16, 2004 3:21 am
#30

How bout umm.....not making the profession cost 217 credits??? In its current state its certainly not worth 217 credits, nor does it fit its prerequisites. Master Marksmen is well, close, but why is it BH has to go up the Rifle tree if its swapped out for Heavy weapons, which they have no previous experience with once you hit BH. And Scout was probly the next closest to slap onto the profession but the only place that a BH is "scout like" is in investigation. Which ofcourse is not camping, its not trapping, its not wayfaring, its Hunting or even better, Tracking. But requiring Tracking 4 as a pre req just goes back into the problem of Master Scout....Might I suggest something on the lines of Master Marksmen Hunting/Exploration 4 as pre reqs? Or a better idea that fits BH profession skills(but might be too greedy on the credit save), Pistol 4, Carbine 4, Ranged Support 4, Hunting 4. Either way saves a lot of credits that were previously wasted on unused skills to a BH, and instead gives them much more defense/accuracy possibilites, and much more customization.

Norrinas
Fri Jan 16, 2004 3:22 am
#31

ummm no
Efrum
Fri Jan 16, 2004 3:38 am
#32

Mastering brawler would be pointless, as no melee weapons are used in the BH tree. It's just like how you need unarmed for smuggler. There are no unarmed skills in the smuggler tree, it's all pistols.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ribman -Shortest holo career ever. Holo 1 -Ranger, Holo 2 - Silent
Total professions mastered - 4

I don't suffer from insanity... I enjoy every minute of it.
Kriel
Fri Jan 16, 2004 4:34 am
#33



Tanks wrote:

Currently Bounty Hunters must master marksman and scout professions. The purpose of this is 2 fold, first is as a skill point sink, second is the utility of the professions.

Marksman requirement makes complete sense as a bounty hunter uses a variety of weapons.

Scout used to make sense in the past as our marks at higher level of investigation are out in the wilderness where terrain negotiation coupled with mask scent, ability to make camps etc., was necessary for trekking out thousands of meters to chase that elusive mark.

Well, the creature mounts and vehicles negate the benefits of terrain negotiation. Now, in the publish after next it will be unnecessary to establish a camp to pull pets/droids/vehicles. Hunting line does us no good as we hunt people, not animals, ditto for traps and better camps. We don't wonder in the wilderness, we go find our mark, kill and head back to civilization

So, one suggestion I have assuming that we still need to use 217 skill points is to have master brawler back (as it was in beta) as a pre-requisite. It fits a bit more anyway.

This gives us a few advantages, obviously the warcry 1 and 2, and also more options to use our remaining skill points.

What do you guys think?

Message Edited by Tanks on 01-15-2004 09:39 PM





if they did change the pre-requisites i might just stat playing my bh again.. this is a genious idea

/vote yes
RozhlokLightningskull
Fri Jan 16, 2004 4:47 am
#34

Tanks:


Its an awful idea. You'd hose all the BHs who have Novice CH and Novice Ranger skills and like to have those skills. Now an either or descision could be interesting (if the code would allow SOE to do it). So you could have two different types of BHs: BH Scout and BH Warrior.


I like Master Scout. I still use terrian negoation to out run creatures occasionaly.





/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Kek_Am-Heh
Fri Jan 16, 2004 4:57 am
#35

I am against the idea, because it would force us to dabble into the other profs to get the power we need even moreSince this would be considered the BH "fix"


many would go Commando for both LP and Flamer


others would go into smugler for FD and the overpowering smugler specials


the new favorite combo might include something like Master Pistoleer+novice commando+Rogue+BHP4 this combo gives them the ability to use some of the most powerful specials with one ofthe most devastating pistols with just about every possible modifier. now this might not be possible i may have miscounted a bit, actually i think this is impossible, but dropping parts of pistoleer would make this possible..maybe the dodge line some...




Kek Am-Heh d Kuk Ammit
Founder & Supreme Overlord of the K-Crew
Sorry, I can't chat right now busy padding my post count.-Virrago

Our thread got knocked down, but we put it up again, You ain't neva gonna keep us down.

Spreadin'
Love and Peace, Trigun Style

Posts +1
waaha
Fri Jan 16, 2004 5:25 am
#36

All we need are a few minor adjustments.......


Bleedingshot that doesnt dot out at 1.......... all other dots in game stop at 1,,,,,,, ours shouldnt.



Another -fire- damage mod,,,,,, Bobo had a few fire attacks.....


Defensesive migrationsat the master level that exceed 3 (thus giving us a slight edge over all others)




-------------------------------------------------------------------------------------------------
Apolo13
Fri Jan 16, 2004 5:40 am
#37

we will end up with 33 points left just the same . mask sence and terrain negotiation are good things.


i would just leave the exploration line in scout as pre -requisite . traps,hunting,survival could go ,(we dont use traps for humanoids , we dont skin humanoids , we can use basic camps ) .



so BH requisits would be : master marksman + exploration 4 (scout) .it leaves 81 points left



then if you want carabin,comando,brawler,pistoler ,etc you would dabble ,like all other professionsdo


ps-we need more accurancy bonus

Quick
Fri Jan 16, 2004 5:52 am
#38

I wouldnt care either way honestly. I just think this is too drastic of a change for the devs to even consider. I would much rather focus on some goals that I feel are more attainable for our profession.

I agree that the scout trees are more useless than ever before especially with the change in being able to pop a vehicle/mount anywhere anytime. I just cant honestly see the devs giving any thought to migrating our scout skills over to the brawler skills.

It would open up more templates for BHs than just Ranger/Pistols/Carbines since you could knock out a tree and 3/4 of TKA, Fencer, etc.



--------------------------------------------------------------------------------------

NERF TEH HATS!!!!11!
DirthNader
Fri Jan 16, 2004 6:20 am
#39

I don't think we need prereq changes,I think we need additions to the skills we gain in the BH tree. Humanoid to-hit bonuses akin to the creature to-hit bonuses we get in the hunting tree. Humanoid traps akin to the creature traps we get in the trapping tree. Some kind of stealth ability which drastically improves our chance of hitting if we initiate combat as an expansion the scent masking we learned in the exploration tree.


Our specials need to be fixed to emphasize quick-hitting one-on-one PvP. Underhand shot should be a guaranteed knockdown if used as the first attack by a BH initiating combat. Fire knockdown should be as good a knockdown attack as charge shot or unarmed knockdown - if removal of the small dizzy effect from it is required to put that in, so be it. Fast blast and bleeding shot should be be revised to become useful specials. The stealth nerfs to eye shot need to at least stop, if not be undone.


I have two visions of a BH in SWG. The first is that they should be the best one-on-one class, bar none. If we can't take down a mark, then there's no reason to worry about player bounties or any "Death Mark" system. The second, closely tied to the first, is that a BH's one-on-one superiority should come from overwhelming offensive firepower - controlling the targets states and posture, and dealing our high damage for short periods of time. If we try to take out a group of players we should be quickly dispatched because of our lack of defenses and inability to control more than one target at a time. I simply don't see how establishing the one profession whose purpose in SWG is killing people one-on-one as the clear leader in that type of combat is unbalancing.




The artist formerly known as Ittov
Page 3 of 14