Bounty Hunter Archive
Thread: Bounty Hunter Prerequisites Time for a change?
or atleast give us a choice that would be much better...........(sorry for the BAM attitude up there ^ but ill fight the change with every last breath i have)
lore7 wrote:
HELL NO
KEEP IT MASTER SCOUT.....
you guys dont how much youll miss it........once its gone.......But we wont let that happen shall we.....
Tanks wrote:
So, one suggestion I have assuming that we still need to use 217 skill points is to have master brawler back (as it was in beta) as a pre-requisite. It fits a bit more anyway.
This gives us a few advantages, obviously the warcry 1 and 2, and also more options to use our remaining skill points.
What do you guys think?
Geez, as much as I really hate to say this, I disagree. My reasoning is along these lines. I think the current combat problems can be fixed with mods placed at master. I REALLY, REALLY do not want to see what the effect this would have on the numbers of Commando/Bounty Hunters out there (although, I don't think LLC and heavy wep mods stack for some reason).
Then there is the issue of who we are as a class. We are bounty hunters. I see no reason to change the scout requirement. It is our job to make our way in the far-reaches of the galaxy, with little to no support, chasing after our prey. This means we would have no terrain negotiation and no ability to /examine creatures (although that could be easily added in the bounty hunter tree at, say, investigation).
I think this really comes down to a question of whether or not we see ourselves as a combat class. Having Warcry would be fantastic, there is no question of that. But really, when are we going to whip out a Vibro-Lance and start kicking ass?
I think I'd vote for more accuracy and speed on top of the combat changes that will (hopefully) balance out some of these uber-templates.
It does, however, open up other offensive options. Grenadeer anyone?
Well...you could go Commando for the flamethrower or other heavy weapons, or the launcher pistol.
You could go TKA for the healing of everything and the powerboost.
You could go Fencer for the defenses.
You could go Smuggler for the pistol specials and for feign death.
You could go Pikeman for...um...
You could go Swordsman for the ability to take out AT-STs.
I am all for going master brawler. I would grind out the exp all over again even... Warcry 2 and Intimidation 2 are probably 2 of the most useful combat skills I know of. 20 second delay and 40% damage reduction would help me immensely. Not to mention the ability to go up either the med tree for powerboost or the defensive line of TKA for the ranged and melee defense mods.
There is NOTHING thatI can get from ranger/CH/squadleader that could even compare to the usefulness of master brawler. I think the reason they switched it to master scout is because they thought it would be unbalancing. I hear everyone talking about BH as being an offensive class, well what part of scout is offensive (except the survival grind)
just my two pennies
When I first bought this game, I expected to see the BH requirements to be master brawler and marksman. I was quite surprised to see brawler switched in favor of scout.
Even now I find myself wondering why in the hell a bounty hunter would craft a creature trap or why he/she would be building camps or even taking the slightest interest in what the animals were pooping out resource-wise. It seems to me that master scout should have belonged to commando and master brawler should have been claimed by the BH. It makes a hell of a lot more sense for a Commando to be out wandering around in the wilderness living off the land and a BH that can defend himself with his hands and melee weapons when needed.
A BH should be a man hunter/killer. Not a squall trapper, hill climber, a tree hugger, or a tent pitcher. The focus of the profession should have been exclusively combat with the investigation added as the fourth line. Why they did what they did is certainly beyond me. The only thing I can think of is that their Jedi profession is so borked and weak that they had to tone down the bounty hunter in order to give the lesser jedi even a slight chance at surviving the BH's onslaught. So here we are now.......glorified master boy scouts with big guns.
I dont thinkthey'll ever change the prereq's. All I want to see is some lovin thrown into the master BH box to compensate for my skill point sink.
How about keeping scout as prereq but not the whole tree, just say the trapping line and the exploration line?
I say BH should've been a faction and not a skill class. In fact, I was hoping this game would be focused heavily on factions.
Here's how I thought it would be.
Empire: Enforcers of the Galaxy, the Empire controls most of the Inner Galaxy and has influence in much of the outer rim as well. The Empire is the police of the Galaxy and you'd be better off behaving.
Rebel Alliance: People seeking freedom from what they consider the tyricaly regime of the Empire. The is very good at making enemies and most of them are here, in the Rebellion. Not much of a military force compared to the might of the vast Empire but the Rebellion is growing into a force to be reckoned with.
Competition/Relation others: Rebel Alliance vs. the Empire. Simple as that. Empire is also busy cracking down on the under/ground crime syndicates while the Rebellion is too busy to worry about criminals. The Empire has been employing Bounty Hunters from the BHG for quite some time while the Rebellion does not (but it can).
Bounty Hunter Guild: Anyone who is willing to be a Bounty Hunter stops here. Heros, freedom fighters, and common criminals need not apply. The life of a bounty hunter is nothing special... you hunt down criminals, deadbeats, and scum for the best possible reward. It's rumored that the Empire is always hiring for a standard price but Bounty Hunters looking for real fortune and fame should see what the Empire has to offer for a rare Jedi's elimination.
The Rebellion is also known to employ occasional bounty hunters to do some dirty work. While the work is not as common it often does pay well; sometimes better than an Imperial contract. Of course, it's also a lot harder seeing as how you have the mighty Empire to watch out for. Only a foolish Bounty Hunter would risk his career to work for the Rebellion but who said common Bounty Hunters were bright anyway.
The most common bounties are those on criminals heads. These guys are the Galaxies murderers, thieves, and general scoundrels.. true scum.
Keep a look out for other Bounty Hunters, for competitionwill be high. The Guild doesn't often care much for inner-guild fighting but sometimes you gotta do... what you gotta do.
Crime/Underground syndicate for Neutrals:
Having two neutral crime vs. crime syndicates would keep things interesting for those who are into the underground life. Smugglers, scoundrels, assassins, drinking, spice, and gambling are the common sightings here.
Jabba the Hutt Crime Syndicate: The mighty Jabba will do what he can to maintain his ownership of the outter rim. Rival syndicates and Imperial interruptions are often popping up and just generally getting in the way of profits.
Rival for Jabba the Hutt: Rival, like Empire vs. Rebellion, I'm not sure what syndicate should be used here (Valarian?) but I think it would make things interesting. Smugglers could have special missions in these factions much like how BH's have thier Bounty Hunter guild.
Unions for all:
One thing about these two unions is that you can be in one of these along with your other faction.. or just this one. These are like optional secondary factions or the main factions (if they don't want to be in anything else).. they're free for anyone.
Trade Federation / Union: Something for the artisans.. Maybe some bonuses for artisan professions. I haven't given it much thought but I'm sure some artisans wouldn't mind belonging here.
Entertainers Guild: Same for Artisans..they can have their own union. I'd leave it up to them to figure out what they want.
Anyway, Bounty Hunters would be a faction and there wouldn't even be a BH skillset (much more balanced with the 4 elite ranged weapon classes to go directly with the 4 weapon types (pistol, rifle, carbine, and heavy weapons).
Since the way it is now is already here and it's just completely weird and whacked out.. they could turn the current BH profession into something different (Assassin? Special Forces? Armed Recon? etc) with a few changes to names and etc. I say they should turn it into a stealth type of profession. Take out the BH missions and put in something as a replacement or keep it out. I dunno.
Then, if someone wants to be a BH (Bounty Hunter Guild) they have to be at least novice in any Elite Combat class (except smuggler and combat medic). Pistoleer, Carbineer, Rifleman, Commando, TKA (let the brawler elites try if they want), and you get the idea. The BH Guild would allow progression in Bounties by completing quests (that solo players can/have to complete) and completing a certain amount of BH missions. Player bounties could be added later using a system that anyone things is grief free and great. That's all from me, for the night.