Bounty Hunter Archive
Thread: Exploit or not?
Tavian_McMaster
Fri Jul 09, 2004 8:29 am
#27
Its more like BH's paying jedi for investigation xp, which was supposed to be the hardest tree in the entire game to master. The devs never even moved in the direction of fixing that one, so I'm assuming this is working as intended.
ThorsAnvil wrote:
think of it as more like Crafting crystals for jedi EXP.
Not an exploit, not going to affect many people, and if it abused, it will be removed.
or the exp will be reduced.
Burnham
Fri Jul 09, 2004 8:31 am
#28
Tavian_McMaster wrote:Its more like BH's paying jedi for investigation xp, which was supposed to be the hardest tree in the entire game to master. The devs never even moved in the direction of fixing that one, so I'm assuming this is working as intended.
ThorsAnvil wrote:think of it as more like Crafting crystals for jedi EXP.Not an exploit, not going to affect many people, and if it abused, it will be removed.or the exp will be reduced.
That was given a temporary fix. Payouts and xp gains have been reduced by 1/10 the original payout to discourage this behavior. Basically, it was an exploit and they couldn't think of a better way to handle it than reducing the reward.
Tstorm
Fri Jul 09, 2004 9:01 am
#29
Personally, I think this is an exploit. It isn't exactly a bug as the game code is behaving as designed, but players are using the game in a manner that wasn't conceived during the design phase. Everytime a new game feature is released, some players are driven by finding the "easiest" way to the next skill box. Where this crosses the line in my mind is when game systems designed either to encourage certain behavior or work a certain way are abused to do soemthing else.
The FRS is designed to encourage conflict. Players getting together to let someone kill them on purpose defeats that intended purpose. The problem is that just making it so people in your own PA can't be killed for FRS points would easily be worked around by deguilding. Players that play in this manner are driven by wanting to "win" (whatever that means in a game like SWG) and they will continue to find holes in the game system so they can play "king of the hill".
Perhaps "exploit" isn't the correct term though as that is usually used in conjunction with people duplicating items or credits, which is a bannable offense. I am not sure that your friends lining up for you to kill them ranks up there with duping types of exploits and deserves banning.
In my mind this is similar to "tumblers". Tumbling wasn't designed to be a way for medics to get xp (and tumbers to get credits), but it happens. Is it an exploit? Well yeah, because tumbling wasn't designed to be used in this manner. Is it something that should be banned? -- Probably not, but the Devs probably would love to find a way to discourage this behavior.
Hopefully the Devs will find a way to discourage FRS "exploiting" via killing your friends. I think it's a challenge since some players will always try to find ways around controls the Devs put in place, but the controls will hopefully lead to better gameplay for those that want to actually enjoy the game and not just "win"
The FRS is designed to encourage conflict. Players getting together to let someone kill them on purpose defeats that intended purpose. The problem is that just making it so people in your own PA can't be killed for FRS points would easily be worked around by deguilding. Players that play in this manner are driven by wanting to "win" (whatever that means in a game like SWG) and they will continue to find holes in the game system so they can play "king of the hill".
Perhaps "exploit" isn't the correct term though as that is usually used in conjunction with people duplicating items or credits, which is a bannable offense. I am not sure that your friends lining up for you to kill them ranks up there with duping types of exploits and deserves banning.
In my mind this is similar to "tumblers". Tumbling wasn't designed to be a way for medics to get xp (and tumbers to get credits), but it happens. Is it an exploit? Well yeah, because tumbling wasn't designed to be used in this manner. Is it something that should be banned? -- Probably not, but the Devs probably would love to find a way to discourage this behavior.
Hopefully the Devs will find a way to discourage FRS "exploiting" via killing your friends. I think it's a challenge since some players will always try to find ways around controls the Devs put in place, but the controls will hopefully lead to better gameplay for those that want to actually enjoy the game and not just "win"
bioshock2
Fri Jul 09, 2004 9:13 am
#30
-SanGreal- wrote:
If you aren't meant to be able to get xp off similar faction then its a bug (Likely). If you are, then its simply poor design and not an exploit (Unlikely).
It is in the FRS design.
Dueling other overts for rank is how the FRS Dork Jedi are -supposed- to move up the ranks. That is "as intended". It is a flawed game mechanic in that it seems (I haven't tested it myself, for all I know this whole thing is just a hypothetical question) they didn't restrict it to members of the same faction who are -also- in the FRS. Oops. Looks like the future was clouded by the Dork Side and the devs didn't anticipate that particular method of abuse.
Abusing a flawed game mechanic however, -is- an exploit. And doing what is described in the original post -is- abusing a flawed game mechanic...therefore the answer to the question in the topic is: Yes, it is an exploit.
The rule of thumb for exploits is simple:
If you have to ask if it is an exploit - then you already know that it is.
Chewie101
Fri Jul 09, 2004 9:21 am
#31
This method to gain FRX will only work while the guild members being killed have a pvp rating around the lvl of the jedi killing them. If the jedi's pvp rating is very high then he would lose points by killing someone with a very low pvp rating.
Burnham
Fri Jul 09, 2004 9:31 am
#32
Chewie101 wrote:
This method to gain FRX will only work while the guild members being killed have a pvp rating around the lvl of the jedi killing them. If the jedi's pvp rating is very high then he would lose points by killing someone with a very low pvp rating.
Trust me, it works. A bunch of Jedi in my guild DB'd a few players. All of the Jedi benefited from this.
Chewie101
Fri Jul 09, 2004 11:32 am
#33
It will work until those players getting dbed have a very low combat rating, althought then those players could work thier PvP rating back up and repeat the process. IMO the 40-45 FRX from these kills means very little when i can get 4k for killing a jedi knight of opposing faction.
Chewie101
Fri Jul 09, 2004 11:49 am
#34
It will work until those players getting dbed have a very low combat rating, althought then those players could work thier PvP rating back up and repeat the process. IMO the 40-45 FRX from these kills means very little when i can get 4k for killing a jedi knight of opposing faction.
Opasa
Fri Jul 09, 2004 3:20 pm
#35
Bracci wrote:
And when they fix it so that the same faction deaths don't give points, there'll be some jedi out there with alt accounts (and their friends' alt accounts) doing this. TBH there is nothing the devs can do to stop it.
A guild can have up to 400 members, I dont think much people have over 10 accounts. Since you can only DB the same persononce in a while, accountgrindingwouldnt help much,
Rura
Sat Jul 10, 2004 12:21 am
#36
Yep, exploit. Personally, I think that the FRS should be Light versus Dark, period, no GCW. No getting faction points for killing overt imperials or rebels. Go fight the dark. Go fight the light. Prove yourself against those that mean something to your religion.
waaha
Sat Jul 10, 2004 12:21 am
#37
Devs said there was going to be a 'buffer' on how often one can kill the same player to gain FRS fp
Burnham
Sat Jul 10, 2004 9:22 am
#38
Some Jedi have pvp ratings high enough that killing a regular player does not affect that player's pvp rating.
The time period is a day I think. This time period does not deter Jedi.
The time period is a day I think. This time period does not deter Jedi.