Bounty Hunter Archive

Thread: Test Center Changes for Publish 19

SamousNemo
Tue Jun 21, 2005 1:37 pm
#14








zukem wrote:


Jedi Healing



  • Force Heal - Increased cooldown and execute timers depends on the time on this. increasing from 4-5 seconds is increased, but not really going to change anything. increasing to 30 seconds, that would be a huge hit.

  • Added Mind and Action costs to most Healer abilities Won't affect much. They are increasing time between heals, so it's not like it'll be spammed anyways.

Either way it means that Jedi will be healing less often. Considering how often I get a Jedi down to a sliver of a health just to watch them pop back up to 3k, I see this as a big help. Many of my incaps come not when the Jedi is out of force, but simply when I get lucky and they can't heal faster than my damage. This will only happen more often now.


Jedi Powers may become the discipline to have in the future.



  • Force Choke - Armor will no longer prevent Force Choke damage bad for bh, since armor has no effect.

  • Mind Blast - Added State effects to ability when states work, this will be a powerful attack.

  • Improved Mind Blast - Ability is now single target ability

  • Force Throw - Added State effects to ability when states work, this will be a powerful attack.

  • Force Throw - Is now a cone attack

  • Force Cloak - Increased cooldown timer

  • Reduced Force cost of Powers abilities by 50%biggest love yet for jedi.

I see this as a positive change. I honestly think that Powers should be an alternative to sabers, and now this seems to be happening. I can accept powers (ranged) getting a boost considering Saber throw (ranged) is getting hit.


Regarding states though, don't forget that any BH with a supporting elite prof will have the recoveries. Then consider that Jedi recoveries only come at H xxx4. So basically BH will have their recoveries by default, but Jedi will need to give up other skills/abilities in their templates to get the same.


Jedi Lightsabers



Reduced action cost of Light saber moves big for jedi. now they won't run out as quick.

  • Reduced Force cost on Saber moves big for jedi. reduced force costs means longer battles.

Good point, but again, with the changes to Healer, BH might not necessarily need to wipe out the Force pool to win any more.



  • Advanced Saber Throw - Removed Cone effects from ability personally, I like this. And this is very bad for bh. Since a jedi can now saber throw a bh and not worry about agroing the whole area.

I didn't even think of this. Considering the increased damage for throw, this is a big help. Of course I can always just root and kite beyond 32m








Thank you very much for the insight. To be honest I would have prefered if Tanks had included this info as well as it gives a more complete picture (that's okay though Tanks,I'll let it slide as I'm still in a good mood from what you said anyways ).


Strangely enough, I feel slightly relieved that Jedi are getting some sort of help from the patch as it seemed almost too good to be true.




-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Jedi_Xan
Tue Jun 21, 2005 1:42 pm
#15






Warryyr wrote:






SamousNemo wrote:





Tanks wrote:


  • Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.

No KD until MLS? Again, wow. This will prove incredibly useful.











Wrong, wrong, wrong.


MLS isn't the only one who has a KD attack.


They just took the KD away from Improved Saber Throw.


Jedi still have a KD outside of MLS, in the last branch of LS, meaning xxx4. It's just not a ranged knockdown like Saber Throw was. But a Master Enhancer could very easily Stasis you (or root you) and then run up to do a Saber Sweep. It's just a two-step process now, instead of a 1 command ranged knockdown.


I fail to see why this was done, honestly. It kind of baffles me.






I have yet to see a jedi get close enough to hit me at melee range. Usually it was the throw that took me down



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Warryyr
Tue Jun 21, 2005 1:49 pm
#16






Jedi_Xan wrote:






Warryyr wrote:






SamousNemo wrote:





Tanks wrote:


  • Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.

No KD until MLS? Again, wow. This will prove incredibly useful.











Wrong, wrong, wrong.


MLS isn't the only one who has a KD attack.


They just took the KD away from Improved Saber Throw.


Jedi still have a KD outside of MLS, in the last branch of LS, meaning xxx4. It's just not a ranged knockdown like Saber Throw was. But a Master Enhancer could very easily Stasis you (or root you) and then run up to do a Saber Sweep. It's just a two-step process now, instead of a 1 command ranged knockdown.


I fail to see why this was done, honestly. It kind of baffles me.






I have yet to see a jedi get close enough to hit me at melee range. Usually it was the throw that took me down





Good for you, I root BH all the time and sweep them.


It doesn't matter, the point is that what was said above is incorrect, I corrected them, done deal.


Vupos
Tue Jun 21, 2005 1:56 pm
#17

I lvoe these changes! and not just for BH Lot of jedi balance for enhancer/powers, I hope that Jedi see that this isn't one huge nerf to them, otherwise the Whining from the jedi forummay rip a hole in the fabric of time and space.



___________________________________________

"There are some who would consider these M&Ms to be...Unnatural."
Tanks
Tue Jun 21, 2005 2:01 pm
#18






Warryyr wrote:



MLS isn't the only one who has a KD attack.


They just took the KD away from Improved Saber Throw.


Sorry, I meant the RANGED KD when I was writing. I corrected the post.


I fail to see why this was done, honestly. It kind of baffles me.


I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.









Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Tanks
Tue Jun 21, 2005 2:04 pm
#19






SamousNemo wrote:





Tanks wrote:


  • Changed Lightning Rifles movement modifier to emulate Rifles instead of commando weapons This will be significant once the Publish comes live

Still curious how this will pan out considering they aren't CL 54. I'd absolutely love to see an LLC match at least an adv laser. Would be nice to see the ol' lightning bolts come out when my mark gets passed 50m.







Hmmm, I wonder why I said that . I guess we'll have to wait for live.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
evhorizon
Tue Jun 21, 2005 2:06 pm
#20



PantherXVI wrote:


Khendra wrote:


Tanks wrote:

Jedi Lightsabers

  • Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.




I dont have edit feature yet..... Actually, xxx1 LS has saber sweep, which is a kd.





yes but they can't KD you at a ranged of 32m unless they have MLS

Message Edited by PantherXVI on 06-21-2005 03:30 PM





Or Force KD





TAIRA
ILost MyGuild
SHADOWFIRE
I stole Kered'ssiggy toov Cause I love Avar



MakkTenn
Tue Jun 21, 2005 2:06 pm
#21


this is great news!



Makk' Tenn
tnnnxxnWXgggggggggggggggggggggg)
"In conflict, straightforward actions generally lead to engagement, surprising actions generally lead to victory." Sun Tzu
Hizniz
Tue Jun 21, 2005 2:20 pm
#22

Improved Saber Throw - Removed Knockdown effect from ability This means only MLS has a KD attack.


WOW! Let the kiting begin.


This is a huge loss for most jedi. Just to get Improved Saber throw takes 3+ million jedi xp and now they lose that ability. Saber Swipe is a joke, I've only been KD'd with it once or twice. Seriously, this is equal to them taking a KD or Root away from us until we got to MBH.


With the increased ranges in cyber arms, i should be able to root/kd stack and keep most jedi at 90m+ now.


Jhin'Hadar
MBH - Gorath


Caelrie
Tue Jun 21, 2005 2:30 pm
#23






Tanks wrote:




I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.





I think that's a pretty retarded thing for a dev to do, honestly. Lightsaber wasn't overpowered to begin with. Nerfing abilities to make the master box "better" is just the wrong answer. Why not just, you know... make the master box actually better?

Leatherneck_of_Alderaan
Tue Jun 21, 2005 2:34 pm
#24






Caelrie wrote:





Tanks wrote:




I think it was done to add value to MLS, people were getting 0404LS and get 95% of the benefits of MLS.





I think that's a pretty retarded thing for a dev to do, honestly. Lightsaber wasn't overpowered to begin with. Nerfing abilities to make the master box "better" is just the wrong answer. Why not just, you know... make the master box actually better?






QFE



Igitur qui desiderat pacem, praeparet bellum
Aanu
Tue Jun 21, 2005 2:38 pm
#25

TANKS, I LOVE YOU!

There I said it...



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Alristico
Tue Jun 21, 2005 2:52 pm
#26

not only do I get some nice bh/jedi changes but my jedi might actually get some bh visits.



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Page 2 of 11