Bounty Hunter Archive
Thread: Weapon Speed question
Err...80% reduction of 4.0 spd is .8, but yes, you'd still fire at 1 round per second. The special attack will never fire faster than 1 shot per second either, that 1 shot per second is a hard cap. Here, I'll show you an example while I wait for my shuttle to catch my mark.
I have BH pistol 4, and a 2.4 spd scatter. First, a normal shot, using 1 to indicate no special is used.
(WeaponSpeed * SpecialDelayMod) - (WeaponSpeed * SpecialDelayMod) * (PistolSpeed/100)
And if result < 1.0s , result = 1.0s
(2.4 * 1) - (2.4 * 1) * (80/100) = X where X is the firing rate
(2.4) - (2.4) * (.8) = X
2.4 - 1.92 = X
X = .48
Since X < 1, I'll fire 1 round per second.
Now, let's say I use a special with a delay mod of 2 (I THINK all BH specials have delays of 2 or less, but I don't know for sure).
(2.4 * 2) - (2.4 * 2) * (80/100) = X
(4.8) - (4.8) * (.8) = X
4.8 - 3.84 = X
X = .96
Again, X is < 1, so all my specials are fired at 1 round per second also, they fall prey to the same 1 round per second cap. With a 2.5spd scatter,X = 1, so that's the optimal speed for your weapon, IF you have BH pistol 4, and aren't using any Pistoleer specials. You can figure out other scenarios using the same formula, and that silly algebra we all loved so much in school.
The reason so many Pistoleers tend to dabble BH, is because a Master Pistoleer gets 74% speed reduction. While that sounds nice, they have specials with longer delays. Stopping Shot, their most damaging special, has a delay mod of 4 (according to their correspondent's testing). That means that a Master Pistoleer would need a .97 speed gun to fire Stopping Shot once per second. The other way, is to get 100+ speed. Once you hit 100+ speed (100% speed reduction), the formula will always come out having your firing rate in the negatives, so no matter what speed your gun is, and what special you use, you'd always fire once per second.
From my understanidng the weapon speed is (special delay)*(weapon speed)*[1-(weapon skill/100)]
Now the question is if I have a 2.0 speed weapon and put a 30% speed increase power up on it, do I put 1.4 into the weapon speed part of the formula?
Your speed will increase. NOT being a math major, I am not gonna do the equation. Let's just say you will be faster than a novice marksman using the same weapon by a good bunch. I think twice as fast, so - 2.25 or thereabouts. That's slow in pistol land,
JB
It caps at 100. If you want a detailed example, check here:
http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls
Formula is (100 - character speed modifier) / 100 * weapon speed * special speed with a cap at 1.0
Thanks.
So (in terms of speed) its only worth going BH 0200 as i'll never actually get any faster. currently i'm at 68 (+3 boots) and i'm sure i'll find +2 somewhere to take me to 100.
What about accuracy, is that capped at 100 as well as i'm over 100 already. Is it worth going BH 0400 for the extra accuracy and specials?
A question about the XL sheet, is it bugged? cos when I put my wep stats in (3.5-50-350) with +99 speed it says 18487.39 DPS?
The spreadsheet is not setup to use the 1.0 Cap, so it displays damage wrong. I will update that in the next revision, thanks for the input. A simple IF statement will handle that ![]()
Accuracy is NOT capped at +100
You can add modifiers to your armor/clothing adding up to +25 so with just Master Carbineer you can reach +85. I hope to have +80 by the end of the weekend
So going up BH Carbine is good for modifiers, but most people like the specials the best.
not sure if that one works, but i use this formula:
((100-[Speed MOD])/100)*[special mod, if used. if you aren't using a special attack, you leave this one out and continue)]*[actual speed of your gun, which would be 4.0 in your case?]
BTW, at +85 Carbine Speed any weapon speed of 2.67 or lower will hit the 1.0 Cap on even the slowest specials we have ![]()
With powerups and Krayt Tissue, 2.67 speed on a weapon is a piece of cake so I don't need BH Carbine to hit Cap.
Ignore the bit about the bugged XL sheet (how do you edit posts >.<
, just manually changed all the speed calculations to 1.0 and its reporting correct DPS (I assume). Now if i'm not wrong it means cripple shot is best DPS special as its coming out at this:
FullAutoSingle2 1.7 5.5 1.6 2.0 0.5 275 1925 54 98 13 1.00 1100.00
BurstShot1 2.0 6.0 1.4 1.1 0.5 300 2100 48 54 13 1.00 1200.00
CripplingShot 2.5 7.5 0.8 1.8 0.8 375 2625 27 88 20 1.00 1500.00
Yes, once you hit the 1.0 Cap the DPS numbers change as to which Special is better. Yet another aspect of the spreadsheet that needs updated.