Bounty Hunter Archive

Thread: Weapon Speed question

Shadow2k
Wed Sep 17, 2003 12:59 am
#27

Err...80% reduction of 4.0 spd is .8, but yes, you'd still fire at 1 round per second. The special attack will never fire faster than 1 shot per second either, that 1 shot per second is a hard cap. Here, I'll show you an example while I wait for my shuttle to catch my mark.


I have BH pistol 4, and a 2.4 spd scatter. First, a normal shot, using 1 to indicate no special is used.


(WeaponSpeed * SpecialDelayMod) - (WeaponSpeed * SpecialDelayMod) * (PistolSpeed/100)
And if result < 1.0s , result = 1.0s


(2.4 * 1) - (2.4 * 1) * (80/100) = X where X is the firing rate


(2.4) - (2.4) * (.8) = X


2.4 - 1.92 = X


X = .48


Since X < 1, I'll fire 1 round per second.


Now, let's say I use a special with a delay mod of 2 (I THINK all BH specials have delays of 2 or less, but I don't know for sure).


(2.4 * 2) - (2.4 * 2) * (80/100) = X


(4.8) - (4.8) * (.8) = X


4.8 - 3.84 = X


X = .96


Again, X is < 1, so all my specials are fired at 1 round per second also, they fall prey to the same 1 round per second cap. With a 2.5spd scatter,X = 1, so that's the optimal speed for your weapon, IF you have BH pistol 4, and aren't using any Pistoleer specials. You can figure out other scenarios using the same formula, and that silly algebra we all loved so much in school.


The reason so many Pistoleers tend to dabble BH, is because a Master Pistoleer gets 74% speed reduction. While that sounds nice, they have specials with longer delays. Stopping Shot, their most damaging special, has a delay mod of 4 (according to their correspondent's testing). That means that a Master Pistoleer would need a .97 speed gun to fire Stopping Shot once per second. The other way, is to get 100+ speed. Once you hit 100+ speed (100% speed reduction), the formula will always come out having your firing rate in the negatives, so no matter what speed your gun is, and what special you use, you'd always fire once per second.







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X-EQholic
Fri Oct 17, 2003 9:18 am
#28

From my understanidng the weapon speed is (special delay)*(weapon speed)*[1-(weapon skill/100)]



Now the question is if I have a 2.0 speed weapon and put a 30% speed increase power up on it, do I put 1.4 into the weapon speed part of the formula?




Zorph
ex-Master Architect, Bloodfin
Unskilled1
Wed Dec 31, 2003 6:13 pm
#29

ok lets say i have a pistol with a speed of 4.5 and i am a master pistoler will my attack speed be 1.0 or still 4.5?
JBMat
Wed Dec 31, 2003 7:51 pm
#30

Your speed will increase. NOT being a math major, I am not gonna do the equation. Let's just say you will be faster than a novice marksman using the same weapon by a good bunch. I think twice as fast, so - 2.25 or thereabouts. That's slow in pistol land,


JB

Unskilled1
Wed Dec 31, 2003 9:27 pm
#31

ok i thought so i am not a pistoler was just using it as an example i am a swordsman and was wondering if my 5.5 speed hammer speed would get faster when i mastered it all tho i thought all weapons capted at 1.0 but dont know how that worked
Livelee
Thu Jan 29, 2004 10:09 am
#32

Hi, i'm a master carb and have a speed mod +68. I've noticed that BH has a carb tree that adds +50 to my speed.


If my wep has a 4.0 speed. As I understand if i had no speed mods it would take 4 seconds between each normal round of shots I fire?


Now the question, what does a +68 speed mod actuallymean my weapon speed is? and what will it be if i went 0400 BH? is it a simple formula that each +10 speeds reduces wep speed by 10%?


Is there a capp on the +speed that you can get? will it top out at +100?


many thanks


livelee - farstar
TAfirehawk
Thu Jan 29, 2004 10:34 am
#33

It caps at 100. If you want a detailed example, check here:


http://www.tafirehawk.com/GoA/Carbineer%20Actual%20Speed%20and%20Damage%20Table.xls


Formula is (100 - character speed modifier) / 100 * weapon speed * special speed with a cap at 1.0





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Livelee
Thu Jan 29, 2004 10:46 am
#34

Thanks.



So (in terms of speed) its only worth going BH 0200 as i'll never actually get any faster. currently i'm at 68 (+3 boots) and i'm sure i'll find +2 somewhere to take me to 100.


What about accuracy, is that capped at 100 as well as i'm over 100 already. Is it worth going BH 0400 for the extra accuracy and specials?


A question about the XL sheet, is it bugged? cos when I put my wep stats in (3.5-50-350) with +99 speed it says 18487.39 DPS?


TAfirehawk
Thu Jan 29, 2004 10:51 am
#35

The spreadsheet is not setup to use the 1.0 Cap, so it displays damage wrong. I will update that in the next revision, thanks for the input. A simple IF statement will handle that


Accuracy is NOT capped at +100


You can add modifiers to your armor/clothing adding up to +25 so with just Master Carbineer you can reach +85. I hope to have +80 by the end of the weekend So going up BH Carbine is good for modifiers, but most people like the specials the best.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Tyrael_the_Archangel
Thu Jan 29, 2004 10:52 am
#36

not sure if that one works, but i use this formula:



((100-[Speed MOD])/100)*[special mod, if used. if you aren't using a special attack, you leave this one out and continue)]*[actual speed of your gun, which would be 4.0 in your case?]


So for you, just do this:


((100-68)/100)*4.0 = 1.28


that 1.28 is the speed you fire using no specials. if you know the speed modder on a special and you wanna know how fast you reload after using that special..wait, lemme just give another example. Let's say your gonna fire cripple shot...formula is gonna look like this for someone with 80 as speed mod:


((100-80)/100)*2.5*4.0 = 2


The 2.5 is of course the speed modifier of cripple shot, it can be replaced with the modder of any other special.
you can see that even with 80 speed, your gonna fire pretty **edit** fast even though your using a fairly slow carbine. with 100 though i know you get wierd figures, i even get negative numbers. this means you've hit the cap probably and then you can assume your attacking with ANY move every second. Bad ass, he?



Tyreal Hikaru
Ahazi
TAfirehawk
Thu Jan 29, 2004 10:54 am
#37

BTW, at +85 Carbine Speed any weapon speed of 2.67 or lower will hit the 1.0 Cap on even the slowest specials we have


With powerups and Krayt Tissue, 2.67 speed on a weapon is a piece of cake so I don't need BH Carbine to hit Cap.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Livelee
Thu Jan 29, 2004 10:59 am
#38





Ignore the bit about the bugged XL sheet (how do you edit posts >.<, just manually changed all the speed calculations to 1.0 and its reporting correct DPS (I assume). Now if i'm not wrong it means cripple shot is best DPS special as its coming out at this:


FullAutoSingle2 1.7 5.5 1.6 2.0 0.5 275 1925 54 98 13 1.00 1100.00


BurstShot1 2.0 6.0 1.4 1.1 0.5 300 2100 48 54 13 1.00 1200.00


CripplingShot 2.5 7.5 0.8 1.8 0.8 375 2625 27 88 20 1.00 1500.00


TAfirehawk
Thu Jan 29, 2004 11:06 am
#39

Yes, once you hit the 1.0 Cap the DPS numbers change as to which Special is better. Yet another aspect of the spreadsheet that needs updated.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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