Bounty Hunter Archive
Thread: how do you fight mdefenders?
Cpl_Fisher wrote:
Rancor aid don't do jack to crippling shot lol, or you could go the sneaky route and use a daze on them to prevent aura from being reapplied, then a nice kd or high damage shot. even if you have a health buff crystal, 2 hours? that's a short fight lol. i've had 5+ hour fights across most of naboo, on foot, no shuttleing.
imoortalknight wrote:
i landed 1 hit out of like 10, and even that hit was like 100 dmg compared to 600-700 i do to other jedi. how do you fight these guys?
Well I have a Jedi Mdef and a MBH pistols... But I am going to have to side with the Jedi on this one, bud it is a MASTER DEF, there temp is to DEF. Now as much as I would like to give you the way to take me down, I dont think that it would be in my best interest, seeing how when I die I lose xp. But have fun hunting after all thats what this game is all about. And your right it is hard, I have dueled my friend as a MDef and some MLS, thats crazy hard.
Cheers
Message Edited by AHP2 on 10-31-2005 12:24 PM
Pick up any other MMO's out there or even Pen'and'Paper RPG, you cannot be a TANK and Nuke things at the same time.
In SWG you can, you can be Swordman and kill stuff up in no time and also be a Master Doctor. So you are both, a Damage Dealer and a Healer. To me this is where the problem has always been in the game.
Yes a Master Defender is very hard to take down, of course i hope so. This is what they are meant to be. But.. i don't like the fact that you can be a tank and a damage dealer. This goes for every other professions mix out there.
If you are not familiar with the MMO's concept and what is a tank compared to a damage dealer. Here's a very simple example, sorry for the WoW haters but i'm going to pick character class from WoW:
Rogue is a damage dealer, lets say Swordman here.
Mage is a damage dealer, this could be our Rifleman.
Warrior is a tank, TKM and Master Defender.
Priest is a healer, MCM/DOC/MHealer.
So, these are very different class and have different role in the game. Here in SWG you can be all three on the same character.. You can be TKM(tank)/Swordman/(damage dealer)/Doctor(Healer).
Now you could argue, yes SWG is different ect. But lets get serious, if you can be all three now you've got a very imbalanced game where everyone can be a tank/healer/damage dealer at the same time.
Jedi1006 wrote:
Well im Mls/Mdef/healer4040 and i have a 600 mod dps saber/ 98 sac/ 16 fcand to say the least i havnt been killed since full temp. I heal maybe twice or 3 times during a fightwith combat medics and rifleman/carb/pistol etc etc (sometimes i have 2 or 3 bh showup)...maybe the bh just suck but all i do is rotate between valor and aura and i get hit maybe 1/10 or 2/10 times for 60-150 damage and i have infusion on so i get right back on par. My force never runs out and my mind doesnt drain fast enough. I also have avoid incap for the dirty situation which i have yet to encounter.Having force saphelps greatly against cmas they go down quickly. My defense gets so high with pikatta pie, ranged defense food, booster blue, and mandowinecombined with aura and valor at the same time that i had a friend test sniper shot on me with a legendary t21 and he hit me for 710 damage...mdef is great if u know how to play your template. I lovePvP now and like SWG in general haha. Its all about tactics and wise use of skills.![]()
Must not be any good bounty hunters on your server then
No force run and no channel = BH uses parwan nutricake and dots with dot enhancers to run you out of force from the long term healing and keeps you at distance by paralyzing you and laying Edrain for the long lasting snare and lets the dots do the work..... might take a while but it would wear that template down .... no ranged attacks even needed until your about out of force
Oh and add in the drinking some deuterium pyro when u need to land that timely KD just as the jedi gets close again ... and then paralyze him again ... lay the Edrain and repeat
Message Edited by MystcDrkWarrior on 10-31-2005 10:52 AM
Actually it entertained about 30 people that night. I caught up to him overt in Theede, and his guild and there allies got a great laugh out of it. We both got tells to the effect of "OMFG are y'all still at it?" Both of our factions needed us, but we were waging our own private war. It was a true runnig gun battle, both of us using terrain, buildings and the local NPC's and wildlife to our advantage. ( this is where having high faction in such and so splinter group comes into play, like on dath, nothing like having Nightsisters run up and attack your mark because you have 5000 NS faction and they have -5000) Truth be told, the last3 hours were lower intensity becuase we had both run all out of uncrated food/stims. I won when I broke combat long enough to randomly click on all crated goods in my inventory.
Fugitron wrote:
Cpl_Fisher wrote:
Rancor aid don't do jack to crippling shot lol, or you could go the sneaky route and use a daze on them to prevent aura from being reapplied, then a nice kd or high damage shot. even if you have a health buff crystal, 2 hours? that's a short fight lol. i've had 5+ hour fights across most of naboo, on foot, no shuttleing.
Most have more than one crystal. Myself I have three. So go ahead, but ya know. If you seriously took 5+ hours to kill or be killed by a jedi then I must say this. You were either greifing or taunting alot, you and the jedi were evenly matched or a combination of you running or him running and then coming back to fight more.
Point is, you get nothing for saying I have fought for 5+ Hours. Yea good job on sticking to the fight, but geez man come on. You wonder why jedi complain about BH attacks? Cause of people like you who take 5+ hours of their game time. If you can't defeat eachother in the first hour I think that would constitute moving on. Just my opinion. I would like to see a fight timer, but that won't happen.
theicecreamman wrote:
You guys nailed it down. This it the problem with the game. You shouldn't be able to TANK and at the same time act as a damage dealer. Same goes for Healing. You shouldn't be classed a Healer when you can dish out the same damage as anyone else.
Pick up any other MMO's out there or even Pen'and'Paper RPG, you cannot be a TANK and Nuke things at the same time.
In SWG you can, you can be Swordman and kill stuff up in no time and also be a Master Doctor. So you are both, a Damage Dealer and a Healer. To me this is where the problem has always been in the game.
Yes a Master Defender is very hard to take down, of course i hope so. This is what they are meant to be. But.. i don't like the fact that you can be a tank and a damage dealer. This goes for every other professions mix out there.
If you are not familiar with the MMO's concept and what is a tank compared to a damage dealer. Here's a very simple example, sorry for the WoW haters but i'm going to pick character class from WoW:
Rogue is a damage dealer, lets say Swordman here.
Mage is a damage dealer, this could be our Rifleman.
Warrior is a tank, TKM and Master Defender.
Priest is a healer, MCM/DOC/MHealer.
So, these are very different class and have different role in the game. Here in SWG you can be all three on the same character.. You can be TKM(tank)/Swordman/(damage dealer)/Doctor(Healer).
Now you could argue, yes SWG is different ect. But lets get serious, if you can be all three now you've got a very imbalanced game where everyone can be a tank/healer/damage dealer at the same time.
swg isnt as different as you think. tanks cant nuke, nor can healers and nukers cant heal or tank. defender is a singleclass that gives you no offense. just as tkm suck at offense, so doesdefender. as for mls, call it a nuker if you want but it has zero defense mods with only a chance at avoiding ranged attacks, sovery lil defense is affordedto this so-called nuker class. force healer? again no defense mods and no way to damage your opponent.
heres the thing, our system lets us build toons that we want to play, unique ones. youll have to forgive me for comparing it to dnd but its similar in the amount of freedom and diversity it gives you over your toons. its not rigid like WoW. it doesnt say a wizard must nuke and thats all he can do. it gives you the freedom to build a wizard that has great defense. that is what i like about dnd, it doesnt say "this is what a wizard is and this is all a wizard can ever be." not to mention theres multiclassing in dnd to build some unique toons.
for the most part this is what we have in swg.we dont live in a one class system, we multiclass to do more but a tank class on its own meritscant nuke,healers cant nuke, etc. the only shortcoming the system gives right now in regards tomulticlassing is thatcombining nukers really doesnt give vastly more damage output as it should. the diminishing returns they put on defenses to prevent stacking only hurt tanks too. so in the end a mdef (aka tank), mls (aka nuker) might seem great to you but its only because they didntallow for stacking offensive abilities to create truenukers to set apart themselves from the others.
Message Edited by hamhamthe3rd on 10-31-2005 05:53 PM
Good planning/catch them off guard or outa force FTW!!
we have the option of first strike, a slight advantage but given the right situation you can pwn a MDEF, and get a million hate tells! but to me a hate tell mean that its a job well done. If your a jedi and your out in the open there is no code of conduct!
imoortalknight wrote:
for those who say "it's a master defender man GET WITH THE PROGRAM!" i would have to say this in response: so should a master defender be able to dodge 90% of attacks by everyone? even riflemen with capped accuracy? 30-40% dodge at master defender would be acceptable but not this. It will get nerfed if you guys keep insisting on it's necessary
imoortalknight wrote:
for those who say "it's a master defender man GET WITH THE PROGRAM!" i would have to say this in response: so should a master defender be able to dodge 90% of attacks by everyone? even riflemen with capped accuracy? 30-40% dodge at master defender would be acceptable but not this. It will get nerfed if you guys keep insisting on it's necessary
LOL....whether anyone insists its necessary or not, eventually we'll get nerfed, again. Until then, keep buying your neurotoxin enhancers and tinkering with your template, and sooner or later you'll be able to kill a Master Defender with nothing but your CM skills.
My answer would be: "Just like any other jedi."
It really boils down in this case to your skills as a bounty hunter and your template.
By skills as a BH I refer to these little, but oh so important things that I hardly see anymore since the CU:
1. Studying your target (template, what is he doing, where is he going etc).
2. Setting up an ambush. (Basically...dont go to your target. Let the target come to YOU. To succeed in this, look at part 1.)
3. All this is for nothing if you cant pull off a devestating and brutal alphastrike.(M. Rifles is preferable, but can be done with other temps. Consider using bomb droids.)
These three steps used to be a mantra that many Pre-CU ranged bounty hunters swore by.
Simply because with 60-85% saberblock only way for a solo ranged bh to win...was total and complete surprise. And creative use of bomb-droids and other tricks.
Now...its like easy-mode. I miss the thrill of taking down a Knight with a pistoleer template pre-cu.
Now it's just too easy. But the "hunt" part is still what drives me most, not the actual fighting and killing of your target. That's the cherry on the cake.
It's just so much more rewarding to succeed in trapping your mark and taking him down in an instant.
The simple "go in and kill the jedi" (that seems to be the norm these days