Bounty Hunter Archive

Thread: AB SLice Testing PROOF direct eveythign to this new thread

SamousNemo
Fri Oct 28, 2005 1:55 pm
#27






Zarhcoric wrote:

I think Sam really needs to have this looked at. It effects far more than just BH vs. Jedi anyways. Any profession that relies on armor break sliced armor in pvp should be in an uproar about this.







Actually this is WesBelden's (Smuggler Corro)territory. I'm PM him the link, but I'd also suggest posting this info on the smuggler boards


Whoops, scratch that. Link for this exact post has already been posted and stickied by Wes on the Smug Forums

Message Edited by SamousNemo on 10-28-2005 04:58 PM



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
JediAsh
Fri Oct 28, 2005 2:08 pm
#28



Kowhei wrote:

just as well you get everything you want then isnt it we had broked speed for months

and wot do we get only an aknol

i bet you get a fix real soon lol

bh======spoilt moaning kids

and flame wotever you want isnt it passed your bedtime no im not a noob and i dont usually post on this childish backbiting forum






Oh jeez, post like this dont help anybody.
What I think this shows in we need a better idea of what the AB slice does, and then make sure it is working correctly.
If it was 'fixed' then the lack of patch notes/communications is unsettling. If it is broken, then it should be fixed because more bugs is NOT the way to make anything better.




Ashmanos Lohi
* HOBO*
Ashye Rober
The crotch high bothan

StormTroopercpt0
Fri Oct 28, 2005 2:26 pm
#29


Ok i found the problem, You see my Armor stats are scout trooper 8100 energy Resist / 75% AB Resist sliced all ADKed in full Conditon, here is an log of me dueling a guildie it seems When leghit is used the armor absorbs no Damage.


What is circled inBlue in the Screenshot is the problem , Our Armor is not functining correctly...


And again my armor is all ADKed with the best energy resist and AB Resist slices with FULL condition....


So this is why we are getting hit so hard! ... Our armor is not protecting us against certain attacks. i.e it is not absorbing correctly.



http://xs.to/xs.php?f=BUGED.JPG&h=xs52&d=05435

Message Edited by StormTroopercpt0 on 10-28-2005 04:30 PM



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JediAsh
Fri Oct 28, 2005 2:36 pm
#30


StormTroopercpt0 wrote:
Ok i found the problem, You see my Armor stats are scout trooper 8100 energy Resist / 75% AB Resist sliced all ADKed in full Conditon, here is an log of me dueling a guildie it seems When leghit is used the armor absorbs no Damage.
What is circled in Blue in the Screenshot is the problem , Our Armor is not functining correctly...
And again my armor is all ADKed with the best energy resist and AB Resist slices with FULL condition....
So this is why we are getting hit so hard! ... Our armor is not protecting us against certain attacks. i.e it is not absorbing correctly.

Message Edited by StormTroopercpt0 on 10-28-2005 04:30 PM






Hmmm, is it only with Leghit? and if you could test some more, could you get some leg hits without AB being attempted/stuck before hand.
Its looking like somehow they brought armor hole back *rolleyes*




Ashmanos Lohi
* HOBO*
Ashye Rober
The crotch high bothan

MolemanMole
Fri Oct 28, 2005 2:37 pm
#31



I have noticed a difference that is for sure. I like your tests, but i think we should check it more. below is link off the slice assistant i use for my slices. I find it strange if it isnt working that you get more damaged when you do have it sliced. It would seem if it is broken that the percentages would be the same or close.Almost like someone put a - sign or + sign in where it should not be. lol


Armour Break Reduction

- Reduces the effects of Armor Break abilities on the armor piece.

Reduction: +25% = 75% total

Message Edited by MolemanMole on 10-28-200502:50 PM

Message Edited by MolemanMole on 10-28-2005 02:50 PM



MoLEMAN BRICKHoUSE
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ANIL v JACKCRACKERvMCMoLE

Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city


MolemanMole
Fri Oct 28, 2005 2:42 pm
#32






JediAsh wrote:




StormTroopercpt0 wrote:


Ok i found the problem, You see my Armor stats are scout trooper 8100 energy Resist / 75% AB Resist sliced all ADKed in full Conditon, here is an log of me dueling a guildie it seems When leghit is used the armor absorbs no Damage.


What is circled in Blue in the Screenshot is the problem , Our Armor is not functining correctly...


And again my armor is all ADKed with the best energy resist and AB Resist slices with FULL condition....


So this is why we are getting hit so hard! ... Our armor is not protecting us against certain attacks. i.e it is not absorbing correctly.



clicky


Message Edited by StormTroopercpt0 on 10-28-2005 04:30 PM







Hmmm, is it only with Leghit? and if you could test some more, could you get some leg hits without AB being attempted/stuck before hand.
Its looking like somehow they brought armor hole back *rolleyes*




Wow, I will see if can do some testing tonight, now i need to start checking my combat logs.



MoLEMAN BRICKHoUSE
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ANIL v JACKCRACKERvMCMoLE

Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city


StormTroopercpt0
Fri Oct 28, 2005 6:17 pm
#33

Bump, And Yes i will be doing more testing later to see if leghit is somehow bypassing it , this is an Full Suit of 8100 energy resist with 75% AB resist slices all ADKed , yea it does look like armorholes are back.. innate armor does not look to be affected

Message Edited by StormTroopercpt0 on 10-28-2005 08:19 PM



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Akast
Fri Oct 28, 2005 8:27 pm
#34

I must sincerly aplogise to all of you. i missed typed one thing in my test results and that has thrown in a lot of confusiion. ( it was early and i just woke up)



i wrote beforeab slice and after ab slice, what i meant to write was before jedi did armour break and after jedi did armour break.


that should clear up alot of confusion.


i know somone said earlier i have to test more but, trust me i did but all damge was the same (ie body hit leg hit all the same no matter how many hits)


I thought what was intresting about these results, where that dmage before armour, was the same before and after AB, just afterAB 32% more damge got through the armour. My point was ifAB slice is working for us and we are absorbing 75% of the extra damgearmour break does.and if only 25% is getting through as it should be with our slices, that 25% would be 32%damage increase, therfore if you had armour with no ab slice and got ABed you would be getting hit for 128% extra damage.


Now we allknow that that isnt true hence ab slice dosent work at all thats the proof i was talking about, sorry if that was complicated just takes some math.





My Gun


o._.._[ggg]:...__________,_
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GlargTheKelfn
Sat Oct 29, 2005 12:37 am
#35

just an idea:

this may be the dev's way to ballance the slice. you can be protected from ab, but at the cost of less base protection. it makes sense in a weird swg developer way....




\ Shuggoth's Sugar Shack of Loot /
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Akast
Sat Oct 29, 2005 5:13 am
#36

/bump



My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

Fugitron
Sat Oct 29, 2005 7:21 pm
#37


/sigh


AB Slicing is not meant for "absorbing" anything. The slice is a mitigation. Meaning you have a 75% chance that the attack will not act as if Armor Break is applied. So in essence you will ALWAYS do at least the amount of damage you would without armor break applied. So from what I am seeing, nothing is broken.


However, it COULD have been changed to where 75% does not represent 75% of the incoming attacks. Just something to think about.









Fugis L'dia
CHoL Founder and Tribunal Leader
"If you don't like us you must be Imp"


AriasImmortal
Sat Oct 29, 2005 7:43 pm
#38

Armor Break may or MAY NOT be broken. It depends on which formula SOE is using.

Advanced Armor Break from swordsman is a 60% reduction in Armor absorption, IE, if say your armor is absorbing 50% damage, armor break will drop your absorption to 20% absorption. If you get an armor break reduction slice, what happens is it reduces the percentage broken. So a 60% armor break would then become a 15% armor break (with a 75% slice.)

Before Armor Break:
Damage-Absorbed-Possible
444-467-911 (51.2% absorption) on an Armor Break Sliced helm (primus layered RIS, 6500 kinetic)
469-442-911 (48.5% absorption) on a non AB sliced helm (nonlayered marauder, 6k kinetic)

After Armor break:
570-341-911 (37.4% absorption) on an Armor Break Sliced helm. This corresponds to (surprise surprise) a 26% reduction in the overall armor, but only a 50% reduction in the actual broken amount
735-176-911 (19.3% absorption) with no AB slice. This corresponds to a 60% reduction in armor.

What this means is, if the Armor Break Slices are meant to reduce the Armor Break percentage itself, then the slices are broken. If they are meant to reduce the overall reduction, then they work fine.
I for one have no clue which one it is supposed to be.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Sundal
Sat Oct 29, 2005 7:56 pm
#39






Fugitron wrote:


/sigh


AB Slicing is not meant for "absorbing" anything. The slice is a mitigation. Meaning you have a 75% chance that the attack will not act as if Armor Break is applied. So in essence you will ALWAYS do at least the amount of damage you would without armor break applied. So from what I am seeing, nothing is broken.


However, it COULD have been changed to where 75% does not represent 75% of the incoming attacks. Just something to think about.







Seriously do you know what the hell you're talking about?


Things were working this way before this publish. If armor break worked like how you said since the CU then no one would care.An AB slice never affected the chance ofarmor-break landing.


Before this publish armor break always had a set percentage to land, regardless of the AB slice. The armor break slice itself reduced the effectiveness, i.e. reducing the damage.


You can argue all you want what the description says and what it means. But just take a look at the other aspects of this game, there are many, many things that act differently then what the description says. Food, weapons, etc.


So once again, to re-cap. Armor break is not working the same as it was before this publish. And since we have yet to hear any information on it, we can only assume it's a stealth nerf, or a bug. In either case it would be in our best interest to get additional information on it.

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