Bounty Hunter Archive

Thread: AB SLice Testing PROOF direct eveythign to this new thread

trajen2
Fri Oct 28, 2005 7:59 am
#14






BarneyIX wrote:





Fugitron wrote:

The impression I got was that an AB slice is a means of mitigating the attack. So a 75% AB Armor suit would get the added damage mitigated 75% of the time WHEN ARMORBROKE. Which in turn would reduce damage, but its not a constant. Just because you have AB sliced armor does not mean it will reduce your damage every attack.


Personally, I think this was intentional. From what I have been seeing lately is that BHs rely too much on their armor, as in waltzing up to a jedi and just standing there and tanking and healing off his damage. Thats ridiculous. Be a bounty hunter, not a brute squad.








Okay thats fine however, how do you explain the fact that with the slice the wearer of the armor takes MORE damage than an unsliced set.


I think thats the real issue.








Did the original resists remain the same after AB slicing?







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KaiRan
Fri Oct 28, 2005 10:04 am
#15



Suggestions for future methodology:


Phase 1:


All attacks done 10 times, no AB



Phase 2:


100 attempts at AB with a list of success v fail (non AB sliced armor)



Phase 3:


All attacks done 10 times with AB in effect



Phase 4:


All attacks done 10 times to AB sliced armor, no AB



Phase 5:


100 attempts at AB with a list of success v fail (AB sliced armor)



Phase 6:


All attacks done 10 times to AB sliced armor, no AB.



Pahse 7:


All attacks fone 10 times to UNARMORED as baseline.



Suggestions for equipment-


1) Use the same armor in all tests.


2) If you can, and if you have someone with good armor they are planning to ADK, use ADK'd armor- this will avoid erronious results based on armor decay. Alternately, cheap armor can be used and destroyed to retrieve the ADKs, though the AB slice components would be lost of course...


3) Use armor with identical stats on all pieces! This will help show the difference between the attacks themselves, not the armor, and help avoid issues where a base attack actually hits a more heavily armored limb.

Message Edited by KaiRan on 10-28-2005 01:05 PM



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Tecdem
Fri Oct 28, 2005 10:21 am
#16


I noticed this was broken as well (prior to seeing anything about it on the forums). I got my @ss handed to me by a jedi who just got full temp and admitted to being bad at PvP prior. She ran me out of mind because I was getting hit for ~900 every time. The fight only lasted like ~8 mins too- I've never been beat that quickly and in that manner before. This was my first jedi duel post-pub 24.


I hope no one takes this as a whine, because its not -- its an issue that really needs to be dealt with. I've been a BH for quite a while with the best of everything (including 4 ADKs on my suit and fully capped on every stat). Pre-pub 24 I would've killed that particular jedi easily and definitely before I ran out of mind. I hope this issue is looked into.



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Zarhcoric
Fri Oct 28, 2005 10:58 am
#17


The ab slice is not a 75% chance of ab not sticking. It is a 75% dmg reduction on the wearer once ab is applied. This doesn't mean you'll take less dmg when ab'd then not it simply means that if the jedi has a 65% armor break then you reduce that to 16.25% dmg bonus. 75% of 65 is 48.75. Make sense? Hope so. In short you should only see around a 15-17% increase in dmg when wearing an ab sliced suit rather than 65% increase. Something isn't working right.



Just to give an example of how I understand this...


A jedi hits you for 1000 dmg


Your armor, if it's recon, resist roughly 47% so 470 dmg


Your hit for 530. This is where ab comes into factor as I understand it. If ab'd now you'll take an extra 65% on top of this coming to about 874.5 dmg..


Your hit for 530. If you're wearing ab sliced armor and armor broke you take an extra 16% dmg here. So your hit for 614 rather than 874. This seems to be what's not working.



I think Sam really needs to have this looked at. It effects far more than just BH vs. Jedi anyways. Any profession that relies on armor break sliced armor in pvp should be in an uproar about this.




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xakia
Fri Oct 28, 2005 11:14 am
#18

AB reduces damage when armor broke.



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Ulrek_Oden
Fri Oct 28, 2005 11:25 am
#19






Zarhcoric wrote:


The ab slice is not a 75% chance of ab not sticking. It is a 75% dmg reduction on the wearer once ab is applied. This doesn't mean you'll take less dmg when ab'd then not it simply means that if the jedi has a 65% armor break then you reduce that to 16.25% dmg bonus. 75% of 65 is 48.75. Make sense? Hope so. In short you should only see around a 15-17% increase in dmg when wearing an ab sliced suit rather than 65% increase. Something isn't working right.



Just to give an example of how I understand this...


A jedi hits you for 1000 dmg


Your armor, if it's recon, resist roughly 47% so 470 dmg


Your hit for 530. This is where ab comes into factor as I understand it. If ab'd now you'll take an extra 65% on top of this coming to about 874.5 dmg..


Your hit for 530. If you're wearing ab sliced armor and armor broke you take an extra 16% dmg here. So your hit for 614 rather than 874. This seems to be what's not working.



I think Sam really needs to have this looked at. It effects far more than just BH vs. Jedi anyways. Any profession that relies on armor break sliced armor in pvp should be in an uproar about this.






Actually that is not entirely correct... AB lowers the value i.e. 8000 energy resist.... by 65% or to a value of 2800 You would then have to look at the absorbsion rate of armor at that level... It is not necessarily 65% more damage...



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Zarhcoric
Fri Oct 28, 2005 11:36 am
#20

Oh. I thought it was raw dmg boost, and armor break was just a fancy name for it. Would explain why it causes more dmg against unarmored people as well. If it does work that way theres still something pretty wrong with the ab slice as its barely reducing the effect.



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acmtalk
Fri Oct 28, 2005 11:42 am
#21


hummm, They better look into it...



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mindspat
Fri Oct 28, 2005 11:48 am
#22


I'm missing something here. I'm attempting to locate which attacks were performed with and without an ArmorBreak being applied to the target. Also, there's NOmentioning of which type of ArmorBreak had been applied to the target.


Until you post more information relating to the test you're results aren't going to mean much- good work though


And a little extra info for you...Dizzy will allow for a Jedi to do a little more dmg and the Knockdown provides for a substanial increase in damage as well. I normally stick, Improved Armor Break / Dizzy / Stun / Blind before landing the ImprovedSaberThrow for the KD followed by a PowerAttack to front load the dmg then revert to a consession of head/leg/body hits with SaberStrike as a default - I'll occasionally sneak in another SaberThrow depending on timers.


Please post the results with and without armorbreak and list the type of armorbreak used.











Akast wrote:

ok we have a few threads about ab slice not working. so i got on my friends jedi just now and ran some tests. he has a 722 max LS (which is about as good as you get) damage is before armour(mitigated) actual


All hits i did 3 on each but every one did same damge anyway.


Before AB slice


Head Hit

1064 (590) 473


Body Hit

1065 (591) 473


Leg Hit

1065 (591) 473


Power Hit

1395 (782) 613


Saber Throw

1112 (579) 533



AFTER AB SLICE


Head Hit

1065 (450) 615


Body Hit

1065 (405) 660


Leg Hit

1065 (405) 660


Power Hit

1395 (535) 860


Saber Throw

1112 (423) 689


This test shows that when armour broken your armour absorbs 32% less than normal as my armour is ab sliced to 75% that would mean that armour breaking your oponent increases your damge by 128% (or decreases armour by 128%) obviously this is not correct, the 32% is what it was before ab slice so the real increase should be 8% not 32% this is real proof that ab slice isnt working at all. well at least we know what it is now, and that it should be fixable.


Ps on a side not i found out somthign nice in testing, when you are KDed the damge increases by 25% good news for us all there.


WE need to raise hell on this guys ab slice is one of the main reasons we are so effective against jedi.





Message Edited by mindspat on 10-28-2005 11:55 AM




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Kowhei
Fri Oct 28, 2005 1:03 pm
#23

just as well you get everything you want then isnt it we had broked speed for months


and wot do we get only an aknol


i bet you get a fix real soon lol


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Kal_Choedan
Fri Oct 28, 2005 1:06 pm
#24



Kowhei wrote:

just as well you get everything you want then isnt it we had broked speed for months

and wot do we get only an aknol

i bet you get a fix real soon lol

bh======spoilt moaning kids

and flame wotever you want isnt it passed your bedtime no im not a noob and i dont usually post on this childish backbiting forum






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Zarhcoric
Fri Oct 28, 2005 1:08 pm
#25



If its a way to balance it they need to say something about it. I'm getting sick of this stealth nerf BS. Its a waste of our time and money to even fool with slices and stuff if they're going to changehow things work in such dramatic ways. I think this is just something they broke and need to fix, a balance effort seems to be something far beyond the realm of developers. They'll either stealth fix it and pretend it never happened or they'll leave it broke forever and pretent they never broke it.


On a side not about the Jedi speed being broke, that doesn't apply to just you. Everyone's speed was broke so that only gen ranged speed gen melee speed worked. At least that was the case in our tests. If you were a master pistoleer your shots went just as fast with a carb...no matter how fast your little bars warmed or cooled. I think they may have fixed that in the last publish however.

Message Edited by Zarhcoric on 10-28-2005 01:11 PM



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Sundal
Fri Oct 28, 2005 1:40 pm
#26






Zarhcoric wrote:


The ab slice is not a 75% chance of ab not sticking. It is a 75% dmg reduction on the wearer once ab is applied. This doesn't mean you'll take less dmg when ab'd then not it simply means that if the jedi has a 65% armor break then you reduce that to 16.25% dmg bonus. 75% of 65 is 48.75. Make sense? Hope so. In short you should only see around a 15-17% increase in dmg when wearing an ab sliced suit rather than 65% increase. Something isn't working right.



Just to give an example of how I understand this...


A jedi hits you for 1000 dmg


Your armor, if it's recon, resist roughly 47% so 470 dmg


Your hit for 530. This is where ab comes into factor as I understand it. If ab'd now you'll take an extra 65% on top of this coming to about 874.5 dmg..


Your hit for 530. If you're wearing ab sliced armor and armor broke you take an extra 16% dmg here. So your hit for 614 rather than 874. This seems to be what's not working.



I think Sam really needs to have this looked at. It effects far more than just BH vs. Jedi anyways. Any profession that relies on armor break sliced armor in pvp should be in an uproar about this.






Yup. AB slice basically means the armor break is only 25% effective. It doesnt affect the chance of it landing.


And as for whether it's the armor that's getting reduced or the damage that's getting multiplied, it's the same in the end. There is a noticable damage increase in favor of the Jedi since this publish.


Maybe it's for balance, but whatever the reason they should have told us. If it's merely a bug and not planned, then hopefully we can see a fix soon.

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