Bounty Hunter Archive

Thread: AB SLice Testing PROOF direct eveythign to this new thread

Nathanielstarr
Sat Oct 29, 2005 8:58 pm
#40

The next Jedi that claims this isn't broken needs to prove to me that pearls are broken. Maybe you just aren't lucky enough to get them and the good tunes. PROVE IT. We need undeniable proof.
Zarhcoric
Sat Oct 29, 2005 10:24 pm
#41

My apologies sam. I didn't mean it was squarely your responsibility. I would just think that something like this would have come up a lot sooner with all the other professions as well. Thanks for contacting Wes.






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Fugitron
Sun Oct 30, 2005 3:28 pm
#42






Sundal wrote:





Fugitron wrote:


/sigh


AB Slicing is not meant for "absorbing" anything. The slice is a mitigation. Meaning you have a 75% chance that the attack will not act as if Armor Break is applied. So in essence you will ALWAYS do at least the amount of damage you would without armor break applied. So from what I am seeing, nothing is broken.


However, it COULD have been changed to where 75% does not represent 75% of the incoming attacks. Just something to think about.







Seriously do you know what the hell you're talking about?


Things were working this way before this publish. If armor break worked like how you said since the CU then no one would care.An AB slice never affected the chance ofarmor-break landing.


Before this publish armor break always had a set percentage to land, regardless of the AB slice. The armor break slice itself reduced the effectiveness, i.e. reducing the damage.


You can argue all you want what the description says and what it means. But just take a look at the other aspects of this game, there are many, many things that act differently then what the description says. Food, weapons, etc.


So once again, to re-cap. Armor break is not working the same as it was before this publish. And since we have yet to hear any information on it, we can only assume it's a stealth nerf, or a bug. In either case it would be in our best interest to get additional information on it.






Yes I do. I suggest you read up.


This isn't about LANDING the Armor Break. It is when you are already armor broke. When you get hit there is a chance that the armor will mitigate that reduction. Not everytime mind you, but while armor broke is when the AB slicing comes into play. This has nothing to do with the chance of it sticking.










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Kakabus
Mon Oct 31, 2005 12:05 pm
#43






AriasImmortal wrote:
Armor Break may or MAY NOT be broken. It depends on which formula SOE is using.

Advanced Armor Break from swordsman is a 60% reduction in Armor absorption, IE, if say your armor is absorbing 50% damage, armor break will drop your absorption to 20% absorption. If you get an armor break reduction slice, what happens is it reduces the percentage broken. So a 60% armor break would then become a 15% armor break (with a 75% slice.)

Before Armor Break:
Damage-Absorbed-Possible
444-467-911 (51.2% absorption) on an Armor Break Sliced helm (primus layered RIS, 6500 kinetic)
469-442-911 (48.5% absorption) on a non AB sliced helm (nonlayered marauder, 6k kinetic)

After Armor break:
570-341-911 (37.4% absorption) on an Armor Break Sliced helm. This corresponds to (surprise surprise) a 26% reduction in the overall armor, but only a 50% reduction in the actual broken amount
735-176-911 (19.3% absorption) with no AB slice. This corresponds to a 60% reduction in armor.

What this means is, if the Armor Break Slices are meant to reduce the Armor Break percentage itself, then the slices are broken. If they are meant to reduce the overall reduction, then they work fine.
I for one have no clue which one it is supposed to be.




Unfortunately your numbers are a bit off......I can only dream for 570 dam after AB is applied now...Its more like 700-1k dam now


Reikus
Mon Oct 31, 2005 2:23 pm
#44


Ok, here's what I'm seeing. Lets start with armor break in general.


When you are armor broken, there is an increase in damage your opponent does to you because he is bypassing some of your armor's defenses. What I believe a 75% AB slice does is it mitigates three quarters of the extra damage you're going to be taking from the armor break, yes?


So, what happens to that other25% of bonus damage from the armor break? You're still going to be taking it. And if the extra damage you take from an AB is increased, that 25% you're still taking is going to be greater than it used to be. So, maybe it isn't the slice that's broken at all. It is possible that the percentages for armor breaking are now calculated differently. So it's not that the slice isn't mitigating the extra damage, but that the armor break now gives a larger overall total to damage bonus, and the slice is still only stopping 75% of that now larger number.


This is all just a guess, but it is possible.

Message Edited by Reikus on 10-31-2005 01:23 PM

Akast
Mon Oct 31, 2005 2:27 pm
#45






Reikus wrote:


Ok, here's what I'm seeing. Lets start with armor break in general.


When you are armor broken, there is an increase in damage your opponent does to you because he is bypassing some of your armor's defenses. What I believe a 75% AB slice does is it mitigates three quarters of the extra damage you're going to be taking from the armor break, yes?


So, what happens to that other25% of bonus damage from the armor break? You're still going to be taking it. And if the extra damage you take from an AB is increased, that 25% you're still taking is going to be greater than it used to be. So, maybe it isn't the slice that's broken at all. It is possible that the percentages for armor breaking are now calculated differently. So it's not that the slice isn't mitigating the extra damage, but that the armor break now gives a larger overall total to damage bonus, and the slice is still only stopping 75% of that now larger number.


This is all just a guess, but it is possible.


Message Edited by Reikus on 10-31-2005 01:23 PM




good theory, but not right, try it with 2 sets of armoru with the same stats one with ab slice, one without, they will both be hit or the same damge, after ab is applied.



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rego_opacity
Mon Oct 31, 2005 2:30 pm
#46






MystcDrkWarrior wrote:


In my testings you would be correct ..... it has been a raw damage booster


It boosts damage on someone with absolutely no armor as much as it does someone with 8000 armor rating


I am finding many things I have tested in game that people have normally assumed that just isn't so


another example is the idea that everyone still thinks that defense from aura or improved center of being stacks on top of ranged or melee defense


When all who assume these new features of a new combat system are a way they automatically see them, maybe if they would take the time to test some of things completely, they may see a different view of things

Message Edited by MystcDrkWarrior on 10-30-2005 09:49 PM





QFE. People could save themselves a lot of dough and heartache (such as it is in a game) if they would test things themselves.






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MolemanMole
Tue Nov 01, 2005 1:59 am
#47


I have not tested my self. But some combat logs are not registering the absorbion of the hit at all. For what i can see on the smugglers forum.



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