Bounty Hunter Archive
Thread: FORCE CLOAK, MASTER TITLE NERF NEEDED
MX13 wrote:
This isn't needed.As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
HyprHypo wrote:
Whacked wrote:
I can see it comming,...
NERF HILLS!
NERF TREES!!!1!
NERF ALL BUILDINGS AND STRUCTURES!!1!!
They block LOS so need to be NERFED!
We are talking about a skill that avoids death of any kind and more. Trees, buildings, LOS and crap should always be in the game, makes it more 3D, since everyone has the ability to use them for their tactics (nonexploiting of course) it's cool with me.
OK. So what chance does a CL30-60 Jedi have against a CL80 BH? None, so the Jedi cloaks and runs away.
As for those that use cloak to turn the tables and first strike (again) on a BH,... well after a couple months of bottomfeeding BH, its time for payback. reap what you sow.
and no, I dont have cloak.
cloak doesnt need to go to the master box. after all, what would take its place? and the master box already has some decent skills.
Maybe a better alternative is a delay, like maybe 5 seconds or so between uncloaking and attacking. After all, if your using cloak to avoid a fight, you shouldnt rush back into combat.
Whacked wrote:
HyprHypo wrote:
Whacked wrote:
I can see it comming,...
NERF HILLS!
NERF TREES!!!1!
NERF ALL BUILDINGS AND STRUCTURES!!1!!
They block LOS so need to be NERFED!
We are talking about a skill that avoids death of any kind and more. Trees, buildings, LOS and crap should always be in the game, makes it more 3D, since everyone has the ability to use them for their tactics (nonexploiting of course) it's cool with me.
OK. So what chance does a CL30-60 Jedi have against a CL80 BH? None, so the Jedi cloaks and runs away.
As for those that use cloak to turn the tables and first strike (again) on a BH,... well after a couple months of bottomfeeding BH, its time for payback. reap what you sow.
and no, I dont have cloak.
cloak doesnt need to go to the master box. after all, what would take its place? and the master box already has some decent skills.
Maybe a better alternative is a delay, like maybe 5 seconds or so between uncloaking and attacking. After all, if your using cloak to avoid a fight, you shouldnt rush back into combat.
Reap what you sow?!?! I have never hunted anything less than a 200k+ Jedi. Don't generalize the entire profession. And besides that, Padawan have it rough because of the gold at the end of the proverbial rainbow that Jedi is. Don't come here with your arrogance and your prepubescent ingnorance. The grind is NOT hard, it is long and boring. You did not "work" for your profession by going afk on the Rryyat Trails nor did you "work" hard for your profession by using the respec exploit. The only thing that makes it hard for a Jedi is the Bounty Hunter.
And before you try to call me a hipocrit about generalizing... there were more Jedi created in the last 2 months than since the Jedi profession was made public, due to doubleXP and the Rryyat Trails. That pretty much generalizes itself since those Jedi are now the majority.
FeistySheister wrote:
/rolleyes
here come the all or nothing extremist posters.
dammit forgot to quote. ^^thats for 'lets move everything to master boxes' guy
Message Edited by FeistySheister on 07-19-2005 04:18 PM
In the case of moving cloak to master, you may as well do that. Cloak's pretty much the only worthwhile ability in the powers tree. Move that to master, and you've moved everything worthwhile TO the master tree.
HyprHypo wrote:
MX13 wrote:
This isn't needed.
As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.
As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.
But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
MX13 wrote:
This isn't needed.As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
OMG, ranged is suppose to be our specialty where as close up is the Jedi's. so I can never gain an advantage but a Jedi always can? If I kite, a Jedi cloaks and if I stand there, the Jedi deals mega dmg to me along with the debuffs, slows, roots and KDs so I will never get away (hardly anyway).
Message Edited by HyprHypo on 07-19-2005 07:33 PM
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
MX13 wrote:
This isn't needed.
As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.
As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.
But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
OMG, ranged is suppose to be our specialty where as close up is the Jedi's. so I can never gain an advantage but a Jedi always can? If I kite a Jedi cloaks and if I stand there Jedi deal mega dmg to me along with the debuffs, slows, roots and KDs.
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
MX13 wrote:
This isn't needed.As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
OMG, ranged is suppose to be our specialty where as close up is the Jedi's. so I can never gain an advantage but a Jedi always can? If I kite a Jedi cloaks and if I stand there Jedi deal mega dmg to me along with the debuffs, slows, roots and KDs.
Oh, but it's ok for you to ask for the opposite? It's ok for you to always hold the fight at YOUR range? Wow.
No, reverse the situation and I would always die.
A Jedi has a way better chance at catching up to me with Force Run then I do getting away from their roots, KDs, debuffs
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
MX13 wrote:
This isn't needed.
As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.
As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.
But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
OMG, ranged is suppose to be our specialty where as close up is the Jedi's. so I can never gain an advantage but a Jedi always can? If I kite a Jedi cloaks and if I stand there Jedi deal mega dmg to me along with the debuffs, slows, roots and KDs.
Oh, but it's ok for you to ask for the opposite? It's ok for you to always hold the fight at YOUR range? Wow.
No, reverse the situation and I would always die.
A Jedi has a way better chance at catching up to me with Force Run then I do getting away from their roots, KDs, debuffs
You have a 48m potential range advantage, and that's using one of the most powerful damaging class of weapons.
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
Leatherneck_of_Alderaan wrote:
HyprHypo wrote:
MX13 wrote:
This isn't needed.As a Jedi, I have cloak and use it to travel, trying to do my part to RP and lower the Jedi hate out there.As a MBH, I've had a Jedi use it while I was attacking. Was it frustrating? Yup, but I learned and adjusted my tactics. It's difficult for Jedi to use FC in combat, due to the prox of players, NPC's & MOB's. Use that to your advantage.But saying you should move an ability because you can't attack a Jedi isn't a viable arguement. If that's your basis, then limit the range or rifles to 32m or increase saber attacks to 65m. If you choose to attack from 50m and a Jedi Cloaks, then it's a simple case of tactics Vs tactics. You can't have it all your way.
lol, ok are you joking? As a ranged profession we need to stay ranged in order to not get killed. A jedi has 1 skill that totally negates our range. It forces us to stand toe to toe with a jedi whom obviously has the advantage up close.
So we kite the Jedi, we lose the Jedi. We stay within 20m, we lose TO the Jedi.
A Jedi's being kited. You're doing that from > 32m of course, to stay out of saberthrow. What Jedi ability is there to counter that? FR? Sure, great, until you're snared, rooted, KD'd or something and boom, back on your back. With two ranged arms (horribly easy to get, BTW), you've got a 80m range. I could pwn anyone too if I could stay 48m outside of thier attack radius and damage them with impunity.
OMG, ranged is suppose to be our specialty where as close up is the Jedi's. so I can never gain an advantage but a Jedi always can? If I kite a Jedi cloaks and if I stand there Jedi deal mega dmg to me along with the debuffs, slows, roots and KDs.
Oh, but it's ok for you to ask for the opposite? It's ok for you to always hold the fight at YOUR range? Wow.
No, reverse the situation and I would always die.
A Jedi has a way better chance at catching up to me with Force Run then I do getting away from their roots, KDs, debuffs
You have a 48m potential range advantage, and that's using one of the most powerful damaging class of weapons.
Yea well, with cloak we can never use that range, meaning Jedi will always have some type of advantage. With cloak, Jedi can get away, ALWAYS, or force us to stand there and take it, even then, if we do start to win, FR and cloak for the get away. It's lame and you can try to defend it all day, it's a pathetic skill that has no place in an online game.
Leatherneck_of_Alderaan wrote:
FeistySheister wrote:
/rolleyes
here come the all or nothing extremist posters.
dammit forgot to quote. ^^thats for 'lets move everything to master boxes' guy
Message Edited by FeistySheister on 07-19-2005 04:18 PM
In the case of moving cloak to master, you may as well do that. Cloak's pretty much the only worthwhile ability in the powers tree. Move that to master, and you've moved everything worthwhile TO the master tree.
I dont think cloak is the only worthwhile ability in the powers tree. Force choke costs 50% less force than it used to and it bypasses armor. I know its not all that against other jedi, but were talking jedi v bh here. It hurts. Bad. Then again maybe its cause i was against a mpowers jedi, i dont know. Makes sense though, anything that hurts that bad (i hear its the dmg dot in the game) should belong to a master imo.