Bounty Hunter Archive
Thread: Tactics
Greatpost - I really like your emphasis on how our various skillsets (trapping and TN) can (*gasp*) actually help us out in combat.
Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin
Master Ranger/Master Rifleman
Eclipse Server
/apluad
Well said. I have given several RL friends these and other tips. They come into the game solate, get money, use buffs from the get go, and have no clue how to hunt in pve. I only use buffs and armor in PvP. These new whippersnappers have no clue how to hunt.
The ones that were doing this, had no clue how to fight, use tactics and really use their abilities and specials. They just walk up, tag something and whale on it with the most powerful special and most powerful weapons. When you're buffed, your HAM hardly moves when you take damage.
When fighting PvE buffed all the time, you don't get to know your limits, your true abilities, how to best use your professions. As some of you who have been playing since the beginning know, the noobs are spoiled.
Think of this. When I played in the beginning, it was a month before we started seeing StimA. It was two months before we started seeing padded armor. It was about 4-5 months before we started seeing crappy buffs. So imagine, wandering all over Corellia, nothing but week mask scent, a so-so scout pistal, and crappy StimA. Oh yea, and some low level scout traps. Thats how I got trapping xp so fast. I used them on everything animal I fought, ALWAYS. Because at those levels, with no buffs or armor, I needed them and they were useful. I used things like warningshot and threaten shot, bleeds, kiting, /aim, overchargeshot. You name it I used it.
Not to brag or anything, but I consider myself one of the best PvE fighters out there. I was taking on lairs of things like Hurrtons and Ronto, conning white and yellow at the time, at mid scout level, and only pistals 4 in marksman, solo no pets, StimA's. TACTICS.
...and there was also thatx2.5 damage from melee thingmaking this Rifleman run like a girlie-man all the time. You learn tactics in a hurry that way.
Squidwalker wrote:
/apluad
...snip...
JBMat wrote:Ok - Haven't spouted off about tactics lately, and with the new crop of Rangers, I think it's time.Hunting is not armoring yourself, getting doc buffed til you are purple, then chugging down some Chef goodies til your HAM is in the ozone, grabbing a weapon more suitable for carnage and then heading out to the city outskirts to whale on durni.Hunting is you, a good weapon or two, some stims maybe, and a wander off into the weeds, looking for something that maybe you can drop, and maybe can drop you.
/cheer!
Good post!Squidwalker beat sense into me about this stuff a while ago... it helps to have an experience mentor to help larn ya the details..
Tactics is having two BHs (fully armored, and buffed) watch from incap land as you drop the Rancor - electrical resistance is a nasty thing - that just dropped them.
I keep seeing comments like this from time to time..I have very little respect for ANY bounty hunter who doesn't FIRST check the resists... I can take on a single rancor at a time as a BH as long as they dont have 100% resists to ALL my damage types (there are a couple that do). What most bounty hunters do is assume that they have a lot of power in the LLC and that is a magic kill wand..
Something I try to pass along to the fellow BHers I know is that it is ALL about tactics, using your offensive power to your advantage, knowing your limitations and working intellegenty to bypass them.
Tactics is taking on a herd of 3 Bull Torturs that someone just aggro'd - using traps, TN, and specials, and never getting hit once.
This bothers me too, I have seen a few posts lately where rangers have said that "they haven't used traps in some time" or "traps are useless"
I LOVE the phecnicine dart, traps are a fantastic tool and can be used rather effectively to dramatically change the ods in your favor.. if you got ranger (or scout) by grinding traps with crafting or similar brute force methods you need to get your rear out in the field and see what they CAN do.. I keep a factory crate of traps handy, and extras I make on the run as I need them.
Fred_Skinner wrote:
P-Dart is an anti-stealth device for me. If I tossed one amist a pack of assitives I would be pasty Ranger goo. Sure, the ONE I got would be slowed, but not his friends. Faster and more stealthy to go prone and shoot.
I sure messed up quoting in my last post so I will be better this time
I have an alt, doing doc/TK... I am learning a whole new level of tactics that way.. I now can (usually) pull a single creature out of a social pack and attack it at safe distances as a TK.. yes, buffed I can take a full ER lair at one time.. yes, buffed I can take on quite a bit out there.. but why do it if you dont have to? learning that has actually helped with my ranged character considerably.. you learn fast when you are nose to nose instead of 63 meters away.
Peel off a MOB, trap him and kite away
Looks like you get to keep your 'nads... for now...
Fderrr wrote:
...snip...
Curious if gonads will get edited.......
Fderrr wrote:
If you can get the target to get away from the group, adhesive mesh CAN be great.. its just not that consistent on how long it will hold the target.
When it does work you can solo an enragedrancor unbuffed/ empty stomachwithout it even getting an attack off.
If you use them in a group of nasties you can say goodbey to your gonads....
Curious if gonads will get edited.......
I agree that they would be helpful if they had an almost certain chance of sticking and/or didn't freeze me in place for a few seconds (so I might try a droid and see if I find it more useful like that). As it is, suppression fire and warning shot/peace work better for me. It usually stops them moving or sends them away and I can keep moving while shooting (not to mention thatthey hit and shoot faster). I can solo those enraged rancors with only my gun using the ranged support specials. When I try it with traps, they usually reach me before I can get a trap to stick.
Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server
Fred_Skinner wrote:
P-Dart is an anti-stealth device for me. If I tossed one amist a pack of assitives I would be pasty Ranger goo. Sure, the ONE I got would be slowed, but not his friends. Faster and more stealthy to go prone and shoot.
By the time I got into Pistoleer, trapping in general didn't make enough of a difference for me. As many many have said, Phec. darts are your bread and butter. I personally keep those, glow wire, and adhesive mesh traps on hotkeys. I dont really keep stocked with other traps. I only really use traps when Im soloing. I do have a macro setup for /rescue that throws a Adhesive mesh at the creature attacking the person I'm rescuing. Helps them get away, or it not pound me.
For stealth, I agree Fred. But if you're rifleman, you have a slightly different style then I, being pistoleer. Especially with /concealshot, you usually stay hidden. And I won't use traps as an open in a group of socials. I have "techniques" to spread out/pull out creatures i social packs. Then I hit one with a bleed from afar. When it starts getting in close, I snare it wth P. dart, and just kite it. If I don't fill my que with specials, I can throw another P. Dart right when I see -snared-avove their heads. Cause that means it just wore off, and in about 2 seconds they are going to charge me. If they do get up on me, PistolWhip helps sometimes, when it works. While they are down I throw another dart on them. ![]()
Group tactics are different but useful. Being a Hunt Master for RoB I have learned how to utilize a group, and command them. One of the primary rule of RoB is, "if you don't follow the rules and orders of the hunt master, they reserve the right to kick you out of the group." Only had to do that once. And for us, the most common infraction is......hitting the lair. We designate one person for tapping the lair. And its done in a certain way, to protect the group and the person doing it. One reminder to someone doing that, and they don't do it again.
Squidwalker wrote:
Fred_Skinner wrote:
P-Dart is an anti-stealth device for me. If I tossed one amist a pack of assitives I would be pasty Ranger goo. Sure, the ONE I got would be slowed, but not his friends. Faster and more stealthy to go prone and shoot.By the time I got into Pistoleer, trapping in general didn't make enough of a difference for me. As many many have said, Phec. darts are your bread and butter. I personally keep those, glow wire, and adhesive mesh traps on hotkeys. I dont really keep stocked with other traps. I only really use traps when Im soloing. I do have a macro setup for /rescue that throws a Adhesive mesh at the creature attacking the person I'm rescuing. Helps them get away, or it not pound me.
For stealth, I agree Fred. But if you're rifleman, you have a slightly different style then I, being pistoleer. Especially with /concealshot, you usually stay hidden. And I won't use traps as an open in a group of socials. I have "techniques" to spread out/pull out creatures i social packs. Then I hit one with a bleed from afar. When it starts getting in close, I snare it wth P. dart, and just kite it. If I don't fill my que with specials, I can throw another P. Dart right when I see -snared-avove their heads. Cause that means it just wore off, and in about 2 seconds they are going to charge me. If they do get up on me, PistolWhip helps sometimes, when it works. While they are down I throw another dart on them.
Group tactics are different but useful. Being a Hunt Master for RoB I have learned how to utilize a group, and command them. One of the primary rule of RoB is, "if you don't follow the rules and orders of the hunt master, they reserve the right to kick you out of the group." Only had to do that once. And for us, the most common infraction is......hitting the lair. We designate one person for tapping the lair. And its done in a certain way, to protect the group and the person doing it. One reminder to someone doing that, and they don't do it again.
One reminder that is usually right after we are swarmed by 10-15 P/O'd MOBs trying to kill the offender, and several hunters yelling about it