Bounty Hunter Archive
Thread: A dying game
What needs to be done is making titles like even normal elite professions mean something again. When you can grind to double master in a DAY (yeah I said a day) in a good PvE group something is very wrong.
See, part of making the game exciting is giving people something to work towards.... Sure, you can say SOE solution is Jedi, but it isnt. You cant work on Jedi every day like you can work on normal elite professions... Once you get to the village (which takes what? 2 days at most starting from scratch if you got in a good bol grp on Dant?) it is a long drag. Boring as all fck. Unlock one tree with less then an evenings worth of work and then wait till the next cycle....
Then once you get Jedi, do some simple research, make a /afk macro, and in 2 -3 weeks tops you got a full template Jedi.
Now what the hell does a player have to look forward to? Buggy quests and PvP. Just my two cents anyhow.
/shiftyeyes
/forcecloak
SomeUser wrote:
Jedi could have been implemented in such a way it would have added to the game but it would have taken long-term planning and the ability to accept short-term profit "losses" for long-term profit gains.
The Original Notes were dead on.. too bad they gave in to the whiners.
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
Skare99 wrote:
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
QFE
DEVs are eating their own words now LoL
EvilAztec wrote:
You know what I find funny about this? Everyone of my friends, even those without Jedi, played for about 2 mo. They then became bored and left for SWG
I started playing SGW in April of 04(a few weeks before Pub 9 for you old timers) I quit a few months later, why? The slow solo grind and the impossible quest to earn some credits got boring. I returned to the game about 2 weeks before the CU went live, but again I'm now finding this game boring why? 1) there is no GCW content. I don't care about quest getting rare items, I want to fight the GCW, I want to take part of what we've seen in the movies, the battle between the Empire and the Rebel Alliance. 2)After 3 months of hunting jedi, doing a few GCW battles here and there, My equiptment is now broke. I no longer have any good armor or good wepons. Sure I sold my ADK but why should I pay 1 million for a sub par weapon when I only paid 150 for my once uber ADL or 500k for my uber armor(only thing close to a replacement is 1million and it's not as good) I have to now grind missions to get credits, hunt to get some uber resources which are non exitant on my server at this time.
1 year ago, when someone saw a Jedi they'd be like
Now Jedi are just like a swarm of mosquitos that you cant get away from...
It totally breaks the immersion of the game, when we live in a period where there should be no Jedi left...
yep jedi are gona kil the game just like BHs and there uber eye shot.......oh wait.
or like how pub 10 was going to kill the game......... oh wait
and like the CU was gona kill the game...........oh wait