Bounty Hunter Archive

Thread: Jedi vs Dark Jedi, BHs vs Smugglers, and Rebels vs Imperials

Ionbru
Fri Oct 21, 2005 8:20 am
#27






AshleTavi wrote:





Everitt_Cage wrote:


1) Jedi vs Dark Jedi:


*Jedi have no faction except light or dark, and can have no effect on the GCW.


*Their power level is restored to what Jedi are shown to be in the movies(in general), but they will not be able to go around "bullying" normal proffession GCW participants.


*The FRS should be put back into place and advancing within it would be the content for Jedi.


2) BHs vs Smugglers:


*BHs no longer hunt playable Jedi, but NPC Jedi Knights/Masters.


*BHs now hunt Smugglers, though Smugglers would be revamped with defensive skills to make the fight fair. Failed missions would result in the BH being put on the terms.


*Smugglers would generate vis by being means of smuggling missions(details to be worked out)


3) Rebels vs Imperials:


*Rebels and Imperials are free to fight one another w/out worrying about a Jedi getting involved.


Thoughts?







Sounds good, no more BH vs Jedi.




tbh the only thing that kept me through my invest grind is that i would get to fight other players and use tactics all the time, if they make bh jedi an npc thing im dropping it because i belive that hunting another player beats A.I. by far. plus i'd hate to hunt my smuggler friends that do me great weapon slices.
Aeleon_DinTaal
Fri Oct 21, 2005 8:28 am
#28



1) Jedi vs Dark Jedi:


Jedi have no faction except light or dark, and can have no effect on the GCW.

totally agree



Their power level is restored to what Jedi are shown to be in the movies(in general), but they will not be able to go around "bullying" normal proffession GCW participants.

I say make jedi alittle more powerful then they are now not much though.


The FRS should be put back into place and advancing within it would be the content for Jedi.

agree


2) BHs vs Smugglers:


BHs no longer hunt playable Jedi, but NPC Jedi Knights/Masters.

Bad Idea by the jedi dieing and losing xp is whatbalances the number of Jedi Knights/Masters if FRS is put back in.


BHs now hunt Smugglers, though Smugglers would be revamped with defensive skills to make the fight fair.

I like the idea below with smuggler missions dunno about putting them on terminals though


Smugglers would generate vis by being means of smuggling missions(details to be worked out)

Love the idea


A Bounty Hunter ranking system should be created, in which you advance based on your mission performance.

Agree the BH version of the FRS


3) Rebels vs Imperials:


Rebels and Imperials are free to fight one another w/out worrying about a Jedi getting involved.

not fair for jedi who want to help faction


A GCW ranking system should be created in which you advance by killing members of the opposite faction in PvP.

Like this idea



Waeroi - Master Bounty Hunter-Master Combat Medic
Odam - Master Smuggler- 12pt Master Artisian-Chef

In war there is no prize for the runner-up

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Everitt_Cage
Fri Oct 21, 2005 8:37 am
#29








Aeleon_DinTaal wrote:






Rebels and Imperials are free to fight one another w/out worrying about a Jedi getting involved.

not fair for jedi who want to help faction







Sure it is, because they have an alt who they dont have to pay for which they can GCW with all they want. What isnt fair is for people who are "normal" proffessions fighting in the GCW to have to worry about an "alpha class" which shouldnt even exist at all in this time period unbalancing the GCW. Its win-win. Jedi can still GCW w/ their alts, and people who arent Jedi dont have to worry about Jedi in the GCW. As long as Jedi can fight in the GCW the Devs will make them equal to normal proffessions to create "balance", which is what their doing now. Remove them from the GCW and they can be made as strong as they should be, but you cant have both for reasons already stated in this post.

Message Edited by Everitt_Cage on 10-21-2005 11:39 AM

Ionbru
Fri Oct 21, 2005 8:43 am
#30






Everitt_Cage wrote:









Ionbru wrote:



tbh the only thing that kept me through my invest grind is that i would get to fight other players and use tactics all the time, if they make bh jedi an npc thing im dropping it because i belive that hunting another player beats A.I. by far.


Please dont give us that crapola. You would STILL be hunting PCs, so you would be losing NO content at ALL. They just wouldnt be swinging glowbats at you. If that is all your concerned about just say it, but dont try that PC argument because you would be hunting PC smugglers.


but i dont have anything against smugglers, they do no wrong in my eyes. I prefer the thrill of hunting jedi.


plus i'd hate to hunt my smuggler friends that do me great weapon slices.


If their your FRIENDS you wouldnt be hunting them ANYWAY, whether they were Jedi or smugglers. If your concerned about not having anyone to slice your weapons, try a smuggler in your guild. You shouldnt be hunting your own guild members anyway, whether they were Jedi or smugglers.


i dont. unless they want to test themselves against me. Overall i hope this doesnt go into effect.










Kailoron
Fri Oct 21, 2005 9:16 am
#31

I don't like the idea of Jedi at all. IMHO they should be removed all together, but I won't hold my breath. Here is my idea on BH vs Smuggler:


THe smuggler (SMR from now on) mission terminal will be a crime boss (ex. Jabba, Nym, ect.). They have the option of low risk missions or high risk missions.

Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.

High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.

Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.

BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.

Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.

Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.





"KAIL"



Only the dead fought fair
Support the better GCW


A BETTER GCW
Aserhe
Fri Oct 21, 2005 9:22 am
#32

I enjoy going after jedi as a BH, and i think some jedi actually enjoy being chased by a BH as well...?



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HeadRoll
Fri Oct 21, 2005 9:30 am
#33







Everitt_Cage wrote:












1) Jedi vs Dark Jedi:







All this is gonna do is have people grind multiple jedi alts. Heck the Jedi correspondent has 4 jedi accounts, lmao. They will just use one toon as a sacrificial lamb to farm andkill over and over and over and over again like they did farming naked BH'ers back in the day. When one makes ideas, they need to see how easily exploitable it is.



Message Edited by HeadRoll on 10-21-2005 11:36 AM

psyckos
Fri Oct 21, 2005 9:57 am
#34






Kailoron wrote:

I don't like the idea of Jedi at all. IMHO they should be removed all together, but I won't hold my breath. Here is my idea on BH vs Smuggler:


THe smuggler (SMR from now on) mission terminal will be a crime boss (ex. Jabba, Nym, ect.). They have the option of low risk missions or high risk missions.

Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.

High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.

Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.

BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.

Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.

Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.







You really don't like smugglers, do you? Did you get ripped off recently?


TBH, I'd be a bit concerned when fighting a smuggler. You think you have it won in a shot or 2 and all of a sudden, you're on your back. If you don't kd for the last few shots, you're gonna end up in the cloner wondering how you forgot about last ditch.


The ideas listed at the top sound damn good though.




O-Vu Etici Elder Bounty Hunter

"You think they're selling you truth.
The truth is they're selling you out."
LordMarr
Fri Oct 21, 2005 9:09 pm
#35


They wouldnt be the ones that spawn randomly in the wild, they would be BH mission spawned Jedi NPCs, and their only purpose would be to give BHs that want to hunt Jedi a good challenge.



To be totally honest, i get a betterchallenge hunting player jedi. Better AI. LOL


The way it should be, in my opinion,


1. all jedi are removed from the GCW, rebelsdont want anything to do withthem and empire has outlawed them.


2. All jedi are neutral and fight their (light/dark) wars between themselves.


3. Jedi are attackable by imperial npcs and imperial players if they use force powers or ignite their sabers (old TEF system that worked wellin keeping them out of the public view).


4.Bounty Hunters get player missions on jedis as normal.


5. Bring back exp loss if killed by an imperial npc, imperial player, or bh(normal). Double the current experience loss to make it be a large setback for dying (thats debatable). If system works then normal exp loss is fine.


6.Bring back FRS, jedi get more powers and BHs or Imperial Rangers(special forces)can take group missions on them since they are more powerful.


7. Let smugglers smuggle.BHs can hunt smugglers when they mess up their smuggling mission for their crime lord or Rangers can hunt a smuggler if they get spotted by the authorities carrying contraband.


Just the way i see it, feels more like starwars to me. Im sure its all debatable. This helps keep jedi rare and more inline with the time period.


Message Edited by LordMarr on 10-21-2005 09:23 PM

jopenack
Sat Oct 22, 2005 5:06 am
#36

I actually like this idea.


However from personal experience I can honestly say forced pvp doesn't work. In the long run you will cause people to drop smuggler since they would not want the griefing that goes on.


It would probably hurt the profession alot. Unless they place an option like the on leave status for smuggler, maybe a on vacation option lol. alot of people and I think its the majority of people don't pvp. I always thought they should do that to jedi, make then choose pve or pvp then have restrictions for both, no city sparking up of sabers for the pver's or Darth/Luke would come and send you to the cloner with a 3 day bannishment from any major city.





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"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
yimaz
Sat Oct 22, 2005 9:55 am
#37

It's been brought up by Smugglers, Bounty Hunters and even Jedi's time and time and time again. It's a great idea and it would fix the game but the Dev's dont seem to want to do anything to fix the game.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MasterCogar
Sat Oct 22, 2005 3:38 pm
#38

double sign for the light and dark faction and get out the jedi to the gcw



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HeadRoll
Sat Oct 22, 2005 3:51 pm
#39






yimaz wrote:
It's been brought up by Smugglers, Bounty Hunters and even Jedi's time and time and time again. It's a great idea and it would fix the game but the Dev's dont seem to want to do anything to fix the game.






Far as jedi, the original posters ideas won't work. Jedi, dark vs light to go up force ranking? there are numerous jedi with multiple accounts. The jedi correspondent for one has 4 accounts by himself. They will just use one as a sacrificial lamb and kill them over and over and over and over again. It's easily exploitable. Thank goodesstheFett wannabe don't work for this game.




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