Bounty Hunter Archive
Thread: Jedi vs Dark Jedi, BHs vs Smugglers, and Rebels vs Imperials
psyckos wrote:
Kailoron wrote:
I don't like the idea of Jedi at all. IMHO they should be removed all together, but I won't hold my breath. Here is my idea on BH vs Smuggler:
THe smuggler (SMR from now on) mission terminal will be a crime boss (ex. Jabba, Nym, ect.). They have the option of low risk missions or high risk missions.
Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.
High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.
Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.
BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.
Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.
Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.
You really don't like smugglers, do you? Did you get ripped off recently?
TBH, I'd be a bit concerned when fighting a smuggler. You think you have it won in a shot or 2 and all of a sudden, you're on your back. If you don't kd for the last few shots, you're gonna end up in the cloner wondering how you forgot about last ditch.
The ideas listed at the top sound damn good though.
No. I was trying to think of a way to give them content. I had it set up that way for realism. If you borrowed money from the bank and you can't pay it back, they take your house, car, and whatever else they need so they get their money back. Besides it's not like making money in this game is hard.
(I was ripped by a SMR once. I paid him 40,000 to slice my rifle to improve the hit points and he gave me a low HP, cheap look alike instead and ran off. Been hunting them ever since ![]()