Bounty Hunter Archive
Thread: Bounty Hunter End-Game?
littlefish666666 wrote:
cl 1 on cl with bacta shot it will never end so basically there should be a cl limit
Sure. I guess it would be fine only having cl80's being able to be bountied.
Non-Combats chose not to fight when they took their professions, so they can be left out.
I'm worried about the non-combat dabblers that wouldn't want to be left out (But aren't necessarily cl80). Although, it would probably take a full-combat, good template to take out a Bounty Hunter that does this for a living.
bouta group hunting system? Like lets see....
Your mark has a full group you (the MBH) may invite any Novice BH into your group but if the mark leaves the group toyr group also falls apart and when yuor 2 group meet you all fight not just the Mark and the orgianlly bounty
1. A places a bounty on B
Anyway, I need to head out for a bit. Continue on, though!
This could, very well someday be actually put into the game. We can help by working out all the kinks now! =)
Hoboken wrote:
Well one way to limit any griefing would be that the bounty is only 25% of the money given, the other 75% would be bounty hunter guild costs, administration fees, etc. Also there should be a minimum value that the bounty can be, say 250,000 before deductions. So say the person places 1,000,000 into the terminal, the money the bh would get on upon sucessful completion of the mision would be 250,000. Also I agree with other posts, there has to be some sort of lower limit on the cl of the mark. Also to avoid 'exploiting' by people who dont want to be on the terminal, there should be a random period where they are safe from being put on the term, say 2-7 days. Also upon failure of the bh mission, all the money goes to the guild and is not returned to the originating player.
I like this idea for money control, it would also be a good money sink to help deflate the economy some.
I had an idea that kind of stems along this line of thinking, but it has nothing to do with players placing bounties...but it does have to do with players as bounty targets.
There is a lot of side switching on just about every server I play...now there had been discussed an idea for player bounties where players could gain visibility by being a high level officer in a faction, or by angering a crime boss.
One thing I thought of was to have Mercenary/Assasin class...or classes...that anyone could take if they wanted to invest the skill points, it would take a certain amount of faction for either Jabba, Rebel, Valarian, Nym, Imperial or whatever...gotta be lets say 4k positive faction...or you purchase the skills with faction points...lets say...
Anyway, if a person switches sides they are considered traitors and have bounties, or assasin/mercenary missions put out on them. Basically Assasin would be a faction imperial/rebel class where as mercenary would be for neutrals. Then they could implement a kind of bounty system, and also faction based pvp in a different way. Maybe they could have advanced Higher than Colonel faction ranks that you could go to and consent that if you go above the Colonel rank in faction you are a target for Assasins/BH/Mercenaries. Plus mercenaries and assassins if they fail too many times might get visibility, or bounties put on them by their faction.
I was thinking that maybe Assasins could be like spies, and appear purple to both factions, but still attack only the faction they are not affiliated with.
Mercenaries could take missions for both the Imperials, Rebels, and Crime bosses. Same thing if they fail too many times.
Anyway it was just something I was thinking about the other day...figured I'd share.
I really like all of these ideas.
I totally agree that there should be other classes like Bounty Hunter, but not so much. Just with sort of the same prinicpals.
Personally, I think that if the person being hunted manages to kill the Bounty Hunter, they should get some kind of reward. Because this is one reason, I think, Jedi are leaving most fights before they even start against Bounty Hunters. I think the easiest way to go about this, would be the Bounty Hunter getting a mission, and whoever 'wins' the mission would get the credits.
Anyway, I'm off to bed. Enjoy discussion everyone!
Maybe bounties could only be allowed on masters of a combat class?