Bounty Hunter Archive

Thread: Bounty Hunter End-Game?

Chriox
Tue Sep 13, 2005 8:53 pm
#27

This is true.


I'm thinking maybe make it kind of like the group system. For instance, when you take a cl1 mission, you fight like a cl1. This is like if a cl1 groups with a cl50, they, in essence, fight like a cl80 (For the most part, hehe).


But, then again, this does not negate the fact that we would have more skills available for use and things to that manner.
littlefish666666
Tue Sep 13, 2005 8:56 pm
#28

cl 1 on cl with bacta shot it will never end so basically there should be a cl limit




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Chriox
Tue Sep 13, 2005 9:00 pm
#29






littlefish666666 wrote:
cl 1 on cl with bacta shot it will never end so basically there should be a cl limit






Sure. I guess it would be fine only having cl80's being able to be bountied.


Non-Combats chose not to fight when they took their professions, so they can be left out.



I'm worried about the non-combat dabblers that wouldn't want to be left out (But aren't necessarily cl80). Although, it would probably take a full-combat, good template to take out a Bounty Hunter that does this for a living.


SKotor
Tue Sep 13, 2005 9:05 pm
#30

bouta group hunting system? Like lets see....



Your mark has a full group you (the MBH) may invite any Novice BH into your group but if the mark leaves the group toyr group also falls apart and when yuor 2 group meet you all fight not just the Mark and the orgianlly bounty





-Skotor


-------
Ingame Name
K'ered Eiseyenne

Chriox
Tue Sep 13, 2005 9:09 pm
#31

Good idea as well, but I think this can be accomplished in regular PVP. Correct me if I'm wrong, though.


Maybe, there could be a system implemented, so that if the Hunted player kills the Bounty Hunter coming for them, the Hunted is then in a 'War' with the person who posted a bounty on them (I'm sorry if that was a bit confusing).


What I mean by this is:

1. A places a bounty on B

2. C takes B's bounty

3. C loses to B

4. B is then able to initiate combat with A, unless they settle it some other way, in which a command will be typed by both players (Such as the /endduel command).
Chriox
Tue Sep 13, 2005 9:12 pm
#32

Anyway, I need to head out for a bit. Continue on, though!


This could, very well someday be actually put into the game. We can help by working out all the kinks now! =)


Hoboken
Tue Sep 13, 2005 9:14 pm
#33

Well one way to limit any griefing would be that the bounty is only 25% of the money given, the other 75% would be bounty hunter guild costs, administration fees, etc. Also there should be a minimum value that the bounty can be, say 250,000 before deductions. So say the person places 1,000,000 into the terminal, the money the bh would get on upon sucessful completion of the mision would be 250,000. Also I agree with other posts, there has to be some sort of lower limit on the cl of the mark. Also to avoid 'exploiting' by people who dont want to be on the terminal, there should be a random period where they are safe from being put on the term, say 2-7 days. Also upon failure of the bh mission, all the money goes to the guild and is not returned to the originating player.
primetime21
Tue Sep 13, 2005 9:15 pm
#34

To control the killing of the lower level players and non combat professions that don't want to fight (what fun would that be anyway) I would try these rules or a combination of such.


- Set up a neutral faction, all players need to be in a faction for this to work.


- All bountys would have a 48hr time limit.


- Any player that is Combatant orSpecial Forceson either Rebel / Imperial side would be auto added. Once you declare you are added to the list, but if you go on leave - you still are removed from GCW as normal,but still on the bounty list for 48hrs.


- Neutral players would get a risk/reward option. If they didn't want to take part they would not be forced to, however the players that were willing to risk being killed would get a reward ( more xp, bonuses, use of special items ), as well as an added bonus to the defense stats or cl upgrade by +20 ( max lvl80 ) to make it harder to kill them. If they choose to leave, they would be on the list for 48 hours then be removed.


- There would be a minimum amount of 500k non refundable ( given tothe one that hits the deathblow -either the BH or the Bounty ) this would help discourage people from griefing the same person.


- Allow the bounty system to work in space, this could add some more content to the space scene.


This way players can choose to be involved in the bounty system, or not to be involved. By using the 48hr time limit, players would not be able to just quit the system if they get in trouble and therefore would have to weigh the options first.



Well, I left Dec. 3rd and like I promised I came back to give you another chance.
So Sony, impress me with the new system - not good enough, back to WoW 3/06 !
I am back again 3 months later giving you 1 last chance.
Looks like I will be staying, keep up your hard work.
zzzzz - cancelled - zzzzz - again - zzzzz - someone wake me up from this nightmare
primetime21
Tue Sep 13, 2005 9:20 pm
#35






Hoboken wrote:
Well one way to limit any griefing would be that the bounty is only 25% of the money given, the other 75% would be bounty hunter guild costs, administration fees, etc. Also there should be a minimum value that the bounty can be, say 250,000 before deductions. So say the person places 1,000,000 into the terminal, the money the bh would get on upon sucessful completion of the mision would be 250,000. Also I agree with other posts, there has to be some sort of lower limit on the cl of the mark. Also to avoid 'exploiting' by people who dont want to be on the terminal, there should be a random period where they are safe from being put on the term, say 2-7 days. Also upon failure of the bh mission, all the money goes to the guild and is not returned to the originating player.




I like this idea for money control, it would also be a good money sink to help deflate the economy some.



Well, I left Dec. 3rd and like I promised I came back to give you another chance.
So Sony, impress me with the new system - not good enough, back to WoW 3/06 !
I am back again 3 months later giving you 1 last chance.
Looks like I will be staying, keep up your hard work.
zzzzz - cancelled - zzzzz - again - zzzzz - someone wake me up from this nightmare
Korom
Tue Sep 13, 2005 10:08 pm
#36

I had an idea that kind of stems along this line of thinking, but it has nothing to do with players placing bounties...but it does have to do with players as bounty targets.


There is a lot of side switching on just about every server I play...now there had been discussed an idea for player bounties where players could gain visibility by being a high level officer in a faction, or by angering a crime boss.


One thing I thought of was to have Mercenary/Assasin class...or classes...that anyone could take if they wanted to invest the skill points, it would take a certain amount of faction for either Jabba, Rebel, Valarian, Nym, Imperial or whatever...gotta be lets say 4k positive faction...or you purchase the skills with faction points...lets say...


Anyway, if a person switches sides they are considered traitors and have bounties, or assasin/mercenary missions put out on them. Basically Assasin would be a faction imperial/rebel class where as mercenary would be for neutrals. Then they could implement a kind of bounty system, and also faction based pvp in a different way. Maybe they could have advanced Higher than Colonel faction ranks that you could go to and consent that if you go above the Colonel rank in faction you are a target for Assasins/BH/Mercenaries. Plus mercenaries and assassins if they fail too many times might get visibility, or bounties put on them by their faction.


I was thinking that maybe Assasins could be like spies, and appear purple to both factions, but still attack only the faction they are not affiliated with.


Mercenaries could take missions for both the Imperials, Rebels, and Crime bosses. Same thing if they fail too many times.


Anyway it was just something I was thinking about the other day...figured I'd share.



Chriox
Tue Sep 13, 2005 10:52 pm
#37


I really like all of these ideas.


I totally agree that there should be other classes like Bounty Hunter, but not so much. Just with sort of the same prinicpals.


Personally, I think that if the person being hunted manages to kill the Bounty Hunter, they should get some kind of reward. Because this is one reason, I think, Jedi are leaving most fights before they even start against Bounty Hunters. I think the easiest way to go about this, would be the Bounty Hunter getting a mission, and whoever 'wins' the mission would get the credits.


Anyway, I'm off to bed. Enjoy discussion everyone!

SnowDog2003
Tue Sep 13, 2005 11:59 pm
#38


Maybe bounties could only be allowed on masters of a combat class?


syykodisco
Wed Sep 14, 2005 1:00 am
#39

While I understand your idea, I must say isn't forcing jedi into pvp enough? While as jedi, we should expect to be forced into pvp.. simply because of the nature of our profession. However, to force everyone into pvp, even crafters or brand new players is just crazy.... especially when you are asking that other players be able to place these missions. This idea would be a huge problem that would allow harrasment by other players.


I mean yeah, it would be cool as a Guild Leader, Jedi, or Mayor (which Iam all 3)to place a bounty on a player and get revenge for some action that was taken against me, a guild member or my city... but lets face it, not fair to those that would be hunted. Just imagine, your out trying to gather resources or doing a quest with your guild... and bang your dead simply because some zit faced kid or old geezer (for us older people) got upset at you for some unknown reason. This idea while it may start out fun, would simply turn into a way to grief another player.



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