Bounty Hunter Archive

Thread: Jedi just come down to their saber damage.

Digitalalchemyzt
Wed Sep 14, 2005 9:34 am
#27

Hmm...good subject but again, why is it that every bounty hunter believes hes taking out a full temp all the time. you guys do know that a cl 80 does NOT mean full temp. u can tell by the jedis specials. lol, so now u get new respec bhs thinking they are taking out full temps and they are not
Akast
Wed Sep 14, 2005 9:35 am
#28

oh and just want to add this just fought a jedi he hit with saber power attack for 1339 after armour with me having 8k energy resist and ab sliced eveything



My Gun


o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:{}ggg
''.''''''''''''///_/''^=====///
__._,...///_________________
A K A S T - B O U N T Y H U N T E R
L I T T L E - B R I T A I N
125 J E D I K I L L S

Grunzer
Wed Sep 14, 2005 9:49 am
#29






Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)


Decent Post CU Sabres hit for 3-400 (Easy Kill)


Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.








So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?



If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.






CANCELLED

??????????? ?? ????????? ?????? ??? Sony
Lashrac606
Wed Sep 14, 2005 10:08 am
#30


Wait! hold on - one sec. I dont get it.... someone please explain to me: how can ANYONE hate Jawas?


PS: I agree, jedi sabers are mostly weaker, but if we need to solo jedi knights, then - PRAISE ALLAH!!


EDIT: Ignore my signature - its out of date - currently MBH, MCarbineer, CMed 0400

Message Edited by Lashrac606 on 09-14-2005 10:11 AM





Lamech Korosai (Radiant)
And a magician wandered along the shore but nobody needed him...
trifidac
Wed Sep 14, 2005 10:12 am
#31



Grunzer wrote:


Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)

Decent Post CU Sabres hit for 3-400 (Easy Kill)

Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.




So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?

If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.




It's not the sabers themselves, infact if I were to take out 4x +120 -0.29 -9 pearls out of a 160-260 dmg pre-CU LS and put it in a post-CU saber, I'd only have about 20 less damage (740 vs 720).




pacobigcheese wrote:
youre like a friendly hampsterball of doom


WookieOgre
Wed Sep 14, 2005 10:24 am
#32






Grunzer wrote:





Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)


Decent Post CU Sabres hit for 3-400 (Easy Kill)


Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.








So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?



If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.









Yes do this, oh but don't forget all these newly tripple capped guns that are being made will also need to be "balanced". I hope you all are not under the assumption that non-jedi weapons are gimped.....or are you?


As far as post-CU sabers being bad, that is done on purpose. Devs don't want so many Jedi running around. I believe they've even stated they don't want to raise the power of Jedi globally, that's why no new pearls are dropping. It doesn't mean that a 700 damage saber is unbalanced, because it's not.


Ameno
Wed Sep 14, 2005 10:29 am
#33

http://learn2play.ytmnd.com/



Name:Tatsu
Master of Combat and the ways of the Force.
-Enlightened 8/12/04-
I am grey. I stand between the candle and the star.
I stand between the darkness and the light.
___________________________________________
?ire rains upon those who stand before me..

a Second Life for free(checkit out!)
Nastypope
Wed Sep 14, 2005 10:38 am
#34






Lashrac606 wrote:


Wait! hold on - one sec. I dont get it.... someone please explain to me: how can ANYONE hate Jawas?


PS: I agree, jedi sabers are mostly weaker, but if we need to solo jedi knights, then - PRAISE ALLAH!!


EDIT: Ignore my signature - its out of date - currently MBH, MCarbineer, CMed 0400

Message Edited by Lashrac606 on 09-14-2005 10:11 AM




Simple they are thevies!



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
Grunzer
Wed Sep 14, 2005 10:58 am
#35






WookieOgre wrote:





Grunzer wrote:





Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)


Decent Post CU Sabres hit for 3-400 (Easy Kill)


Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.








So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?



If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.









Yes do this, oh but don't forget all these newly tripple capped guns that are being made will also need to be "balanced". I hope you all are not under the assumption that non-jedi weapons are gimped.....or are you?


As far as post-CU sabers being bad, that is done on purpose. Devs don't want so many Jedi running around. I believe they've even stated they don't want to raise the power of Jedi globally, that's why no new pearls are dropping. It doesn't mean that a 700 damage saber is unbalanced, because it's not.








You know, no matter how hard you push to keep Pre-Cu Jedi Uber and Post-Cu Jedi gimped, it won't stay that way. I do hope you realize that. Sooner or later those PRE-CU sabers are going bye bye, and you can pretty much count on them going that route BEFORE the FRS comes into play, as Tiggs has implied as much.


Rail at the world if you like, but it is coming. Whether Pre-CU Jedi threaten to quit or not. (Actually, SOE will be happy that Jedi quit, be they post-cu or pre-cu, it doesn't matter to them.)






CANCELLED

??????????? ?? ????????? ?????? ??? Sony
JustAClown
Wed Sep 14, 2005 11:27 am
#36



Nullified wrote:
---
Who cares if my weapon hits for 1300 max and has 1200 dps if, against a full fledged mdef/mls it's cut down to meager 300-400 most of the time




Not every Jedi is a MLD/Mdef, so your argument about this is void. What about the Jedi that have no defender or just 1 branch? Hell, I only know 1 Mdef in my guild that has a bunch of jedi in it.

Why does a post CU jedi get stuck with a saber that does 300 - 400 dmg, yet a post CU MBH/MRM/CM 4000 get a weapon that does 650 - 1200? The BH can OUTHEAL the jedi. When the BH heals, it does not subtract from several pools like a jedi heal does. The BH can stay out of the 5m (or 32m) range of the Jedi if they so choose. The BH can get nice 8100 energy resist armor, slice it for 75% armor break reduction. What's the jedi get? Nothing unless they choose to put get MDef, which is the same as a BH wearing the mentioned armor, yet doesn't cost the BH almost 1/2 his skill points to get.

Jedi is so far underpowered, it's a shame. I've become bored with hunting them, cause most of them, full template or not, just run away now. Normally only the Mls/Mdef stick around to fight.



Accounts Cancelled due to SOE Stupidity. Find me playing WoW on Stonemaul as Bayla (horde)

RIP SWG


Intrepid ~Bayla Iakae ~ DUKES ~ Imp ~ Master Bounty Hunter/Master Riflewoman/CM
Intrepid ~Gantz Iakae ~ DUKES ~ Imp ~ Master Swordman/TKA/Fencer/Doc
Bloodfin ~ Bayla Iakae ~ Imp ~ Master Bounty Hunter/Pistoleer/CM/
Ahazi ~ Bayla' ~ Neutral ~ Master Bounty Hunter/Master Smuggler/Commando/

WookieOgre
Wed Sep 14, 2005 11:32 am
#37






Grunzer wrote:





WookieOgre wrote:





Grunzer wrote:





Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)


Decent Post CU Sabres hit for 3-400 (Easy Kill)


Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.








So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?



If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.









Yes do this, oh but don't forget all these newly tripple capped guns that are being made will also need to be "balanced". I hope you all are not under the assumption that non-jedi weapons are gimped.....or are you?


As far as post-CU sabers being bad, that is done on purpose. Devs don't want so many Jedi running around. I believe they've even stated they don't want to raise the power of Jedi globally, that's why no new pearls are dropping. It doesn't mean that a 700 damage saber is unbalanced, because it's not.








You know, no matter how hard you push to keep Pre-Cu Jedi Uber and Post-Cu Jedi gimped, it won't stay that way. I do hope you realize that. Sooner or later those PRE-CU sabers are going bye bye, and you can pretty much count on them going that route BEFORE the FRS comes into play, as Tiggs has implied as much.


Rail at the world if you like, but it is coming. Whether Pre-CU Jedi threaten to quit or not. (Actually, SOE will be happy that Jedi quit, be they post-cu or pre-cu, it doesn't matter to them.)









lol, it has nothing to do with some Jedi are more gimped than others, it's about being balanced against non-Jedi. You can't nerf the 700 damage sabers or Jedi would be the worst Combat profession in the game. Tiggs stated they are introducing more pearls but they will not be as easily looted, why does everyone think they'll never drop? Devs stated they are working on a fix!


And if you are clinging to the hope that the older Jedi get their sabers nerfed by the statement Tiggs gave, read it again...carefully. What she said was prem will not drop until they add the creatures/quests that will give them. She then goes on saying people with current Prem pearls will be allowed to keep them in the interm. You do know what that means right??? A pearl can only be prem if it's untuned which means those who have pearls saved up may lose them in the future but not atm. It has nothing to do with already tuned pearls. As she said, even a poor crystal has the chance to tune exactly like a prem crystal. How do you know the difference between a prem tune and a poor tune....easy, YOU DON'T. Once tuned it no longer is prem/flawless ect....it's just a tuned pearl with stats. I know people who have nothing but good pearls to work with and still have a pretty good saber damage wise, 650+.


The damage output of a perfect saber was tested extensively before the CURB came out. We saw our damage go from 1600 damage all the way down to what it is today 700-750. Our damage is now balanced at those stats. Is it a shame most new Jedi can not attain those stats, yes but again Devs said they are working on a compromise. You can't lower the damage of sabers unless you intend to lower all weapons in game the same amount, that's what it comes down to.


HyprHypo
Wed Sep 14, 2005 11:35 am
#38



JustAClown wrote:


Nullified wrote:
---
Who cares if my weapon hits for 1300 max and has 1200 dps if, against a full fledged mdef/mls it's cut down to meager 300-400 most of the time




Not every Jedi is a MLD/Mdef, so your argument about this is void. What about the Jedi that have no defender or just 1 branch? Hell, I only know 1 Mdef in my guild that has a bunch of jedi in it.

Why does a post CU jedi get stuck with a saber that does 300 - 400 dmg, yet a post CU MBH/MRM/CM 4000 get a weapon that does 650 - 1200? The BH can OUTHEAL the jedi. When the BH heals, it does not subtract from several pools like a jedi heal does. The BH can stay out of the 5m (or 32m) range of the Jedi if they so choose. The BH can get nice 8100 energy resist armor, slice it for 75% armor break reduction. What's the jedi get? Nothing unless they choose to put get MDef, which is the same as a BH wearing the mentioned armor, yet doesn't cost the BH almost 1/2 his skill points to get.

Jedi is so far underpowered, it's a shame. I've become bored with hunting them, cause most of them, full template or not, just run away now. Normally only the Mls/Mdef stick around to fight.




I would suck just as bad if I dabbled incorrectly. If a Jedi dabbles correctly he is a machine. BHs are forced to dabble a certain way and so is a Jedi. Tell your friends to pick a different template



_________________________________________
SWG Ahazi:
HyperHypo / Guild: Shadow Gypsies

trifidac
Wed Sep 14, 2005 11:38 am
#39


Grunzer wrote:


WookieOgre wrote:


Grunzer wrote:


Stecoli wrote:

100% correct decent PRE CU Sabres hit for 700 (Not so easy)

Decent Post CU Sabres hit for 3-400 (Easy Kill)

Although there are some differences in tactics between jedi, I think it makes little difference 95% comes down to their sabres.




So what you're saying then is that they should average out PRE-CU and POST-CU saber damage, Remove PRE-CU sabers from the game, and then it would be based more on skill than saber damage? Perhaps then it would make a case for "The first person to make a mistake loses?" type of thing?

If so I agree. Post-CU sabers are really quite bad. A good balance needs to be struck and then pre-cu sabers need to be rendered inoperative to make everything equal.




Yes do this, oh but don't forget all these newly tripple capped guns that are being made will also need to be "balanced". I hope you all are not under the assumption that non-jedi weapons are gimped.....or are you?

As far as post-CU sabers being bad, that is done on purpose. Devs don't want so many Jedi running around. I believe they've even stated they don't want to raise the power of Jedi globally, that's why no new pearls are dropping. It doesn't mean that a 700 damage saber is unbalanced, because it's not.




You know, no matter how hard you push to keep Pre-Cu Jedi Uber and Post-Cu Jedi gimped, it won't stay that way. I do hope you realize that. Sooner or later those PRE-CU sabers are going bye bye, and you can pretty much count on them going that route BEFORE the FRS comes into play, as Tiggs has implied as much.

Rail at the world if you like, but it is coming. Whether Pre-CU Jedi threaten to quit or not. (Actually, SOE will be happy that Jedi quit, be they post-cu or pre-cu, it doesn't matter to them.)




Good lord, this is your wishful thinking, I don't recall Tiggs saying anything about that other than introducing rare high end pearls. As stated already, during CU testing the perfect sabers were tested and 720-750 is about right, like I said in my previous post, it's not the lightsabers but it's the pearls the pre-CU knights has compared to the newer guys.




pacobigcheese wrote:
youre like a friendly hampsterball of doom


Page 3 of 5